Unreal Technical Artist
CurrentShort term contract, I am open to and actively seeking roles that would start January 2025
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Andrew Van Sickle is listed as VFX Technical Artist - Houdini/Unreal at THE THIRD FLOOR Inc., a company with 354 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Andrew Van Sickle.
Andrew Van Sickle previously worked as Unreal Technical Artist at The Third Floor Inc. and Essence Engine & Tech Art QA at Relic Entertainment. Andrew Van Sickle holds Diploma, Vfx from Art Institute Of Vancouver.
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I first started studying game design in elementary school and created some of my first digital art at that time creating animations in Mario Paint.I then learned how to make my own edits to game textures like Unreal Tournament and The Sims and by highschool got into creating mods for Morrowind and making my own little games / short stories in RPG maker 2000. After highschool I took a correspondence college course learning 3DSMax 2009 to learn how to make full game assets then I spent many years learning various game engines like Unity, CryEngine, Unreal Engine. While attending The Art Institute Of Vancouver I learned how to make photorealistic textures and set up proper shaders. I learned software like MARI and Substance Designer/Painter, I learned how to sculpt in ZBrush. And took cinematography and video editing classes using NukeXWhile there I served as a TA in the 3D modelling class, the Materials & Texture class and the SideFx Houdini classI have a strong passion for game development and have learned as much as I can to be able to design and create great games
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Short term contract, I am open to and actively seeking roles that would start January 2025
Vancouver, Canada Area
I was hired at Relic to work on the Essence Engine as QA developer. This entailed learning the Essence Engine workflow and testing it's features as programmers improved it. In my first few weeks I started learning the asset creation pipeline at Relic to create test assets that were used by programmers to improve the engine. My role was expanded to include.
British Columbia, Canada
Was responsible for the daily set up and operation of a 3D Body Scanning booth at LaSalle College. Which included assisting survey participants with filling out the questionnaire then walking them through the body scanning process to make sure their scans hit quality targets required by the Size North America. The project was cancelled prematurely by.
Vancouver, BC
Attended the VFX for film and Television course at The Art Institute of Vancouver to learn more about 3D modelling, texturing and effects. Studied texture painting in Mari and Substance, modelling in Maya, Houdini and zBrush, compositing and video editing in Nuke, adobe After Effects and Premier Pro, animation in 2D and Maya.
Renfrew, Vancouver B.C.
My duties included being available to students whenever they requested tutoring time where I assisted students with assignments in one on one appointments. Also attended classes as a teaching assistant to help students.In Nuke I assisted with Roto, Camera Tracking, CG Integration, Clean PlatingIn Maya I was a Teaching Assistant during the Introduction to.
Kitchener, Canada Area
I worked as tech support for the Microsoft store online. I was mostly assisting customers how needed help accessing their downloads and installing their purchased software. But I also went above and beyond to help solve technical issues with products and figure out the root cause of computer failures.
Other employees you can reach at thethirdfloorinc.com. View company contacts for 354 employees →
Yuba Wang
Colleague at The Third Floor Inc.Greater Vancouver Metropolitan Area, Canada
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Brian Pace
Colleague at The Third Floor Inc.Marina Del Rey, California, United States, United States
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Kevin Jones
Colleague at The Third Floor Inc.Wichita, Kansas Metropolitan Area, United States
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Al K.
Colleague at The Third Floor Inc.Canada, Canada
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Massimo Szasz
Colleague at The Third Floor Inc.Rewe, England, United Kingdom, United Kingdom
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Steven Tom
Colleague at The Third Floor Inc.Los Angeles, California, United States, United States
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Irene Cordero
Colleague at The Third Floor Inc.Holiday, Florida, United States, United States
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Eric Carney
Colleague at The Third Floor Inc.Crawfordsburn, Northern Ireland, United Kingdom, United Kingdom
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Erik Shveima
Colleague at The Third Floor Inc.Los Angeles, California, United States, United States
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Onder Yetiskin
Colleague at The Third Floor Inc.Los Angeles, California, United States, United States
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I am enrolled to attend the school starting August 18th, 2016. I have been awarded a scholarship of $5,600 for the first year. I am.
Studying 3D modeling , rigging, animation, rendering and lighting in Renderman and Arnold for Maya. As well as modeling and FX simulations.
Quick answers generated from the profile data available on this page.
Andrew Van Sickle works for THE THIRD FLOOR Inc..
Andrew Van Sickle is listed as VFX Technical Artist - Houdini/Unreal at THE THIRD FLOOR Inc..
Andrew Van Sickle is based in Vancouver, British Columbia, Canada while working with THE THIRD FLOOR Inc..
Andrew Van Sickle has worked for The Third Floor Inc., Relic Entertainment, Lasalle College, Lasalle College / The Art Institute Of Vancouver, and Lasalle College/Art Institute Of Vancouver.
Andrew Van Sickle's colleagues at THE THIRD FLOOR Inc. include Yuba Wang, Brian Pace, Kevin Jones, Al K., and Massimo Szasz.
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Andrew Van Sickle holds Diploma, Vfx from Art Institute Of Vancouver.
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