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Autumn Palfenier Email & Phone Number

Animation Lead at Cyan at Cyan
Location: Seattle, Washington, United States 10 work roles 1 school
1 work email found @cyan.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@cyan.com
LinkedIn Profile matched
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Current company
Role
Animation Lead at Cyan
Location
Seattle, Washington, United States
Company size

Who is Autumn Palfenier? Overview

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Quick answer

Autumn Palfenier is listed as Animation Lead at Cyan at Cyan, a company with 38 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at cyan.com and a matched LinkedIn profile for Autumn Palfenier.

Autumn Palfenier previously worked as Animation Lead at Cyan and Animator at V1 Interactive, Inc.. Autumn Palfenier holds Bfa, Animation from Digipen Institute Of Technology.

Company email context

Email format at Cyan

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{first}@cyan.com
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AeroLeads found 1 current-domain work email signal for Autumn Palfenier. Compare company email patterns before reaching out.

Profile bio

About Autumn Palfenier

I strive to create captivating and believable character performances on every production. I have a zest for learning and tackling new challenges and production pipelines. Specialties: Key-frame Animation, Motion Capture, Maya, Motionbuilder, After Effects, Unreal, Unity.

Listed skills include Maya, Animation, Character Animation, Cinematics, and 18 others.

Current workplace

Autumn Palfenier's current company

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Cyan
Cyan
Animation Lead at Cyan
mead, washington, united states
Website
Employees
38
AeroLeads page
10 roles

Autumn Palfenier work experience

A career timeline built from the work history available for this profile.

Animation Lead

Current

Seattle, Washington, United States

- Own the creation of cinematics for ‘Firmament’ and ‘Riven’- Manage contract Technical Artist during Riven’s production.- Oversee direction and feedback of outsource studio for animation cleanup- Build a complete performance capture pipeline for an indie budget- Use ‘Xsens’, ‘Faceware’, ‘Maya’, ‘MotionBuilder’, and ‘Metahuman Animator’- Set up character.

Apr 2021 - Present

Animator

V1 Interactive, Inc.

Redmond

- Cinematic animation for "Disintegration"- Shot and polished motion capture with in-house Vicon system, Shogun and Motionbuilder- Implemented cinematics using UE4's sequencer- Prototype work building player AnimBP and AnimGraph in UE4

Dec 2019 - Mar 2021

Animator

Greater Seattle Area

- Key-frame animation for first-party experiences on Oculus Quest, "First Steps" and "Bogo"- Determined best practices when animating highly interactive VR characters for player comfort- Prototyped character interactions for VR that leverage features of new Oculus hardware- Developed motion capture pipeline for in-house prototyping

Aug 2017 - Aug 2019

Animator

Greater Seattle Area

- Character animation for "State of Decay 2" - Polished motion capture data for gameplay and cinematic animations - Implemented animation assets and cinematic sequences

Feb 2017 - Aug 2017

Animator

Freelance

Greater Seattle Area

- Worked with clients to bring short-term game and animation projects to life- Pre-visualization: storyboarding, character design, and environment illustration- 2D Motion Graphics: character animation, camera layout, and effects- 3D Animation Production: modeling, animation, rigging, lighting, and rendering

Jan 2014 - Jan 2017

Lead Artist

King Bling Interactive

Greater Seattle Area

- Concept art, user interface, layout, and animation for "King Bling's Casino" mobile game- Core part of overall game design, visual design, and story development- Designed and built user interface- Animated special effects and transition graphics for slot machines

Oct 2014 - Jul 2016

Animator

Airtight Games

Redmond, Washington

- Authored cinematics for "Murdered: Soul Suspect"- Key-framed camera, face, and hand performances- Ran mocap sessions, then cleaned-up and polished animation data- Organized and orderd animation takes from external motion capture studio

Jan 2013 - Dec 2013

Junior Animator

Bellevue, Washington

- Key-frame character animation for "Guild Wars 2"- Secondary animation for hair, clothing, and equipment- Ran mocap sessions, then cleaned-up and polished animation data- Scripted realtime cinematics using custom engine and editor

Sep 2009 - Sep 2012

Environment Art Internship

- Modeled and textured environment props and player weapons- Created LODs and collision meshes for environment props and architecture- Learned custom production tools for implementing assets in custom game engine

Oct 2008 - Sep 2009

Summer Workshops Animation Instructor

Redmond, Washington

- Taught animation principles and 3DStudio Max software to high school students over 2 weeks- Developed classroom presentations, examples, and exercises- Put together screening of student work for parents at the end of each session

May 2008 - Aug 2008
Team & coworkers

Colleagues at Cyan

Other employees you can reach at cyan.com. View company contacts for 38 employees →

1 education record

Autumn Palfenier education

FAQ

Frequently asked questions about Autumn Palfenier

Quick answers generated from the profile data available on this page.

What company does Autumn Palfenier work for?

Autumn Palfenier works for Cyan.

What is Autumn Palfenier's role at Cyan?

Autumn Palfenier is listed as Animation Lead at Cyan at Cyan.

What is Autumn Palfenier's email address?

AeroLeads has found 1 work email signal at @cyan.com for Autumn Palfenier at Cyan.

Where is Autumn Palfenier based?

Autumn Palfenier is based in Seattle, Washington, United States while working with Cyan.

What companies has Autumn Palfenier worked for?

Autumn Palfenier has worked for Cyan, V1 Interactive, Inc., Oculus Vr, Undead Labs, and Freelance.

Who are Autumn Palfenier's colleagues at Cyan?

Autumn Palfenier's colleagues at Cyan include Elias Brittes, Rick Campana, Thomas J Williamson, Jeremiah Castro, and Rafael Rodriguez.

How can I contact Autumn Palfenier?

You can use AeroLeads to view verified contact signals for Autumn Palfenier at Cyan, including work email, phone, and LinkedIn data when available.

What schools did Autumn Palfenier attend?

Autumn Palfenier holds Bfa, Animation from Digipen Institute Of Technology.

What skills is Autumn Palfenier known for?

Autumn Palfenier is listed with skills including Maya, Animation, Character Animation, Cinematics, Texturing, Motion Capture, Autodesk Motionbuilder, and Unreal Engine 3.

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