Unreal Engine Developer
CurrentI've created custom UE Widget Blueprints utilizing C++. Some of these widgets contain "BlueprintNativeEvent" functions as well as "BlueprintImplementablEvent" Functions. I've also used OOO principles such as inheritance in creating certain Widget Blueprints. - Using C++, I've utilized UE's BlueprintAsyncAction Base class to create custom blueprint nodes that make HTTP calls to specified APIs. - I've created multiple features that require the use of UE multicast delegates, subscription/binding to those delegates, and calling the delegate. - Utilizing C++, I've created features that save data to a PC, or IOS device using UE's default Save Game Object. - Utilizing C++, I've created features that save data to a database via an API HTTP call.- I've created simple animations using UE materials. Animations, such as a wave animation for an app's loading screen. - Utilizing C++, I've created a custom Game Instance class, player controller, and actor(s)