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Deep experience and passion for building games having navigated the evolution of game content and technological innovations over 20 years across social, F2P, mobile/app, web, console and streaming platforms. Transitioned from founding a start-up game production company to holding increasingly advanced leadership roles at major entertainment companies, developing some of the industry’s most beloved games. 🔹 Balanced Business Leader – bring a combination of vision, strategy, creativity and leadership in guiding teams, driving clarity of priority and process and decision making while managing budget, P&L for multiple games.🔹 Thought Partner – with consumer and market awareness and analysis, identify strategic challenges and opportunities, communicating and advising C-Suite, product and platform Partners and production teams.🔹 Product Leader – robust experience overseeing the full lifecycle of game development, leading cross-functional teams, ensuring quality, on time delivery while balancing scope, capacity, budget, and efficiency.🔹 Insight into Business Models – successfully transitioned distribution on different platforms (Xbox, PlayStation, Nintendo, iOS Apple, Android (Google and Amazon), and PC) using F2P and GaaS, as well as monetizing on existing animated IP, realizing ROI in the millions. 🔹 Approachable Team Leader – promote a creative, inclusive studio culture, hire, develop and coach agile, adaptable multi-disciplinary global teams that deliver engaging game content, on complex technical platforms.✉ ✍ Welcome Connections for Professional networking.
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General ManagerOxide Games Jun 2024 - PresentLutherville Timonium, Maryland, Us -
Principle And Board MemberX10 Game Studios, Inc Oct 2023 - PresentX10 Game Studios creates multi-media video game and board game experiences. Incorporated in 2023, they successfully launched and funded a crowdfunding exercise for their first game, revisiting the Dark Horizons Universe. -
Vice President Development And Production - Games & Emerging MediaParamount Jan 2022 - Apr 2023New York, UsLed creative development and game production teams across the Paramount Games & Emerging Media business unit. Oversaw a team of 13 with 5 direct reports.► Drove the execution of the group’s games strategy across licensing and internal studios games, including leading production and creative development teams.► Oversaw licensing deal and release of TMNT Shredders Revenge, highest rated TMNT to date, with publishing partner DotEMU; sold over 1M copies in first 2 weeks.► Oversaw game development and production across the games roadmap for all Paramount IPs, including Top Gun, Godfather, A Quiet Place, Star Trek and many others -
Vice President Premium GamesNickelodeon May 2019 - Dec 2021Los Angeles, Ca, UsLed the game team that created digital games for Nickelodeon’s most beloved brand and assumed leadership of creative development team in addition to production team, creating a dynamic and agile internal team to work with partners to produce the highest quality products across the portfolio. ► Created strategic vision of the business which drove revenues and audience growth across the portfolio.► Led business development which led to expanding the mobile business into a multi-pronged business, including both licensing and owner and operated revenue flows. -
Vice President, Premium Games, Production And OperationsNickelodeon Oct 2017 - Apr 2019Los Angeles, Ca, UsPlayed key role influencing the direction of the business as part of the leadership team for the game team and spearheaded the business strategy and vision across mobile and web games. Collaborated with Creative development team to envision and develop new concepts for games, then championed the vision through production.► Expanded internal team to support F2P games as a service and launched 2 owned/operated F2P games.► Expanded company’s mobile footprint by championing F2P and games as a service (GaaS), resulting in expanding audience by 10’s of millions over the first year. -
Sr. Director, Games ProductionNickelodeon Aug 2014 - Oct 2017Los Angeles, Ca, UsLed production efforts for Nickelodeon Games, focused on our ‘Big Kids’ brands. Partnered with key leaders across production and creative development to ensure each product achieved creative and brand vision while meeting business goals. Led live operations of SpongeBob Moves In and other mobile titles. Provided strategic direction for product development and led and developed internal production team.► Oversaw the production team and operations of multiple titles including notable titles like TMNT Portal Power, SpongeBob Game Frenzy, SpongeBob Moves In, TMNT Rooftop Run as well as others.► Collaborated with developer partner, realized increases in engagement and monetization of SpongeBob Moves In. -
Managing Producer - Monkey Quest/Mobile OperationsNickelodeon Oct 2012 - Jul 2014Los Angeles, Ca, UsLed the in-house production and development of Monkey Quest. Led all aspects of the game including providing leadership across the internal multi-functional development team, building a blueprint for operations, maintaining of forecast models, setting goals and strategy for products development, and acted as the products champion and vision holder to internal and external stakeholders.► Oversaw the in-housing of Monkey Quest from development partner, overcoming resistance to change, including building a cross functional team of producers, developers, game designers and artist.► Increased retention two-fold with combined efforts of our developers and designers to re-imagine the entry to the game as well as solve technical hurdles by creating a stand-alone client. -
Director Of ProductionNickelodeon Apr 2011 - Oct 2012Los Angeles, Ca, UsLed the team through a merger of MTVNetworks San Francisco team with Nickelodeon overcoming the challenge in brand pivot from adult facing Facebook developer to a mobile development team.► Migrated the social gaming team into a mobile team and greenlit first original IP mobile game.► Championed the use of analytics as a tool to measure success from a business standpoint and to inform game design and user experience changes. -
President/FounderMax Gaming Technologies Llc 1998 - 2011Initially founded Max Gaming to build backends for leagues, ladders and gaming communities and in 2001 started development of first original game title which was released in 2004. During tenure developed company into a successful third-party game developer working with companies on serious games, console, PC and mobile titles. As face of the company, drove business development, and game design and production. Clients and partners included: MTV Network, Multiverse, Tabula Digita, GarageGames, Global VR, Nokia, Activision Value and many others.►Grew to a self-sustaining business with a hybrid work model with remote employees in multiple countries.► Created Dark Horizons Universe which was developed into multiple products for both table top and PC gaming.► Launched first game, Dark Horizons, Lore, in 2004, which gained IGF finalist position for best game, 2005; Lore also won best Multi-player at IGC the same year.
Adrian Wright Skills
Adrian Wright Education Details
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Ohio Northern UniversityManagement And Finance
Frequently Asked Questions about Adrian Wright
What company does Adrian Wright work for?
Adrian Wright works for Oxide Games
What is Adrian Wright's role at the current company?
Adrian Wright's current role is General Manager- Oxide Games.
What is Adrian Wright's email address?
Adrian Wright's email address is ad****@****imn.com
What is Adrian Wright's direct phone number?
Adrian Wright's direct phone number is +133028*****
What schools did Adrian Wright attend?
Adrian Wright attended Ohio Northern University.
What skills is Adrian Wright known for?
Adrian Wright has skills like Game Development, Video Games, Mobile Games, Online Gaming, Game Design, Mobile Devices, Social Games, Mobile Applications, Gaming, Casual Games, Monetization, Product Management.
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