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Adam Thompson Email & Phone Number

Head of Product - Edge Supercomputing at NVIDIA
Location: Alexandria, Virginia, United States 12 work roles 2 schools
1 work email found @nvidia.com LinkedIn matched
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Current company
Role
Head of Product - Edge Supercomputing
Location
Alexandria, Virginia, United States
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Who is Adam Thompson? Overview

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Adam Thompson is listed as Head of Product - Edge Supercomputing at NVIDIA, a with 41500 employees, based in Alexandria, Virginia, United States. AeroLeads shows a work email signal at nvidia.com and a matched LinkedIn profile for Adam Thompson.

Adam Thompson previously worked as Principal Technical Product Manager - Edge HPC and Sensor Processing at Nvidia and Senior Technical Product Manager - Edge HPC and Sensor Processing at Nvidia. Adam Thompson holds Ms, Electrical & Computer Engineering from Georgia Institute Of Technology.

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{first_initial}{last}@nvidia.com
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Profile bio

About Adam Thompson

Adam Thompson is a Principal Technical Product Manager at NVIDIA where he focuses on building hardware and software platforms targeting real-time AI, smart sensors, and tying high speed sensor I/O to GPU-accelerated compute. His work advances edge and datacenter/cloud collaborative workloads that integrate Digital Twins of instruments and AI training/fine-tuning deployments.Adam is the creator of cuSignal – a GPU-accelerated signal processing library written in Python. With over 400,000 downloads, cuSignal is widely used in the sensor processing communities, helping researchers and developers alike to leverage AI techniques for topics like advanced beamforming, spectrum sharing, and audio signal processing, among others. By providing a platform for fast I/O, fast compute, and fast AI/ML prototyping -- all in pure Python -- cuSignal and GPUs are revolutionizing the field of communications, sensors, and signal processing, whether compute is in the datacenter or at the edge. cuSignal has been featured at the 2021 IEEE ICASSP conference, 2020 SciPy Conference, and various GPU Technology Conferences.With the release of CuPy v13, cuSignal has been deprecated as an NVIDIA product and has been fully merged into the CuPy library for accelerated numerical and scientific computing. This work was sponsored by a $350k Chan Zuckerberg Initiative Essential OSS for Science grant.Finally, Adam is a co-creator of MatX - a GPU-accelerated C++ header-only library for numerical computing. MatX is designed to give near-native CUDA performance while lowering the developer's barrier of entry to GPU-computing by providing a MATLAB/Pythonic API.Adam has a passion for user experience, education/training, and a strong empathy to customer needs. He finds joy in building new products that enable work to be done that wasn't possible before. He holds a Masters degree in Electrical and Computer Engineering from Georgia Tech and a Bachelors Degree in Electrical Engineering from Clemson University. In his free time, Adam enjoys baking, listening to (and discovering!) indie music, modern lit, pour-over coffee techniques, and teaching.

Listed skills include Signal Processing, Algorithms, Image Processing, Matlab, and 17 others.

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Adam Thompson's current company

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NVIDIA
Nvidia
Head of Product - Edge Supercomputing
Alexandria, VA, US
Website
Employees
41500
AeroLeads page
12 roles

Adam Thompson work experience

A career timeline built from the work history available for this profile.

Head Of Product - Edge Supercomputing

Alexandria, Va, Us

Principal Technical Product Manager - Edge Hpc And Sensor Processing

Current

Santa Clara, Ca, Us

As a Principal Technical Product Manager, Adam is responsible for defining, building, and evangelizing NVIDIA's software and hardware platforms targeted towards real time sensor processing for computational instruments.Computational instruments are the cornerstone of scientific advancements: radio telescopes search the heavens for origins of the universe and quest for intelligent lifeforms; light sources emit high speed x-rays to discover how materials behave and interact with others; software defined radios enable efficient and reliable communication across complex environments.With the promise of AI analytics at the edge, intelligent sensors, and integrated edge-to-datacenter/cloud collaboration - including on-line AI model retraining and sensor-defined digital twins, it's imperative to deliver a GPU-based sensor processing platform that's performant, scalable, and easy to use.One product in his portfolio is the Holoscan SDK, a domain-agnostic and AI-enabled sensor processing library to build and deploy high performance pipelines. With Holoscan, a developer can quickly connect high bandwidth, low latency sensor data to GPU and seamlessly build application pipelines with NVIDIA software in both Python and C++. Trained AI models can be delivered to this real time pipeline with ease, meaning a developer can go from a model-zoo download to real-time inferencing with little time investment.If you're looking to revolutionize your sensor processing pipelines with NVIDIA GPUs, please reach out!

Jun 2023 - Present

Senior Technical Product Manager - Edge Hpc And Sensor Processing

Santa Clara, Ca, Us

May 2022 - Jun 2023

Senior Solutions Architect

Santa Clara, Ca, Us

As a Solutions Architect, Adam was a customer-facing engineer who helped our customers deploy GPU-based solutions, resulting in faster and better performance for their specific use cases. At the same time, he served as an advocate for those customers internally by identifying current gaps in software, hardware, or networking coverage and working closely with engineering to improve the overall developer experience.His specific area of technical focus at NVIDIA has been with communications, sensors, and signal processing. Real time, high bandwidth, and low latency applications have long been dominated by accelerators like ASICs and FPGAs, but with the flexibility, performance, and programmability of the CUDA software stack, in addition to the desire to apply ML/DL based techniques to time-series data, GPUs make an attractive alternative. With a strong focus on the intersection of both 5G/6G communication systems and the needs of Public Sector customers (radar, sonar, telecom, security, etc), he has helped build the overall signal/sensor GPU platform - from software-defined radio and networking through AI inferencing.A core piece of this work is the cuSignal software library. He created cuSignal in 2019 to serve as a GPU-accelerated Python library targeted towards elemental signal processing functions (convolution, correlation, spectrum estimation, filtering, etc). It extends the SciPy Signal API and is widely used in both the commercial and public sector industries. cuSignal has been downloaded over 400,000 times via Anaconda alone and is the defacto software library for fast signal processing and AI development. As of CuPy v13 (released in January of 2024), cuSignal has been deprecated as an NVIDIA product and is now available in CuPy.

Nov 2017 - May 2022

Adjunct Lecturer

Washington, Dc, Us

Fall 2021 COSC 155 Course: GPU Computing with Python

Aug 2021 - Dec 2021

Associate

Us

Systems engineering, development, deep learning, and program management targeting defense applications dependent on a larger collection framework.Responsible for government and internal communication, project design, metrics, application performance, contract deliverables, and financial status.

Jun 2014 - Nov 2017

Senior Engineer

San Diego, California, Us

Refine and improve signal processing algorithms by focusing on computational cost and execution time - using MATLAB mex files, C/C++ code, and GPU processing when necessary.

Dec 2013 - Jun 2014

Signal Processing Engineer

Reston, Virginia, Us

Develop 1-D and 2-D model based algorithms for the lossy and lossless compression of complex and detected imagery over various sensor types.Present algorithm status updates and documentation to both technical and non-technical customers.Design high performance computing trade studies to determine the feasibility of running various signal processing algorithms on a computer’s graphics card.

May 2011 - Nov 2013

Research Assistant

Atlanta, Georgia , Us

Continued support and development of GPU-VSIPL. This library allowed pre-existing Core-VSIPL code to be run on a computer's GPU - in effect achieving significant run-time speedups without exposing the programmer to oftentimes obfuscated and confusing CUDA code. For this project, I was responsible for:* Fixing reported bugs* Complex and real toeplitz general system solver* Complex and real linear least squares solver

Jan 2010 - May 2011

Digital Signal Processing Intern

Reston, Va, Us

Designed and implemented an automatic, real time, detection and classification system for identifying synthetic speech signals occuring within the HF band.Wrote a CUDA program to estimate the power spectral density of a signal, specifically the output of a polyphase channelizer, using the Welch periodogram. By running the program on an NVIDIA graphics card, computational speed was increased by an order of magnitude.

May 2009 - Aug 2010

Tutor

Clemson University Academic Success Center

Tutored students in Signals, Systems & Transforms, Basic Circuits, and Electrical Engineering for non-electrical engineers.

Oct 2008 - May 2009

Co-Op Engineer

Huntsville, Al, Us

Analog Group:Designed various buck converters to be used in power supplies.Created circuits through DX Designer, laid out boards with Allegro, and manually placed circuit elements.Total Access System Core Software:Designed a Tcl automation test suite to facilitate the testing of voice and IP data across an 8 node multi-chained Total Access 5000 system, resulting in the reduction of testing time. This script was later implemented in both the corporate and field offices.Served as the ADTRAN student ambassador to Clemson University.DSL Development - Design Verification Testing:Responsible for the complete testing of two customer code revisions for the Total Access 2nd Generation ATM based 1148 DSLAMS.

Jan 2007 - Aug 2008
Team & coworkers

Colleagues at NVIDIA

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2 education records

Adam Thompson education

Ms, Electrical & Computer Engineering

Georgia Institute Of Technology

Bs, Electrical Engineering

Clemson University
FAQ

Frequently asked questions about Adam Thompson

Quick answers generated from the profile data available on this page.

What company does Adam Thompson work for?

Adam Thompson works for NVIDIA.

What is Adam Thompson's role at NVIDIA?

Adam Thompson is listed as Head of Product - Edge Supercomputing at NVIDIA.

What is Adam Thompson's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Adam Thompson at NVIDIA.

Where is Adam Thompson based?

Adam Thompson is based in Alexandria, Virginia, United States while working with NVIDIA.

What companies has Adam Thompson worked for?

Adam Thompson has worked for Nvidia, Georgetown University, Zeta Associates, Information Systems Laboratories, and Leidos.

Who are Adam Thompson's colleagues at NVIDIA?

Adam Thompson's colleagues at NVIDIA include Neha Rana, Jacky Jeryes, Yuval Levy, Mohnish Jain In, and Roman Tsirulnikov.

How can I contact Adam Thompson?

You can use AeroLeads to view verified contact signals for Adam Thompson at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Adam Thompson attend?

Adam Thompson holds Ms, Electrical & Computer Engineering from Georgia Institute Of Technology.

What skills is Adam Thompson known for?

Adam Thompson is listed with skills including Signal Processing, Algorithms, Image Processing, Matlab, C, Cuda, Software Engineering, and Linux.

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