Balazs Vasvari is a Programmer at Self-employed. They possess expertise in 3d graphics, team leadership, optimization, consoles, game programming and 16 more skills. They is proficient in English.
Self-Employed
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ProgrammerSelf-Employed Feb 2013 - PresentI specialise in real-time software including games/ports on various platforms (experienced on Windows, Mac, iOS, Android, X360, PS3, XB1, PS4, Switch, PS5, XS), research and optimisation of rendering technologies, and other digital entertainment/visualisation fields like video streaming, virtual reality, and interactive installations.2022:- SpellForce III [PS4/XB1/PS5/XBS] (THQ Nordic)2020:- Skydrift Infinity [Windows/PS4/XB1/Switch] (THQ Nordic)2019:- SpellForce III [Windows] (THQ Nordic)- Darksiders II: Deathinitive Edition [Switch] (THQ Nordic)2018:- Desperados: Wanted Dead or Alive [Windows/Mac/Linux] (THQ Nordic)- Titan Quest rendering optimisations [Switch] (THQ Nordic)2017:- Real-time motion capture streaming and custom rendering for a stage play- Sine Mora EX [PS4/XB1/Switch/Windows] (in co-operation with THQ Nordic)- Silver [Windows/Mac/Linux] (in co-operation with THQ Nordic)2016:- Imperium Galactica 2. HD [Windows/Mac/Linux/iOS/Android] (in co-operation with Nordic Games)- Various interactive exhibition items ("Skanzen", Hungarian Open Air Museum)2015:- 50'' touch-screen minigame collection for the Museum of Sopron- DPTZ, a library for unified control of various PTZ controllers, using direct serial communication- Unreleased ("Verona") title rendering optimisations 2014:- Haegemonia - Legions of Iron [iOS/Android/OSX] (porting, rewriting most low-level systems)- Custom ultra low latency cloud-gaming service using nVidia GRID or software encoding, iOS/Android/Windows/Mac clients and state of the art error correction- Canepal - Game with Sheep [iOS/Android/Windows] Educational (for the year of the sheep, silver FIAMP prize winner)2013:- Sine Mora [iOS/Android/Ouya]: porting the whole game- Imperium Galactica 2. [Android] (porting, revamping rendering backend)- Rescue Me [iOS/Android]: mobile framework architect- VRStage, a virtual reality set designer software using Oculus Rift and various tracking technologies
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Lead ProgrammerDigital Reality Oct 2008 - Jan 2013HungaryAt first worked as a rendering/optimising specialist, especially for the ps3,later took over as lead.Released projects:- Raven Squad (X360/PC)- Skydrift (X360/PS3/PC)- Bang Bang Racing (X360/PS3/PC)- Imperium Galactica II. (iPad)- Sine Mora (X360/PS3/Vita/PC)- IG Stargazer (PC) -
Graphics ProgrammerSony Computer Entertainment Europe Sep 2006 - Sep 2008Writing/optimising rendering code for the playstation 3.Released projects:- SingStar- Operation Creature Feature- Trials of Topoq- Eye Pet -
Graphics ProgrammerDigital Reality Jun 2002 - Aug 2006Wrote the 3d engine in these games.Released projects:- Afrika Korps vs. Desert Rats (PC)- D-Day (PC)- War on Terror (PC)- War Front : Turning Point (PC) -
ProgrammerAppaloosa Interactive Jan 1999 - Apr 2002HungaryLots of different stuff: bug fixing for deterministic playback, implementingsoftware and d3d rendering for the in-house engine, etc.Released projects:- Wacky Races (PS1/PC)- Ecco the Dolphin (PS2)
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ProgrammerHumansoft Games Jan 1998 - Jan 1999Hungary
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System AdministratorOtp Bank Jan 1997 - Jan 1998Hungary
Balazs Vasvari Skills
Balazs Vasvari Education Details
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Bajaki Powa :)
Frequently Asked Questions about Balazs Vasvari
What company does Balazs Vasvari work for?
Balazs Vasvari works for Self-Employed
What is Balazs Vasvari's role at the current company?
Balazs Vasvari's current role is Programmer.
What schools did Balazs Vasvari attend?
Balazs Vasvari attended Bajaki Powa :).
What skills is Balazs Vasvari known for?
Balazs Vasvari has skills like 3d Graphics, Team Leadership, Optimization, Consoles, Game Programming, Android Development, Ios Development, Xbox 360, Ps3, Game Mechanics, Game Development, C#.
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