Andrew Van Sickle
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Andrew Van Sickle Email & Phone Number

VFX Technical Artist - Houdini/Unreal at THE THIRD FLOOR Inc.
Location: Vancouver, British Columbia, Canada 6 work roles 3 schools
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Current company
Role
VFX Technical Artist - Houdini/Unreal
Location
Vancouver, British Columbia, Canada
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Who is Andrew Van Sickle? Overview

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Andrew Van Sickle is listed as VFX Technical Artist - Houdini/Unreal at THE THIRD FLOOR Inc., a with 354 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Andrew Van Sickle.

Andrew Van Sickle previously worked as Unreal Technical Artist at The Third Floor Inc. and Essence Engine & Tech Art QA at Relic Entertainment. Andrew Van Sickle holds Diploma, Vfx from Art Institute Of Vancouver.

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THE THIRD FLOOR Inc.

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About Andrew Van Sickle

I first started studying game design in elementary school and created some of my first digital art at that time creating animations in Mario Paint.I then learned how to make my own edits to game textures like Unreal Tournament and The Sims and by highschool got into creating mods for Morrowind and making my own little games / short stories in RPG maker 2000. After highschool I took a correspondence college course learning 3DSMax 2009 to learn how to make full game assets then I spent many years learning various game engines like Unity, CryEngine, Unreal Engine. While attending The Art Institute Of Vancouver I learned how to make photorealistic textures and set up proper shaders. I learned software like MARI and Substance Designer/Painter, I learned how to sculpt in ZBrush. And took cinematography and video editing classes using NukeXWhile there I served as a TA in the 3D modelling class, the Materials & Texture class and the SideFx Houdini classI have a strong passion for game development and have learned as much as I can to be able to design and create great games

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THE THIRD FLOOR Inc.
The Third Floor Inc.
VFX Technical Artist - Houdini/Unreal
los angeles, california, united states
Employees
354
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6 roles

Andrew Van Sickle work experience

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Unreal Technical Artist

Current

Short term contract, I am open to and actively seeking roles that would start January 2025

Sep 2024 - Present

Essence Engine & Tech Art Qa

Vancouver, Canada Area

I was hired at Relic to work on the Essence Engine as QA developer. This entailed learning the Essence Engine workflow and testing it's features as programmers improved it. In my first few weeks I started learning the asset creation pipeline at Relic to create test assets that were used by programmers to improve the engine. My role was expanded to include working more closely with the Tech Art department, testing the tools they would push out to the artists. Essentially going through asset creation steps from all the different art content software used at the studio. Testing the custom integrated tools developed by Relic. I also assisted the games teams with QA work while projects were finalizing. Getting RAD Telemetry profiler captures and RenderDoc Captures for programmers to dissect when they were getting near to finishing Age of Empires 4. While at Relic I was able to learn the Essence Engine, creating assets compatible with it. How to set up entity behaviours using it's StateTree system and the Attribute Editor.I was always very flexible and frequently shifted duties from Engine specific tasks to asks from the game teams, helping find the cause of bugs with gameplay programmers in the Company of Heroes 3 Campaign or helping with performance captures in multiplayer on Age of Empires 4.I really appreciate my time at Relic and how far I was able to push my technical skill development there.

Jan 2020 - May 2023

3D Scanner Technician

Lasalle College

British Columbia, Canada

Was responsible for the daily set up and operation of a 3D Body Scanning booth at LaSalle College. Which included assisting survey participants with filling out the questionnaire then walking them through the body scanning process to make sure their scans hit quality targets required by the Size North America. The project was cancelled prematurely by LaSalle college.

Apr 2019 - Jul 2019

Vfx For Film And Television Graduate

Lasalle College / The Art Institute Of Vancouver

Vancouver, Bc

Attended the VFX for film and Television course at The Art Institute of Vancouver to learn more about 3D modelling, texturing and effects. Studied texture painting in Mari and Substance, modelling in Maya, Houdini and zBrush, compositing and video editing in Nuke, adobe After Effects and Premier Pro, animation in 2D and Maya.

Aug 2016 - Sep 2018

Vfx Tutor

Lasalle College/Art Institute Of Vancouver

Renfrew, Vancouver B.C.

My duties included being available to students whenever they requested tutoring time where I assisted students with assignments in one on one appointments. Also attended classes as a teaching assistant to help students.In Nuke I assisted with Roto, Camera Tracking, CG Integration, Clean PlatingIn Maya I was a Teaching Assistant during the Introduction to Maya class and assisted students with understanding the lessons in proper modelling techniques, texturing with Photoshop, basic animation. I also worked as a Teaching Assistant in the CG rendering and Lighting class and had students who requested tutoring appointments from the Materials and Texturing class to get assistance learning to paint textures in Mari and setting up proper shaders in Renderman for Maya. In Houdini I assisted students with assignments that involved very simple Pyro, RBD and Grain solver simulations from the Into to Houdini courseI stopped tutoring at the beginning of my final quarter in order to have the time to focus on my demo reel. It was a great experience meeting new people and helping them learn new skills.

Sep 2017 - Feb 2018

Tech Support

Kitchener, Canada Area

I worked as tech support for the Microsoft store online. I was mostly assisting customers how needed help accessing their downloads and installing their purchased software. But I also went above and beyond to help solve technical issues with products and figure out the root cause of computer failures.

Jan 2010 - Mar 2011
Team & coworkers

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3 education records

Andrew Van Sickle education

Diploma, Vfx

Art Institute Of Vancouver

I am enrolled to attend the school starting August 18th, 2016. I have been awarded a scholarship of $5,600 for the first year. I am.

Diploma, Vfx / Cg

Studying 3D modeling , rigging, animation, rendering and lighting in Renderman and Arnold for Maya. As well as modeling and FX simulations.

High School, Html Programminng, Computer Engineering, Graphic Design, Electrical Engineering, Graduated

Cameron Heights Collegiate Institute
FAQ

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What company does Andrew Van Sickle work for?

Andrew Van Sickle works for THE THIRD FLOOR Inc..

What is Andrew Van Sickle's role at THE THIRD FLOOR Inc.?

Andrew Van Sickle is listed as VFX Technical Artist - Houdini/Unreal at THE THIRD FLOOR Inc..

Where is Andrew Van Sickle based?

Andrew Van Sickle is based in Vancouver, British Columbia, Canada while working with THE THIRD FLOOR Inc..

What companies has Andrew Van Sickle worked for?

Andrew Van Sickle has worked for The Third Floor Inc., Relic Entertainment, Lasalle College, Lasalle College / The Art Institute Of Vancouver, and Lasalle College/Art Institute Of Vancouver.

Who are Andrew Van Sickle's colleagues at THE THIRD FLOOR Inc.?

Andrew Van Sickle's colleagues at THE THIRD FLOOR Inc. include Alice Chang, Matthew S., Luke Del Cantero, Christian Stanislawski, and Steven Seydel.

How can I contact Andrew Van Sickle?

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What schools did Andrew Van Sickle attend?

Andrew Van Sickle holds Diploma, Vfx from Art Institute Of Vancouver.

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