Steven Babb phone numbers
As a passionate and experienced Creative Director, I have dedicated over a decade to the software and experience design industry, with a strong emphasis on creative development and leadership. My career has been defined by my ability to lead multidisciplinary teams in creating immersive, high-quality visual experiences. From concept to execution, I excel in developing innovative solutions that enhance user experience and storytelling.At holoride GmbH, I helped in leading the creative direction for immersive software and experiences, specializing in 3D content creation and in-car VR experiences. I have a proven track record of managing multiple projects simultaneously, delivering exceptional visual assets, and developing proprietary tools to ensure high-quality outcomes.My role as a Real-Time 3D Artist at RE’FLEKT GmbH honed my skills in hard surface modeling, texturing, animation, and Unity integration, providing high-impact visual assets for top-tier clients like Hyperloop TT, Audi, and BASF.My freelance work and previous roles as a 3D Modeler, Texture Artist, and Illustrator have further solidified my expertise in visual storytelling and software art. I am proficient in various 3D DDC packages and game engines, with a keen ability to manage art pipelines, resources, and vendor relationships effectively.With a Bachelor of Fine Art from the Art Institute of Seattle and continuous learning in management, leadership, and software systems, I am well-equipped to drive creative vision and deliver impactful results in the software and experience design industry.
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Associate Creative DirectorHoloride Jul 2022 - Mar 2024Munich, Bavaria, Germany- Creative Direction: Helped lead creative direction across immersive software and game projects, ensuring cohesive and engaging user experiences.- Team Leadership: Managed a team of experienced creatives, guiding them toward successful implementations and product launches through effective leadership and mentorship.- Coaching and Development: Fostered a coaching mindset, supporting and developing team members and direct reports to achieve success and job satisfaction.- 3D Generalist Expertise: Utilized a broad 3D generalist skill set, including direct content creation and game engine implementation, to contribute to high-quality immersive experiences.- Product Launches: Delivered and launched numerous immersive experiences and products, overseeing design, content creation, and quality assurance to maintain high standards.- UX Expertise: Applied a strong understanding of UX in immersive technologies, ensuring that users received a high-quality and intuitive immersive experience.- Collaboration with Engineering: Collaborated closely with engineering teams to ensure that the integration of design and technology produced precise, delightful, and optimized experiences for mobile platforms.- Cross-Functional Team Organization: Supported cross-functional teams, fostering successful collaboration and communication across departments.- Quality Assurance: Ensured the finalization of content and design met high standards, delivering polished and engaging products to users.- Innovation and Trend Awareness: Stayed updated on the latest trends and innovations in immersive technologies, incorporating new techniques and ideas into projects to maintain cutting-edge experiences. -
Senior 3D GeneralistHoloride Aug 2020 - Jun 2022Munich, Bavaria, Germany- Led 3D Art Production: Oversaw the creation and implementation of high-quality 3D assets for in-car VR entertainment experiences.- Conceptualized Designs: Developed innovative concepts and visual designs for immersive virtual reality environments tailored for in-car use.- Collaborated with Developers: Worked closely with software engineers and developers to ensure seamless integration of 3D assets into the VR platform.- Optimized Performance: Ensured 3D models and environments were optimized for performance, maintaining high visual fidelity while achieving efficient resource usage.-Asset Management: Managed a library of 3D assets, ensuring consistency and quality across all VR experiences.- Prototyping and Testing: Participated in prototyping sessions and user testing to gather feedback and improve the visual and functional aspects of VR experiences.- Animation and Rigging: Created animations and rigged models for interactive elements within the VR environment, enhancing user engagement.- Art Direction: Provided artistic direction and feedback to junior artists, fostering a collaborative and productive team environment.- Technology Integration: Stayed updated on the latest VR technologies and trends, integrating new techniques and tools into the production pipeline.- Project Management: Managed multiple projects simultaneously, ensuring timely delivery of high-quality 3D content aligned with company goals and client expectations. -
3D Artist / Augmented Reality Product CoachRe'Flekt Gmbh Jul 2016 - Jul 2020Munich, Bavaria, GermanyAugmented Window Project for Hyperloop Transportation Technologies-Designed and developed immersive 3D environments for the Augmented Window project.-Created high-quality 3D assets and textures for use in the augmented reality application.-Implemented 3D assets into Unity, ensuring seamless integration with face tracking technology.-Optimized 3D models and environments for real-time performance without compromising visual quality.-Conducted extensive prototyping and testing to refine the user experience and functionality.Hololens Projects for Audi-Rebuilt CAD data for real-time applications, ensuring accurate representation and performance.-Performed retopology to optimize models for use in Unity and deployment on Hololens.-Applied realistic textures and materials to 3D models, enhancing visual fidelity.-Created animations for various components to illustrate functionality and enhance user interaction.-Deployed applications on both Hololens 1 and 2, ensuring compatibility and optimal performance.-Transformed high-detail CAD car data into real-time models for marketing campaigns.-Executed live Hololens 1 & 2 marketing campaigns using the 'digital twin' effect.-Translated renderings into real-time models at a 1:1 scale, maintaining high precision and visual fidelity.Augmented Reality Coaching for ReFlekt ONE Platform-Provided expert consultation to customers, understanding their needs and guiding them through the use of ReFlekt ONE.-Conducted workshops and training sessions to educate customers on the platform's capabilities and usage.-Offered continuous support to customers, troubleshooting issues and providing solutions.-Analyzed customer use case objectives to tailor training and support to their specific needs.-Managed and manipulated CAD data to prepare it for use in augmented reality applications.-Created and maintained comprehensive technical documentation to assist customers in using the platform. -
Pantry CookAlti Kanzlei Jun 2015 - May 2016Stuttgart, Baden-Württemberg, Germany- Food Preparation: Efficiently prepared ingredients and dishes, ensuring readiness for service in a high- paced kitchen environment.- Ticket Management: Accurately executed and managed food orders, maintaining high standards of presentation and quality.- Kitchen Coordination: Collaborated closely with other chefs to ensure seamless kitchen operations and timely delivery of dishes.- Cleanliness and Organization: Maintained a clean and organized work area, adhering to strict hygiene and safety standards.- Inventory Management: Assisted in monitoring and managing inventory levels, ensuring that all necessary ingredients were stocked and available.- Stress Management: Thrived in a high-stress environment, demonstrating strong time management and multitasking skills to meet demanding service requirements.
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Food Service WorkerSunlight Cafe Oct 2005 - Oct 2014Seattle, Washington, United StatesServer- Customer Service: Provided excellent customer service as a waiter, building strong relationships with regular customers to encourage repeat business.- Order Management: Accurately took and processed customer orders, ensuring their dining experience was enjoyable and satisfactory.- Problem Solving: Addressed and resolved customer concerns and issues promptly, ensuring a positive dining experience for all patrons.- Team Collaboration: Coordinated with fellow waiters and kitchen staff to ensure smooth restaurant operations and timely delivery of orders.Prep Cook- Food Preparation: Efficiently handled food prep tasks, ensuring ingredients were ready for cooking and service in a timely manner.- Multitasking in a High-Pace Environment: Managed multiple tasks simultaneously in a fast-paced environment, maintaining high standards of service and efficiency.- Team Collaboration: Worked closely with kitchen staff to ensure smooth kitchen operations and timely preparation of orders.
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Prop ArtistHella Games Entertainment Jun 2014 - Aug 2014Seattle- Prop Modeling: Created detailed 3D models of various props based on asset descriptions and project - requirements.- Texturing: Applied textures to 3D models, ensuring they matched the specified style guide and maintained visual consistency.- Style Guide Adherence: Followed a provided style guide meticulously to ensure all assets were cohesive with the game's artistic direction.- Batch Processing: Managed a batch of asset descriptions, efficiently modeling and texturing multiple props within the given timeframe.- Quality Assurance: Conducted self-review and quality checks on all models and textures to ensure high standards were met.- Collaboration: Worked closely with the game developer, providing updates and incorporating feedback to refine the assets.
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Character ArtistBlue Blaze Studios Apr 2014 - Jun 2014Seattle- Character Design: Conceptualized and designed unique 3D characters based on project requirements and artistic vision.- Modeling and Texturing: Created detailed 3D character models and applied textures, ensuring high visual fidelity and adherence to the style guide.- Character Animation: Developed and implemented animations to bring characters to life, producing dynamic and engaging renders.- Rendering: Generated high-quality renders of characters, showcasing their design and animations effectively.- Feedback Incorporation: Collaborated with the art director, receiving and integrating feedback to refine character designs and animations.- Project Handoff: Successfully passed off completed designs and renders to the development team, ensuring they were prepared for the next stages of production.
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Texture ArtistWizards Of The Coast Nov 2013 - Dec 2013Greater Seattle Area- 3D Model Painting: Painted and detailed 3D character models in ZBrush, ensuring accurate colors and tones.- Texture Map Generation: Created and exported texture maps for characters, ready for further processing by an external company.- Art Direction Coordination: Worked closely with the art director and lead artist, presenting work for feedback and approval.- Character Detailing: Painted four unique characters, maintaining consistency with established design guidelines and visual standards.- Timely Delivery: Managed time effectively to complete all tasks within project deadlines, ensuring high- quality output.- Collaboration and Communication: Maintained clear and efficient communication with team members to align on project goals and deliverables. -
Sequential Artist / Comic Book ArtistFreelance Jan 2008 - Dec 2012Greater Seattle AreaIndependent Collaborations - "Ursus"- Character and World Design: Collaborated with a writer to define and design characters, worlds, and props for the Viking/horror-themed comic "Ursus."- Sequential Storytelling Mastery: Applied sequential storytelling techniques to effectively tell the story, creating an enjoyable visual reading experience.- Defining Comic Book Style: Established and maintained the visual look and style of the comic book to ensure a cohesive and appealing aesthetic.Bluewater Productions - "Nanny and Hank" and "Claw and Fang"- Full Series Development: Created a complete four-issue mini-series of "Nanny and Hank," handling both pencils and inks.- Adaptation Skills: Adapted artistic style to match the previous artist's work for a fill-in issue of "Claw and Fang."- Storytelling from Script to Ink: Translated scripts into visually compelling inked pages, ensuring - narrative clarity and engagement.- Character and Prop Design: Designed characters and props to fit the story's world, maintaining consistency and visual appeal.- Collaborative Feedback: Worked closely with editors, colorists, and letterers, applying feedback and ensuring smooth handoffs.Heroverse Publishing - "DragonFire"- Penciling and Inking: Created both pencil and inked illustrations for four issues of the superhero comic book "DragonFire."- Sequential Storytelling: Utilized sequential storytelling techniques to transform written scripts into fully illustrated comic book pages.- Character and Environment Design: Designed characters and environments to bring the story to life visually.- Feedback Implementation: Took feedback from the editor and implemented requested changes to enhance the final product.- Deadline Management: Met tough deadlines to ensure timely completion of pages for colorists and letterers.- Collaboration: Passed off completed pages to the colorist and letterer for finalization.
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Concept Art InternWizkids Inc. Jan 2007 - Apr 2007Bellevue, Washington, United States- Outsource Concept Organization: Assisted in organizing and managing concept art returns from external artists.- Research and Reference Gathering: Conducted research to gather references for tabletop game characters, ensuring accuracy and inspiration for concept art.- Feedback Implementation: Took feedback from the art director and incorporated it into the concept art process to align with the project vision.- Note Organization: Organized and documented notes from feedback sessions to assist in the smooth production of artwork.- Production Assistance: Supported the production team by ensuring all relevant materials and references were readily available and well-organized.- Collaborative Efforts: Worked closely with the art director and production team to streamline the concept art workflow and enhance project efficiency.
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Retail Stock ClerkEddie Bauer Oct 2004 - Jun 2005Seattle, Washington, United StatesHome Store Stockroom Associate-Stockroom Management: Handled early morning product deliveries, efficiently organizing and restocking shelves in the showroom.-Physical Activity: Performed physically demanding tasks, including climbing ladders to access high shelves and moving larger furniture.-Showroom Display Organization: Organized and maintained showroom displays, ensuring products were presented attractively and accessibly.-Customer Service: Provided minor customer service, assisting customers with inquiries and helping them find products on the showroom floor.-Order Fulfillment: Managed the shipping of online orders to customers, ensuring timely and accurate delivery.-High-Level Organization: Maintained a highly organized stock room, managing a large inventory and ensuring efficient stock rotation and accessibility. -
Food Service WorkerMarlene'S Market & Deli Apr 2003 - Jul 2004Deli Department Customer Service and Kitchen Support-Customer Service: Provided excellent customer service, assisting customers with their orders and ensuring a positive experience.-Fresh Juice and Smoothie Preparation: Prepared fresh juices and smoothies to order, using high-quality ingredients and maintaining consistency.-Sandwich and Salad Making: Created a variety of sandwiches and salads, adhering to recipes and accommodating customer preferences.-Kitchen and Counter Maintenance: Maintained a clean and organized kitchen and counter area, adhering to health and safety standards.-Dining Area Upkeep: Ensured the dining area was clean and welcoming for customers, regularly cleaning tables and seating areas.-Team Collaboration: Worked closely with team members to ensure efficient operations and timely service during busy periods.
Steven Babb Skills
Steven Babb Education Details
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Animation And Illustration -
Art/Art Studies, General
Frequently Asked Questions about Steven Babb
What is Steven Babb's role at the current company?
Steven Babb's current role is Creative Director | 3D Artist | Art Manager | Project Manager | Leader | Creative | Gamer.
What is Steven Babb's direct phone number?
Steven Babb's direct phone number is +120666*****
What schools did Steven Babb attend?
Steven Babb attended The Art Institutes, Green River Community College.
What skills is Steven Babb known for?
Steven Babb has skills like Drawing, Photoshop, Concept Design, Character Animation, Customer Service, Conceptual Art, Illustration, Painting, Video Games, Animation, Powerpoint, Visual Storytelling.
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