As a passionate and experienced Creative Director, I have dedicated over a decade to the software and experience design industry, with a strong emphasis on creative development and leadership. My career has been defined by my ability to lead multidisciplinary teams in creating immersive, high-quality visual experiences. From concept to execution, I excel in developing innovative solutions that enhance user experience and storytelling.At holoride GmbH, I helped in leading the creative direction for immersive software and experiences, specializing in 3D content creation and in-car VR experiences. I have a proven track record of managing multiple projects simultaneously, delivering exceptional visual assets, and developing proprietary tools to ensure high-quality outcomes.My role as a Real-Time 3D Artist at RE’FLEKT GmbH honed my skills in hard surface modeling, texturing, animation, and Unity integration, providing high-impact visual assets for top-tier clients like Hyperloop TT, Audi, and BASF.My freelance work and previous roles as a 3D Modeler, Texture Artist, and Illustrator have further solidified my expertise in visual storytelling and software art. I am proficient in various 3D DDC packages and game engines, with a keen ability to manage art pipelines, resources, and vendor relationships effectively.With a Bachelor of Fine Art from the Art Institute of Seattle and continuous learning in management, leadership, and software systems, I am well-equipped to drive creative vision and deliver impactful results in the software and experience design industry.
Listed skills include Drawing, Photoshop, Concept Design, Character Animation, and 26 others.