Avneet Kaur Email and Phone Number
ABOUT:Avneet Kaur is a veteran in the animation and vfx industry with 18+ years of experience. As a high-performing leader, she plans and strategizes on the creative, technical, and team management fronts, and leads her projects to successful completion. As a self-motivated and creative problem solver, she thrives on solution-driven ideas to meet the artistic and technical vision of the projects, while meeting the business objectives of the studio, in a timely and cost-effective way.She is very passionate about the people and craft of animation and has a keen interest in academia. At WDAS, she helps mentor and grow both the incoming and existing talent at the studio. She is deeply engaged in outreach for WDAS and has been a Speaker, Paper Contributor, and Talk Presenter at several international conferences in an effort to share the artistic and technical innovations in CG Animation. She is actively involved as a mentor with various associations such as Women in Animation, Women in Technology, Girls Who Code, Rise Up Animation, ABAI(India), and both her Alma Maters(BIT-Mesra and TAMU) in an effort to encourage and support diversity and inclusion in the animation community and its ecosystem, worldwide. Her work as a distinguished leader and humanitarian in her field, was recently recognized and she was awarded the Texas A & M Outstanding Alumni Award for 2021. PROFICIENCY:• Extensive experience with end-to-end CG digital asset production and content creation from conceptualization through design, testing, implementation, and deployment.• Pushing the envelope on technology to direct and deliver creative solutions that enrich the final product and user experiences• Developing tools and holistic workflows to improve and optimize processes across film production pipelines.• Creative and strategic problem solver with strong artistic, technical and organizational skills.• Building high functional teams and solving complex engineering problems, across multiple projects and in collaborative environments. • Strong communication, facilitating collaboration across a diverse range of people, helping align different perspectives towards a shared vision.• Expertise in balancing the needs of stakeholders, and breaking down complex narratives into simple, compelling ideas and actionable items• Leadership expertise in hiring, mentoring and developing training curriculum for onboarding incoming talent, as well as growing existing talent
Walt Disney Animation Studios
View- Website:
- disneyanimation.com
- Employees:
- 2249
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Head Of Workflow - PipelineWalt Disney Animation StudiosUnited States -
Head Of Characters And Technical AnimationWalt Disney Animation Studios Feb 2024 - PresentBurbank, Ca, UsFor WDAS' Moana2 -
Head Of Characters And Technical AnimationWalt Disney Animation Studios Jan 2022 - PresentBurbank, Ca, UsFor WDAS' 100th Anniversary Feature "Wish" -
Simulation SupervisorWalt Disney Animation Studios Aug 2021 - Jan 2022Burbank, Ca, Us -
Character Technical Director - Studio WorkflowWalt Disney Animation Studios Jan 2021 - Jul 2021Burbank, Ca, UsCollaborated with artists, technology, and technical directors in the studio workflow group, to design and develop grassroots experiments(integration of Houdini into in-house Hair pipeline) that will lead to long term studio initiatives -
Simulation(Character Technical Director) SupervisorWalt Disney Animation Studios May 2018 - Dec 2020Burbank, Ca, UsRAYA AND THE LAST DRAGON(2020)Supervised a team of 12-14 character technical directors that was responsible for the creation of expressive and complex simulation rigs and solutions for all characters in the film• Architected and led the development of several asset production tools and workflows for(a)Large scale asset production using a modular approach coupled with strategic re-use and refit (b)Digital costume wardrobe and catalog creation, for dressing thousands of crowd assets (c)End-to-end tailoring and simulation workflow for creating unique wrapped clothing(first in CG)• Collaborated with tactics team to design and implement tools that analyze metrics of simulation performances for optimization of asset data for downstream pipeline consumption• Oversaw the phased-in adoption of USD for character simulation pipeline • Coordinated with Vfx Sup and Production Management to balance labor with a compressed schedule while maintaining Disney animation character quality• Interviewed, hired, and on-boarded new technical directors in the department for studio wide needs• Responsible for preparing bids and schedules for staffing and contingency planning through production• Responsible for delivering consistent feedback that contributes to the overall development and elevation of the individual, the team, and the craft -
Senior Character Setup Technical DirectorWalt Disney Animation Studios Jun 2007 - May 2018Burbank, Ca, UsAuthored simulation setups and developed several pipeline-based asset workflows for various tasks driven by project needs, with an eye for mapping out long-term studio-focused goals for character simulation.RALPH BREAKS THE INTERNET(2018)Developed a workflow around the hierarchy tool that allows artists to manipulate its consistent structure to achieve art-directed hair shapes(pre or post-simulation), in an intuitive and user-friendly way. Integrated this workflow into the simulation rigs I authored for Ralph, Vanelloppe,Merida & Ariel.MOANA(2017)Authored scalable hair simulation rigs for the crowd assets that populate the film world. Collaborated closely with the dynamics team(software engineering) to test and implement a new curly hair elastic rod model developed for our in-house hair solver. ZOOTOPIA(2015)Developed and supported several production tools related to fur simulation on anthropomorphic characters including complex garment/fur interaction and fur/wind interaction, using proprietary tooling in Xgen. Authored cloth and fur simulation steps for characters Hopps and Finnick. BIG HERO 6(2014) Developed and authored an end-end LOD grooming-simulation workflow to provide for variance, in overall simulation performance for the long-haired character HoneyLemon in shotsFROZEN(2013)Collaborated closely with the R & D team, in helping with the design foundation of our in-house tool “Tonic” for grooming highly-detailed and intricate hairstyles for CG characters. Authored Hans and Anna’s hair setupWRECK IT RALPH(2012)Authored cloth, hair, and animation rig solutions for several characters including Ralph and King Candy. TANGLED(2010)Core member of team responsible for creating grooming, simulation setup, and shot work solutions, for Rapunzel’s 70ft of hair. Worked closely with R & D to help test and implement our first in-house hair dynamics solver.BOLT(2008) Developed and authored first-ever simulation hair setups at the studio for Bolt, Penny. -
Look-Development Technical DirectorWalt Disney Animation Studios Aug 2004 - May 2007Burbank, Ca, UsMeet The Robinsons(2007) Look Development (texture painting, material authoring, shader writing) for hero charactersGrooming and Hair Animation setups for Wilbur, Bowler Hat Guy, using rigging based techniques -
Technical DirectorSony Pictures Imageworks Apr 2003 - Oct 2004Vancouver, Bc, CaThe Polar Express (2004)Cloth and Hair Simulation and Development• Set up and maintained several characters’ grooms and hair rigs(Chris and Smokey's 14 ft beard)• Gained proficiency with Maya nCloth, Syflex, and Maya nHair.• Created prop rigs to meet shot-specific animation needs.• Supported animators’ requests for help with technical issues.• Wrote MEL scripts to create and expand character pipeline tools. -
Research AssistantTexas Engineering Experiment Station Aug 2001 - Apr 2003
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Design ArchitectJasbir Sawney And Associates Jun 1999 - Jul 2000
Avneet Kaur Education Details
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Texas A&M UniversityComputer Graphics/Visualization Sciences -
Bit Mesra,IndiaB. Architecture -
Frank Anthony Public SchoolHigh School
Frequently Asked Questions about Avneet Kaur
What company does Avneet Kaur work for?
Avneet Kaur works for Walt Disney Animation Studios
What is Avneet Kaur's role at the current company?
Avneet Kaur's current role is Head of Workflow - Pipeline.
What schools did Avneet Kaur attend?
Avneet Kaur attended Texas A&m University, Bit Mesra,india, Frank Anthony Public School.
Who are Avneet Kaur's colleagues?
Avneet Kaur's colleagues are Daniel Rice, Bruno Hamzagic, Diana J. Levangie, Rehan Butt, Stefanie Zorub, Brandon Holmes, Shreya Uchil.
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