Unity Programmer
Current- Creating gameplay with the Entity Component System using DOTS.- Adapting gameplay to a multiplayer ecosystem using Netcode For Entities.- Creating both custom editors and runtime UI with UI Toolkit.
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Aythami Cabrera Rodríguez is listed as ✪ Gameplay programmer with Unity 3D/2D and C# experience ✪ at Eleon Game Studios, based in Nuremberg, Bavaria, Germany. AeroLeads shows a matched LinkedIn profile for Aythami Cabrera Rodríguez.
Aythami Cabrera Rodríguez previously worked as Unity Programmer at Eleon Game Studios and Unity Gameplay Programmer at Team Garden. Aythami Cabrera Rodríguez holds Unity Advanced Videogame Programming Bootcamp - 300 Hours (Remote), Computer Games And Programming Skills from Level Up [ Game Dev Hub ] - Alumni.
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I'm a Unity Gameplay Programmer that switched to the videogames industry in 2021 and in that time has developed various small games in a wide range of genres. I'm experienced in game architecture and design patterns with C#, as well as versed in level design and the editing of images and audio tracks. I also possess good teamwork and communication skills thanks to my civil engineering background.Currently I am working remotely as a Unity Programmer in Eleon Game Studios, an independent game development company based in Switzerland, developers of Empyrion. Feel free to get in touch should you have any questions about me or my experience.
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Nuremberg, Bavaria, Germany
- Creating gameplay with the Entity Component System using DOTS.- Adapting gameplay to a multiplayer ecosystem using Netcode For Entities.- Creating both custom editors and runtime UI with UI Toolkit.
Greater Barcelona Metropolitan Area
Working with Unity to implement different gameplay aspects for Keru And The Guardians Of The Universe.Some responsibilities include:- Implementing minimap functionality- Implementing game's final boss behaviour- Refactoring of legacy code- Extending existing editor tools to suit new needs- Using existing editor tools to implement content like visual novel.
Greater Barcelona Metropolitan Area
Developed a project consisiting in a 3D stealth-action game reminiscent of the old Tenchus from the PSX days at Level Up [GameDev Hub] remotely.The strong points of the bootcamp are:° Developing Clean Code practices, as well as Game Programming Patterns to create maintainable and scalable architectures with C#.° Developing knowledge on gameplay programming.
⦁ Created 5 small games in 10 months, ranging genres from casual games to tower-defense and FPS.⦁ Utilized different programming patterns like Object Pooling, State Pattern and Singleton as well as pathfinding algorithms like BFS and Dijkstra.⦁ Used an iteration approach on level design with tools like SabreCSG and ProBuilder.⦁ Used Git for version control.
⦁ Participated in 2 seven-day Game Jams placing on the first half in the overall ranking in both of them.⦁ Created 6 games in 6 months from a breath of genres going from space shooter to action-platformer.⦁ Used GIMP and TexturePacker to edit nearly 100 sprites to suit my needs.⦁ Used Audacity to tweak dozens of music and SFX files.
⦁ Learned basic and intermediate C# with Rob Miles' "The Yellow Book" in 3 months.⦁ Finished all weekly labs and the 3 different courseworks with all extra-credit optional features. ⦁ Developed 3 original command-line games and 2 XNA-Framework based 2D games using inheritance architectural approaches and Factories for ease of development.
⦁ Written different Design Documents as showcased below.⦁ Written several retrospectives and videogame analysis as can be seen in www.outergazer.wordpress.com/writings. ⦁ Read over 20 Programming and Design books. I'm always with a book under my arm. My full reading list can be checked under www.outergazer.wordpress.com/readings. ⦁ Watched several online.
Worked in a team with other 3 engineers. Design and calculation of reinforced concrete with Infograph (FE-Design software). Design and calculation of masonry and steel structures with Frilo Statik Software. Test/Inspection Engineer duties.Focus of the position were reinforced concrete multi-storey buildings with a basement garage.
To deepen my knowledge on structural engineering, I took part in the ILS (Institute for Education Systems) course "Baustatik" (Structure Calculation).
Worked in a team of with other 3 engineers. Calculation of steel, concrete, reinforced concrete, wood and brickwork structures for a wide variety of projects.
After finishing my project-based contract in my last company, I find myself in different training courses that involve the learning and perfectioning of AutoCAD 2D and the preparation of the WiDaF test (Test Deutsch als Fremdsprache in der Wirtschaft). The courses finished the 03.01.2014.I passed the WiDaF Test with a German level of C1 and the AutoCAD.
Berlín Y Alrededores, Alemania
Same responsibilities and tasks as Senior Analyst, with the addition of the following:Team Leader responsibilities: assisting the Project Manager in the overseeing of project's processes and our team of 5 analysts, as well as with client contact.Member of the team responsible for the training of all the company´s new hires every month.In charge of the.
Berlín Y Alrededores, Alemania
Working in a highly multicultural environment for the leading expert network in Europe and the Emerging Markets, tasks and responsibilities include:Research a broad range of industry topics and markets for political, cultural, legal and economic factors that could play a role in investment opportunities.Contact and networking of leading industry experts.
Berlín Y Alrededores, Alemania
Worked in a team to achieve company´s ticket sales and on time delivery to customers on a day-to-day deadline environment. Performed the Spanish translation of the company's website.
Worked as a link between the company, the clients and the Public Administration. Dealing with the delivery, reception and processing of documentation and payments. Customer support.
Activities and Societies: Development of a project for a 3D stealth-action game.° Developing Clean Code practices, as well as Game.
⦁ Course focused on the necessary skills for developing 3D games in Unity.
⦁ Course teaching the essentials for developing 2D games with Unity.
⦁ Course focusing on beginner/intermediate knowledge on version control through git, using SourceTree and GitHub.
⦁ Math course applied to videogames with a focus on 3D vectorial math, quaternions and more.
⦁ Course on how to un-procrastinate, focusing on self-improvement tactics to always finish your projects.
⦁ Passionate climber and avid hiker. ⦁ Collaborated online as English-to-Spanish translator for over 6 years, translating over 10.
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Aythami Cabrera Rodríguez works for Eleon Game Studios.
Aythami Cabrera Rodríguez is listed as ✪ Gameplay programmer with Unity 3D/2D and C# experience ✪ at Eleon Game Studios.
Aythami Cabrera Rodríguez is based in Nuremberg, Bavaria, Germany while working with Eleon Game Studios.
Aythami Cabrera Rodríguez has worked for Eleon Game Studios, Team Garden, Unity Gameplay Programmer, Gameplay Programmer/Designer, and Löschmann + Schneider Ingenieurgesellschaft Mbh Für Bautechnik.
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Aythami Cabrera Rodríguez holds Unity Advanced Videogame Programming Bootcamp - 300 Hours (Remote), Computer Games And Programming Skills from Level Up [ Game Dev Hub ] - Alumni.
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