Aaron B.

Aaron B. Email and Phone Number

Chief Technology Officer at DataFarming @ DataFarming (Australia)
Aaron B.'s Location
Central Luzon, Philippines, Philippines
Aaron B.'s Contact Details

Aaron B. work email

Aaron B. personal email

About Aaron B.

Experienced with software project management, timeline projections, manpower planning, budget allocation, project planning. Has experience with Atlassian Suite administration(JIRA, Confluence, etc.). Also has experience with QA management, test case preparation and handling, test execution planning, and test requirements coverage. Worked with Xray as a test management tool, eliminating the need for relying on localized documents and spreadsheets for test management and reporting.Versed with Linux/macOS/Windows system administration, and general DevOps. Knowledgeable with CI/CD systems and automation. Has experience with container management(deployment, and container customization) using Docker. Experienced with working with cloud service providers like AWS and GCP.Also experienced in developing software using a variety of languages, primarily focused on C/C++. Other compiled languages languages include C#, Java, VB, Objective-C, and Assembly. Also able to work with scripting languages such as JavaScript, ActionScript, QML/QtQuick, Pascal script, LUA, and Python. Worked with development frameworks/API such as Win32, Qt, Cocoa(OSX), .NET, NodeJS, WPF, Xamarin, Android SDK/NDK, Unity3D, Unreal Engine, D3D/DirectX, OpenGL/ES, PSP SDK, and the Nintendo DSi SDK. Has worked with different IDEs such as MS Visual Studio, QtCreator, XCode, CodeWarrior, Eclipse, and NetBeans. Also worked with code versioning systems such as Subversion, Hg/Mercurial, and git.Proficient with computer networks and underlying technologies such as Variable-Length Sub-Netting (VLSM), Access Control Lists (ACL), 802.11a/b/g/n (Wireless) Network Setup, VLANs, PPP, PPPoE, PPPoA, CHAP/PAP authentication, 802.1q encapsulation (sub-interfacing/router-on-a-stick). Able to work with the Cisco IOS due to having finished CCNA courses. Knowledgeable in fully setting up and administering a LAN.

Aaron B.'s Current Company Details
DataFarming (Australia)

Datafarming (Australia)

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Chief Technology Officer at DataFarming
Aaron B. Work Experience Details
  • Datafarming (Australia)
    Chief Technology Officer
    Datafarming (Australia) Aug 2022 - Present
    Toowoomba City, Queensland, Au
  • Nerv
    Chief Technology Officer
    Nerv Aug 2022 - Nov 2022
    Singapore, Singapore, Sg
  • Nerv
    Chief Technology Officer
    Nerv Sep 2020 - Aug 2022
    Singapore, Singapore, Sg
    - Handles overall planning and maintenance of the technology running Nerv.- Project management, QA management, manpower handling, etc.- Established QA department and processes, introduced incoming QA personnel to automated tools and JIRA integration- Lead a team spanning development, QA, and product- Maintenance and updating of the system architecture, CI/CD automation, JIRA administration, tools for both developers and QA, among some others.- Coordinated high-level plans with mid-level management and helped plan development schedules to meet investor expectations and requirements.
  • Nerv
    Software Architect
    Nerv Sep 2018 - Sep 2020
    Singapore, Singapore, Sg
    - Designed and implemented the whole communication platform.- Project management, documenting and coordinating implementation efforts across the full stack of the technology.- Reviewed implementation details(code/peer reviews), source control, and internal releases.- Maintained CI/CD pipelines, automation, overall system administration.- Applied knowledge of game servers, messaging systems, as well as software distribution to create a fully custom messaging platform built with .NET to accommodate required features.
  • Tempest House
    Backend Lead
    Tempest House Oct 2018 - Mar 2019
    Carpinteria, California, Us
    - Implemented data analysis tools in the backend.- Developed data scraping solutions for clients, providing aggregate data for analysis and feeding to frontend application for reporting purposes.- Worked with Java, Springform, Jetbrains IDE.
  • Bitraider, Llc
    Software Engineer
    Bitraider, Llc Feb 2013 - Sep 2018
    Us
    - Project management; including branch and release management, revision merges, Release tagging, etc.- Coordinated, developed, and enforced SVN usage guidelines with fellow developers- Development and maintenance of core features, acquiring knowledge on working with heavily multithreaded code.- Worked on developing a plugin(blueprint) for integrating the tech with Unreal Engine- Worked on improving the core HTTP transfer code, moving from WinHTTP to QtNetwork.- Implemented a technique using simultaneous parallel transfers usually associated with leeching software.- Worked on improving the core engine queues, to allow more efficient priority processing and a better streaming experience.- Worked on the Win32 service component, allowing for a single service stub executable to load different versions of the service module depending on the package requirements.- Implementation and maintenance of BitRaider’s UI component, using a Qt/C++ backend with a skinnable frontend via QML.- Implemented new features and maintained client packager tools- Implemented a tool for visualizing the packaged software along with deployment and patched versions
  • Pusa And Daga Hong Kong, Ltd.
    Software Development Consultant
    Pusa And Daga Hong Kong, Ltd. Aug 2017 - Jan 2018
    - Worked as a lone, part-time developer for the IronSocket EasyConnect VPN Client for Windows.- Picked the project up at the beta stage, and started fixing bugs left over by the previous development team.- Revamped the logging system, fixed several performance issues; introduced some UI/UX changes to further foolproof the client.- Implemented client-side changes for supporting beta updates.- Implemented an auto-repair functionality for when the OpenVPN TAP adapter gets broken by Windows Update.- Polished the application enough to push through live releases.- Worked with MS Visual Studio 2017, with the application project being a WPF/C# application with portable/modular component libraries.
  • Planet3
    Software Development Consultant
    Planet3 Aug 2015 - Aug 2016
    - Collaborated with a team of developers working on an e-learning platform- Implemented a background service that would allow constant communication between different student terminals- The background service would allow synchronization of both student and lesson data even in the event of intermittent connectivity- The background service was written in Poco/C++, is cross-platform, and was compiled to run both on Windows and Android- Acquired knowledge of working with databases and querying through SQL
  • Island Logic, Inc
    C++ Developer
    Island Logic, Inc Dec 2011 - Feb 2013
    - Developed and maintained the Xfire client software, acquiring knowledge on working with the Win32 API.- Implemented new features and integrated new technology as needed.- Lead a porting team of 5 developers, primarily tasked to port the client software from native Win32 to a cross-platform solution such as Qt.- Created the base architecture of the ported software upon which the other developers worked on.- Implemented a Qt/C++ backend for the client software, with a completely split UI implementation using QML.- Handled merging changes from different code repositories (Mercurial, SVN) to a master repository (SVN).
  • Gameloft
    Lead Game Developer
    Gameloft Mar 2011 - Dec 2011
    Paris, Paris, Fr
    - Promoted to lead a small team on porting Order & Chaos for iOS to work on OSX.- Handled core implementation and process management to allow a seamless workflow between developers and artists.- Game development in Mono/C# using the Unity3D game engine. System-specific code is handled (with marshalling) in Objective-C using XCode. UI is handled via Adobe Flash.
  • Gameloft
    Game Developer
    Gameloft Mar 2010 - Mar 2011
    Paris, Paris, Fr
    - Worked with a small team tasked to port games from one mobile platform to another.- Worked on the sound engine for a Nintendo DSi game, ported from Java. Learned to use and work with CodeWarrior and the Nintendo SDK.- Worked on UI development for a Sony PSP game, ported from iOS. Worked with MS Visual Studio for the core game code, compiled in Cygwin to work with the PSP SDK. Also worked on 3D post-processing effects.- Worked on UI development for Dungeon Hunter 2, originally for the iPhone, for porting to the iPad. UI is developed in Adobe Flash with ActionScript, integrated into the game code using the gameswf library. Also worked on the game localization, focused on fixing text timing issues.
  • Convergys
    Technical Customer Care Representative
    Convergys May 2008 - Mar 2010
    - Handled technical troubleshooting calls for the AT&T DSL and FTTH services.

Aaron B. Skills

Game Development C++ Ios Development Objective C Game Programming Unity3d Xcode Tortoise Svn C/c++ Stl C# Java Visual C++ Object Oriented Design Oop Casual Games Directx Opengl Gameplay Qt Socket Programming Mercurial Game Design Cisco Technologies Visual Studio Eclipse Scrum Mobile Games Cisco Multithreading Python Javascript Android Subversion Sql Git Ios .net Framework Databases Video Games Lua Actionscript Mysql Mobile Applications Sockets Internet Protocol Suite Api Development Win32 Api Rest Api Agile Application Development Cmake

Aaron B. Education Details

  • Ama University
    Ama University
    Computer Engineering

Frequently Asked Questions about Aaron B.

What company does Aaron B. work for?

Aaron B. works for Datafarming (Australia)

What is Aaron B.'s role at the current company?

Aaron B.'s current role is Chief Technology Officer at DataFarming.

What is Aaron B.'s email address?

Aaron B.'s email address is ka****@****ail.com

What schools did Aaron B. attend?

Aaron B. attended Ama University.

What skills is Aaron B. known for?

Aaron B. has skills like Game Development, C++, Ios Development, Objective C, Game Programming, Unity3d, Xcode, Tortoise Svn, C/c++ Stl, C#, Java, Visual C++.

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