Benjamin Johns

Benjamin Johns Email and Phone Number

Staff Software Engineer at Google @ Google
Mountain View, CA
Benjamin Johns's Location
Santa Monica, California, United States, United States
About Benjamin Johns

I've worked professionally in production, test, development, and management in video game production, as well as web development.My goal is to make the world and everything in it more fun, by making things that aren't games more like games, and making things that are games better.Specialties: Game development, getting stuff done, automation, making people's lives easier, baking, being clever rather than wise.

Benjamin Johns's Current Company Details
Google

Google

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Staff Software Engineer at Google
Mountain View, CA
Website:
google.com
Employees:
1
Company phone:
916.253.7820
Benjamin Johns Work Experience Details
  • Google
    Staff Software Engineer
    Google Nov 2021 - Present
    Mountain View, Ca, Us
    Leading a team bringing Google Research discoveries to Pixel phones, consumer products, and high-flying prototypes. Reading QR codes in the camera, picking the best photos out of your videos, unlocking phones with your face, and making a better personal assistant.Continuing ongoing research into consuming all of Alphabet's turkey bacon.
  • Google
    Senior Software Engineer
    Google Jun 2015 - Nov 2021
    Mountain View, Ca, Us
    * Mobile development on future technologies in the Computer Vision space.* Research into whether a man can survive entirely on free turkey bacon.
  • Ottery Bar Games
    Founder, Chief Executive Otter
    Ottery Bar Games Jan 2014 - Jun 2015
    Design, develop, deliver, denude, destroy, and devour games and game-like things for people and people-like things.• Along with Sean Gubelman of Drizzly Bear Games, designed, developed, launched and supported the web game Every Book Ever (http://www.everybookever.com), using several Amazon product APIs, Mandrill, Ruby on Rails with MongoID, and a freshly baked HTML5/JS frontend, designed to run on a highly scalable set of DigitalOcean droplets.• Fondly spoken of by Polygon: http://www.polygon.com/2014/9/30/6862769/paperback-book-game-every-book-ever• Created Tiny Life and Tiny Reversi, two of the top 100 games for the Pebble Smartwatch.
  • Visual Supply Co
    Senior Developer
    Visual Supply Co Aug 2012 - Jan 2014
    San Francisco, Ca, Us
    Back-end programming, API design and mobile development (Android) for the world's best photography tools and online platforms.• Designed, built, and maintained backend architecture using PHP, MySQL, Mongo, Gearman, and other technologies necessary to deliver fast, scalable applications, such as the first incarnation of VSCO Grid.• Along with two other mobile engineers, developed and launched the first release of VSCO Cam for Android, a multi-million user app and TechCrunch Runner-Up for 2014 Best Mobile Application.
  • Fitposse
    Game Developer
    Fitposse Mar 2012 - Aug 2012
    Developer of rich, short-cycle games built with HTML5 for the web.• Built core platform features, such as chat and marketplace, for a web games portal.• Architected and implemented a Hidden Object game and reusable game engine using HTML5 and the CreateJS framework.• Used Amazon's Dynamo NoSQL store, along with other AWS technologies, to build a highly scalable backend appropriate to the large user base of a popular social game.
  • World Traveler
    Vagabond
    World Traveler Nov 2010 - Jan 2012
    After five satisfying years at Microsoft Game Studios, quit to circle the planet. Independently biked, hiked, climbed, motorcycled, and SCUBA dove through 22 countries and five continents over thirteen months.
  • Zaavy
    Freelance .Net Developer
    Zaavy Jul 2011 - Oct 2011
    • Designed, implement, and integrated a new online design application to allow Zaavy to move into a new custom sportswear market, using C#, ASP.Net, MSSQL, and Flash Builder 4.5 (Flex).o Created and scheduled a feature development plan for a three month project to fulfill Zaavy’s needs.o Used Zaavy’s existing resources and current infrastructure to create a Flash/.Net based solution that would require limited disruption of their existing businesses.o Executed on-schedule and delivered the project to spec while making longer-term improvements to Zaavy’s existing code base.
  • Microsoft Game Studios
    Lead Software Development Engineer In Test
    Microsoft Game Studios 2007 - Oct 2010
    • Managed test teams of one to six full time engineers and upwards of sixty contract and temporary employees on a series of Microsoft Game Studios projects, including Project Gotham Racing 4, Fable 2 and its DLCs, and Kinectimals.• Worked with internal and external developers in the UK, Japan and US, and coordinated with their internal test, development, and production teams to increase the quality of our games, manage the certification process, and ship on time.• Worked closely with project producers and the Microsoft production team to track the project's health and progress, find ways to make content production and implementation more efficient, and minimize the risk when working with brand new platform technologies, including new XBLA interaction models in Fable 2 and the Kinect Launch.• Engaged heavily with Microsoft Recruiting and Microsoft Game Studio's special recruiting initiatives, doing over sixty college interviews and assisting with the teaching of a University course in Motion Game Design at the University of Southern California.
  • Microsoft
    Software Design Engineer In Test
    Microsoft Jun 2005 - 2007
    Redmond, Washington, Us
    • Responsible for developing, implementing, managing, and owning the outcome of testing on multiple areas of Xbox 360 games, including Project Gotham Racing 3 and Crackdown.• Using C#, C++, Lua and the Xbox 360 SDK, developed automated testing systems to allow completely automated testing of large portions of the PGR 3 collision physics and route creation systems.• Developed a semiautomated tool (SWARM) to dramatically increase the efficiency and accuracy of environment bugs in Crackdown, reducing the environment testing time by two thirds and resulting in a dramatically cleaner game world.
  • Atari
    Production Intern
    Atari Jun 2004 - Apr 2005
    New York, Us
    • Responsible for milestone goal verification for Forgotten Realms: Demon Stone (PS2) and Dragonshard (PC).• Created still and video marketing materials for Forgotten Realms: Demon Stone using PS2 Development hardware and Avid video editing systems.• Compiled a database and frontend to allow searchable access of all items, spells, classes, species, and other listable components in the published content of Wizards of the Coast's 3rd Edition D&D system (VB and MS Access).

Benjamin Johns Skills

C# Xbox 360 C++ Html 5 Sql Kinect Nosql Asp.net Javascript Lua Html Canvas Jquery Mysql Flex Css Ajax Xna Amazon Dynamodb Actionscript

Benjamin Johns Education Details

  • University Of Southern California
    University Of Southern California
    Computer Science With An Emphasis In Video Games
  • Coconino High School
    Coconino High School
  • Coconino High School
    Coconino High School

Frequently Asked Questions about Benjamin Johns

What company does Benjamin Johns work for?

Benjamin Johns works for Google

What is Benjamin Johns's role at the current company?

Benjamin Johns's current role is Staff Software Engineer at Google.

What is Benjamin Johns's email address?

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What is Benjamin Johns's direct phone number?

Benjamin Johns's direct phone number is +142521*****

What schools did Benjamin Johns attend?

Benjamin Johns attended University Of Southern California, Coconino High School, Coconino High School.

What are some of Benjamin Johns's interests?

Benjamin Johns has interest in Writing, Fiction, Snowboarding, Opera, Platforming, Scuba, Motorcycles, Biking, Board Games, Marathon Running.

What skills is Benjamin Johns known for?

Benjamin Johns has skills like C#, Xbox 360, C++, Html 5, Sql, Kinect, Nosql, Asp.net, Javascript, Lua, Html, Canvas.

Who are Benjamin Johns's colleagues?

Benjamin Johns's colleagues are Puneet Garg, Pmp, Csm, Makana Roh, Rohit Gamer, Victor Brewer, Arran Wilson, Laura H., Areeba Khan.

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