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With over 15 years of product management experience, I’m passionate about building products that don’t just meet customer needs and drive meaningful revenue for both startups and enterprise-level companies.
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Principal Product ManagerFueled Feb 2024 - PresentNew York, New York, Us- Meow Wolf - Mobile Strategy & Design, Flutter Mobile Development- FIGS - Mobile Strategy & Design - Everfi - Mobile Strategy & Design, Flutter Mobile & Backend Development- Wirecutter - Web Development- Fahlo - Branding- MoneyLion - Mobile Design & Strategy, iOS Development- PopShop - Web Design & Strategy, Web and Backend Development - Trendsend by Evereve - Web Design & Strategy, Web Development- Breakthrough by Tony Robbins - Mobile Strategy & Design, iOS, Android, Backend Development- Crunchbase - Mobile Strategy & Design, iOS Development- 9GAG - Mobile Strategy & Design, iOS Development -
Lead Product ManagerFueled Feb 2019 - Feb 2024New York, New York, Us -
Product ManagerFueled Mar 2016 - Feb 2019New York, New York, Us -
Co-FounderUp At Night Jun 2013 - Present -
Product ManagerFiretalk Jun 2015 - Mar 2016Brooklyn, Us• Own the product development for the Firetalk live-streaming video platform on web and mobile• Design monetization strategy for Firetalk, including integrating third party commerce services to allow for paid memberships and other digital sales• Work with brand partners, including Def Jam Records, The Young Turks, What’s Trending, and other live-streaming personalities and brands to host and stream live events• Monitor, assign, and prioritize tasks for development sprints in JIRA• User acquisition for the Firetalk platform, including content creators and viewers -
Product Manager & Game DesignerFreshplanet Dec 2013 - May 2015New York, New York, Us• Product management and game design for multiple FreshPlanet apps and other IP• Mange the development process for new products, from ideation to launch and post-launch optimization• Create and maintain specification documentation for products including user stories, experience flows, game design, economy design, content schedules, and copy deck• Monitor, assign, and prioritize tasks for developers and designers• Create and communicate release plans with marketing and cross-promotional teams, including coordinating promotional material • Create optimization plans and design new features, based on analytics and user testing from live and pre-release products• Source and manage audio and visual asset production for various appsReleased products include:• SongPop 2 – Game Designer, released July 2015 for iOS, Android, and Facebook • Rock On – A SongPop Adventure - Game Designer, released April 2015 for iOS• ShakePop – Product Manager, released December 2014 for iOS• LuckyPop – Product Manager, released January 2015 for iOS, Android, and Facebook• BoxPop – Additional Design, released August 2014 for iOS -
Project Management ConsultantWme Digital Aug 2013 - Dec 2013Beverly Hills, Ca, Us• Designed gamification systems for Tally, released for iOS in May 2014 (pivoted and rebranded as Overtime)• Created incentivization and leveling systems to engage and reward users for creating and sharing content within the app, as well consuming and interacting with content• Created and maintained design documentation, including user flows and economy design -
ProducerOmgpop Jan 2012 - Jun 2013New York, Us• Designed new features for apps, including creating and maintaining specification design documentation for apps• Managed curation of in-app content, economy and shop, and social feed, including working with influencers to create and feature content within apps• Integrated brand partnership campaigns within the app in communication with ad team • Created achievement and incentivization systems• Post launch support and optimization for live products• Managed new product development teamsReleased products include:• Draw Something 2 - Producer & Game Designer, released April 2013 for iOS and Android • Draw Something - Game Designer, released for iOS and Android globally in March 2012 -
Game Design & Production InternFungoplay Sep 2011 - Jan 2012• Assisted with design and production of games for an online sports-themed world for kids• Wrote design documentation for new game concepts• Quality assurance testing for games and virtual world -
Student WorkerNew York University, Division Of Libraries Dec 2009 - May 2011New York, Ny, Us -
Interim Game CriticPopugamer Nov 2010 - Jan 2011
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Student WorkerAmerica Reads Sep 2008 - May 2009Assistant teacher in a High School English class in Chinatown.
Nathan Jones Skills
Nathan Jones Education Details
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Nyu Gallatin -
New York University& Play -
Spartanburg High School
Frequently Asked Questions about Nathan Jones
What company does Nathan Jones work for?
Nathan Jones works for Fueled
What is Nathan Jones's role at the current company?
Nathan Jones's current role is Product Strategy & Development.
What is Nathan Jones's email address?
Nathan Jones's email address is na****@****led.com
What is Nathan Jones's direct phone number?
Nathan Jones's direct phone number is +121276*****
What schools did Nathan Jones attend?
Nathan Jones attended Nyu Gallatin, New York University, Spartanburg High School.
What are some of Nathan Jones's interests?
Nathan Jones has interest in Children.
What skills is Nathan Jones known for?
Nathan Jones has skills like Game Design, Product Management, Adobe Creative Suite, Google Docs, Social Games, User Experience, Casual Games, Mobile Games, Game Development, Virtual Worlds, Level Design, Unity3d.
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