I am a System Designer at Gunzilla Games, a AAA game studio that develops immersive and innovative games. I have a Bachelor of Science in Game and Interactive Media Design from Mediadesign University of Applied Sciences, where I learned the fundamentals of game development, design, and programming.In my current role, I lead and manage the Vehicle Feature Team as the Product Owner, planning sprints and milestones, creating tasks and epics, and coordinating with other departments. I also leverage my expertise in prototyping, 3C design, and Unreal's Gameplay Ability System to create engaging and immersive gameplay mechanics, such as special character abilities and vehicle interactions. I have contributed to the success of our current project, Off The Grid, a AAA game developed in Unreal Engine 5, by delivering high-quality features and solutions that enhance the player experience and satisfaction. My goal is to create enticing interactive experiences that keep players coming back.
Listed skills include Game Design, Unity3D, Level Design, Game Development, and 30 others.