Unreal Technical Artist
CurrentShort term contract, I am open to and actively seeking roles that would start January 2025
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Andrew Van Sickle is listed as VFX Technical Artist - Houdini/Unreal at THE THIRD FLOOR Inc., a with 354 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Andrew Van Sickle.
Andrew Van Sickle previously worked as Unreal Technical Artist at The Third Floor Inc. and Essence Engine & Tech Art QA at Relic Entertainment. Andrew Van Sickle holds Diploma, Vfx from Art Institute Of Vancouver.
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I first started studying game design in elementary school and created some of my first digital art at that time creating animations in Mario Paint.I then learned how to make my own edits to game textures like Unreal Tournament and The Sims and by highschool got into creating mods for Morrowind and making my own little games / short stories in RPG maker 2000. After highschool I took a correspondence college course learning 3DSMax 2009 to learn how to make full game assets then I spent many years learning various game engines like Unity, CryEngine, Unreal Engine. While attending The Art Institute Of Vancouver I learned how to make photorealistic textures and set up proper shaders. I learned software like MARI and Substance Designer/Painter, I learned how to sculpt in ZBrush. And took cinematography and video editing classes using NukeXWhile there I served as a TA in the 3D modelling class, the Materials & Texture class and the SideFx Houdini classI have a strong passion for game development and have learned as much as I can to be able to design and create great games
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Short term contract, I am open to and actively seeking roles that would start January 2025
Vancouver, Canada Area
I was hired at Relic to work on the Essence Engine as QA developer. This entailed learning the Essence Engine workflow and testing it's features as programmers improved it. In my first few weeks I started learning the asset creation pipeline at Relic to create test assets that were used by programmers to improve the engine. My role was expanded to include working more closely with the Tech Art department, testing the tools they would push out to the artists. Essentially going through asset creation steps from all the different art content software used at the studio. Testing the custom integrated tools developed by Relic. I also assisted the games teams with QA work while projects were finalizing. Getting RAD Telemetry profiler captures and RenderDoc Captures for programmers to dissect when they were getting near to finishing Age of Empires 4. While at Relic I was able to learn the Essence Engine, creating assets compatible with it. How to set up entity behaviours using it's StateTree system and the Attribute Editor.I was always very flexible and frequently shifted duties from Engine specific tasks to asks from the game teams, helping find the cause of bugs with gameplay programmers in the Company of Heroes 3 Campaign or helping with performance captures in multiplayer on Age of Empires 4.I really appreciate my time at Relic and how far I was able to push my technical skill development there.
British Columbia, Canada
Was responsible for the daily set up and operation of a 3D Body Scanning booth at LaSalle College. Which included assisting survey participants with filling out the questionnaire then walking them through the body scanning process to make sure their scans hit quality targets required by the Size North America. The project was cancelled prematurely by LaSalle college.
Vancouver, Bc
Attended the VFX for film and Television course at The Art Institute of Vancouver to learn more about 3D modelling, texturing and effects. Studied texture painting in Mari and Substance, modelling in Maya, Houdini and zBrush, compositing and video editing in Nuke, adobe After Effects and Premier Pro, animation in 2D and Maya.
Renfrew, Vancouver B.C.
My duties included being available to students whenever they requested tutoring time where I assisted students with assignments in one on one appointments. Also attended classes as a teaching assistant to help students.In Nuke I assisted with Roto, Camera Tracking, CG Integration, Clean PlatingIn Maya I was a Teaching Assistant during the Introduction to Maya class and assisted students with understanding the lessons in proper modelling techniques, texturing with Photoshop, basic animation. I also worked as a Teaching Assistant in the CG rendering and Lighting class and had students who requested tutoring appointments from the Materials and Texturing class to get assistance learning to paint textures in Mari and setting up proper shaders in Renderman for Maya. In Houdini I assisted students with assignments that involved very simple Pyro, RBD and Grain solver simulations from the Into to Houdini courseI stopped tutoring at the beginning of my final quarter in order to have the time to focus on my demo reel. It was a great experience meeting new people and helping them learn new skills.
Kitchener, Canada Area
I worked as tech support for the Microsoft store online. I was mostly assisting customers how needed help accessing their downloads and installing their purchased software. But I also went above and beyond to help solve technical issues with products and figure out the root cause of computer failures.
Other employees you can reach at thethirdfloorinc.com. View company contacts for 354 employees →
Alice Chang
Colleague at The Third Floor Inc.Los Angeles, California, United States
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Matthew S.
Colleague at The Third Floor Inc.United Kingdom
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Luke Del Cantero
Colleague at The Third Floor Inc.Burnaby, British Columbia, Canada
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Christian Stanislawski
Colleague at The Third Floor Inc.Vancouver, British Columbia, Canada
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Steven Seydel
Colleague at The Third Floor Inc.Long Beach, California, United States
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Sheeja Natraj
Colleague at The Third Floor Inc.Manama, Capital Governorate, Bahrain
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John Bennet
Colleague at The Third Floor Inc.Rochester, England, United Kingdom
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Sebastian Kuder
Colleague at The Third Floor Inc.Cracow, Małopolskie, Poland
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Tom Mulhall
Colleague at The Third Floor Inc.Omaha, Nebraska, United States
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Angel Chen
Colleague at The Third Floor Inc.Beijing, China
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I am enrolled to attend the school starting August 18th, 2016. I have been awarded a scholarship of $5,600 for the first year. I am.
Studying 3D modeling , rigging, animation, rendering and lighting in Renderman and Arnold for Maya. As well as modeling and FX simulations.
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Andrew Van Sickle works for THE THIRD FLOOR Inc..
Andrew Van Sickle is listed as VFX Technical Artist - Houdini/Unreal at THE THIRD FLOOR Inc..
Andrew Van Sickle is based in Vancouver, British Columbia, Canada while working with THE THIRD FLOOR Inc..
Andrew Van Sickle has worked for The Third Floor Inc., Relic Entertainment, Lasalle College, Lasalle College / The Art Institute Of Vancouver, and Lasalle College/Art Institute Of Vancouver.
Andrew Van Sickle's colleagues at THE THIRD FLOOR Inc. include Alice Chang, Matthew S., Luke Del Cantero, Christian Stanislawski, and Steven Seydel.
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Andrew Van Sickle holds Diploma, Vfx from Art Institute Of Vancouver.
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