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Benjamin Johns Email & Phone Number

Staff Software Engineer at Google at Google
Location: Santa Monica, California, United States 10 work roles 3 schools
2 work emails found @google.com 6 phones found area 425, 719, and 206 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 6 phones

Work email b****@google.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Staff Software Engineer at Google
Location
Santa Monica, California, United States
Company size

Who is Benjamin Johns? Overview

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Quick answer

Benjamin Johns is listed as Staff Software Engineer at Google at Google, a with 1 employees, based in Santa Monica, California, United States. AeroLeads shows a work email signal at google.com, phone signal with area code 425, 719, 206, and a matched LinkedIn profile for Benjamin Johns.

Benjamin Johns previously worked as Staff Software Engineer at Google and Senior Software Engineer at Google. Benjamin Johns holds B.S., Computer Science, Computer Science With An Emphasis In Video Games from University Of Southern California.

Company email context

Email format at Google

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{first_initial}{last}@google.com
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Profile bio

About Benjamin Johns

I've worked professionally in production, test, development, and management in video game production, as well as web development.My goal is to make the world and everything in it more fun, by making things that aren't games more like games, and making things that are games better.Specialties: Game development, getting stuff done, automation, making people's lives easier, baking, being clever rather than wise.

Listed skills include C#, Xbox 360, C++, Html 5, and 16 others.

Current workplace

Benjamin Johns's current company

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Google
Google
Staff Software Engineer at Google
Mountain View, CA
Website
Employees
1
AeroLeads page
10 roles · 20 years

Benjamin Johns work experience

A career timeline built from the work history available for this profile.

Staff Software Engineer

Current

Mountain View, Ca, Us

Leading a team bringing Google Research discoveries to Pixel phones, consumer products, and high-flying prototypes. Reading QR codes in the camera, picking the best photos out of your videos, unlocking phones with your face, and making a better personal assistant.Continuing ongoing research into consuming all of Alphabet's turkey bacon.

Nov 2021 - Present

Senior Software Engineer

Mountain View, Ca, Us

* Mobile development on future technologies in the Computer Vision space.* Research into whether a man can survive entirely on free turkey bacon.

Jun 2015 - Nov 2021

Founder, Chief Executive Otter

Ottery Bar Games

Design, develop, deliver, denude, destroy, and devour games and game-like things for people and people-like things.• Along with Sean Gubelman of Drizzly Bear Games, designed, developed, launched and supported the web game Every Book Ever (http://www.everybookever.com), using several Amazon product APIs, Mandrill, Ruby on Rails with MongoID, and a freshly baked HTML5/JS frontend, designed to run on a highly scalable set of DigitalOcean droplets.• Fondly spoken of by Polygon: http://www.polygon.com/2014/9/30/6862769/paperback-book-game-every-book-ever• Created Tiny Life and Tiny Reversi, two of the top 100 games for the Pebble Smartwatch.

Jan 2014 - Jun 2015

Senior Developer

San Francisco, Ca, Us

Back-end programming, API design and mobile development (Android) for the world's best photography tools and online platforms.• Designed, built, and maintained backend architecture using PHP, MySQL, Mongo, Gearman, and other technologies necessary to deliver fast, scalable applications, such as the first incarnation of VSCO Grid.• Along with two other mobile engineers, developed and launched the first release of VSCO Cam for Android, a multi-million user app and TechCrunch Runner-Up for 2014 Best Mobile Application.

Aug 2012 - Jan 2014

Game Developer

Fitposse

Developer of rich, short-cycle games built with HTML5 for the web.• Built core platform features, such as chat and marketplace, for a web games portal.• Architected and implemented a Hidden Object game and reusable game engine using HTML5 and the CreateJS framework.• Used Amazon's Dynamo NoSQL store, along with other AWS technologies, to build a highly scalable backend appropriate to the large user base of a popular social game.

Mar 2012 - Aug 2012

Vagabond

World Traveler

After five satisfying years at Microsoft Game Studios, quit to circle the planet. Independently biked, hiked, climbed, motorcycled, and SCUBA dove through 22 countries and five continents over thirteen months.

Nov 2010 - Jan 2012

Freelance .Net Developer

Zaavy

• Designed, implement, and integrated a new online design application to allow Zaavy to move into a new custom sportswear market, using C#, ASP.Net, MSSQL, and Flash Builder 4.5 (Flex).o Created and scheduled a feature development plan for a three month project to fulfill Zaavy’s needs.o Used Zaavy’s existing resources and current infrastructure to create a Flash/.Net based solution that would require limited disruption of their existing businesses.o Executed on-schedule and delivered the project to spec while making longer-term improvements to Zaavy’s existing code base.

Jul 2011 - Oct 2011

Lead Software Development Engineer In Test

Microsoft Game Studios

• Managed test teams of one to six full time engineers and upwards of sixty contract and temporary employees on a series of Microsoft Game Studios projects, including Project Gotham Racing 4, Fable 2 and its DLCs, and Kinectimals.• Worked with internal and external developers in the UK, Japan and US, and coordinated with their internal test, development, and production teams to increase the quality of our games, manage the certification process, and ship on time.• Worked closely with project producers and the Microsoft production team to track the project's health and progress, find ways to make content production and implementation more efficient, and minimize the risk when working with brand new platform technologies, including new XBLA interaction models in Fable 2 and the Kinect Launch.• Engaged heavily with Microsoft Recruiting and Microsoft Game Studio's special recruiting initiatives, doing over sixty college interviews and assisting with the teaching of a University course in Motion Game Design at the University of Southern California.

2007 - Oct 2010

Software Design Engineer In Test

Redmond, Washington, Us

• Responsible for developing, implementing, managing, and owning the outcome of testing on multiple areas of Xbox 360 games, including Project Gotham Racing 3 and Crackdown.• Using C#, C++, Lua and the Xbox 360 SDK, developed automated testing systems to allow completely automated testing of large portions of the PGR 3 collision physics and route creation systems.• Developed a semiautomated tool (SWARM) to dramatically increase the efficiency and accuracy of environment bugs in Crackdown, reducing the environment testing time by two thirds and resulting in a dramatically cleaner game world.

Jun 2005 - 2007

Production Intern

New York, Us

• Responsible for milestone goal verification for Forgotten Realms: Demon Stone (PS2) and Dragonshard (PC).• Created still and video marketing materials for Forgotten Realms: Demon Stone using PS2 Development hardware and Avid video editing systems.• Compiled a database and frontend to allow searchable access of all items, spells, classes, species, and other listable components in the published content of Wizards of the Coast's 3rd Edition D&D system (VB and MS Access).

Jun 2004 - Apr 2005
Team & coworkers

Colleagues at Google

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3 education records

Benjamin Johns education

B.S., Computer Science, Computer Science With An Emphasis In Video Games

University Of Southern California

Education record

Coconino High School

Education record

Coconino High School
FAQ

Frequently asked questions about Benjamin Johns

Quick answers generated from the profile data available on this page.

What company does Benjamin Johns work for?

Benjamin Johns works for Google.

What is Benjamin Johns's role at Google?

Benjamin Johns is listed as Staff Software Engineer at Google at Google.

What is Benjamin Johns's email address?

AeroLeads has found 2 work email signals at @google.com for Benjamin Johns at Google.

What is Benjamin Johns's phone number?

AeroLeads has found 6 phone signal(s) with area code 425, 719, 206 for Benjamin Johns at Google.

Where is Benjamin Johns based?

Benjamin Johns is based in Santa Monica, California, United States while working with Google.

What companies has Benjamin Johns worked for?

Benjamin Johns has worked for Google, Ottery Bar Games, Visual Supply Co, Fitposse, and World Traveler.

Who are Benjamin Johns's colleagues at Google?

Benjamin Johns's colleagues at Google include Swagger Bob, Serm Chantha, Hacker Udemy, Brian Ferguson, and Darren Smith.

How can I contact Benjamin Johns?

You can use AeroLeads to view verified contact signals for Benjamin Johns at Google, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Johns attend?

Benjamin Johns holds B.S., Computer Science, Computer Science With An Emphasis In Video Games from University Of Southern California.

What skills is Benjamin Johns known for?

Benjamin Johns is listed with skills including C#, Xbox 360, C++, Html 5, Sql, Kinect, Nosql, and Asp.Net.

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