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Christopher Blohm Email & Phone Number

Design Lead at 343 Industries | Delighting Fans with AAA Experiences at Endeavor One, Inc.
Location: Seattle, Washington, United States 7 work roles 1 school
7 phones found area 206, 262, and 414 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 7 phones

Direct phone (206) ***-****
LinkedIn Profile matched
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Current company
Role
Design Lead at 343 Industries | Delighting Fans with AAA Experiences
Location
Seattle, Washington, United States

Who is Christopher Blohm? Overview

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Quick answer

Christopher Blohm is listed as Design Lead at 343 Industries | Delighting Fans with AAA Experiences at Endeavor One, Inc., based in Seattle, Washington, United States. AeroLeads shows phone signal with area code 206, 262, 414 and a matched LinkedIn profile for Christopher Blohm.

Christopher Blohm previously worked as Designer at Endeavor One, Inc. and Design Lead at 343 Industries. Christopher Blohm studied at University Of Wisconsin-Milwaukee.

Company email context

Email format at Endeavor One, Inc.

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Endeavor One, Inc.

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Profile bio

About Christopher Blohm

With 20+ years of game experience Chris has worked on some of the biggest franchises in the interactive entertainment industry. He has passion for creating fun and engaging experiences and working across disciplines to assure a great game.As a designer Chris has worked on the following shipped titles: Halo 5: Guardians, Halo 4, Gears of War 2, Shadowrun, and more.

Listed skills include Game Design, Game Development, Xbox 360, Video Games, and 11 others.

Current workplace

Christopher Blohm's current company

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Endeavor One, Inc.
Endeavor One, Inc.
Design Lead at 343 Industries | Delighting Fans with AAA Experiences
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7 roles · 15 years

Christopher Blohm work experience

A career timeline built from the work history available for this profile.

Designer

Current

Seattle, Washington, Us

Contributed to various development tasks including level building in Unity, meta and in-game progression systems, and supporting the team with pitch presentations.Utilized JIRA for project management and contributed to the creation of project documentation in Confluence.Collaborated closely with the development team to ensure seamless integration of features and a high-quality player experience.

Jul 2024 - Present

Design Lead

Redmond, Wa, Us

I formed and lead the design team in charge of Progression, Customization, and Commerce for Halo InfiniteResponsibilities:Drive healthy engagement by putting the player first.Design and deliver a AAA player investment experience Design and deliver a AAA progression and engagement experience that delights all types of fansProvide leadership and direction to my team and partner teamsLead conversations across teams on requirements of a live service.

Jul 2015 - Jan 2023

Lead Investment Design

Redmond, Wa, Us

Halo 5: Guardians lead on the groundbreaking REQ system as well as every progression, reward, and engagement system. I led the team that created both a new monetization system as well as systems built to engage and retain players.

Nov 2013 - Jul 2015

Senior Designer

Redmond, Wa, Us

Halo 4 - Responsible for creating, balancing, and making weapons and character abilities fun and exciting.

2012 - Nov 2013

Design Director

Redmond, Washington, Us

As one of the Design Directors for Microsoft's first party games studio, I was responsible for creating, pitching, and developing new and existing IP, finding and vetting the right partners to bring these projects to life, and managing the end to end production process from the creative side. I worked on a number of projects in this time period including Kinect Star Wars and Gears of War 2.

Sep 2007 - Nov 2011

Game Designer

Redmond, Washington, Us

Hired Gun was tasked with creating a plan to bring Halo 3 to the PC. I supported the team on technical design, scrum planning, feature planning, and milestone planning.

Jul 2007 - Sep 2007

Game Designer

Redmond, Washington, Us

I have worked on a number of titles in a variety of game design roles at Microsoft including Systems Design, Writing and Narrative Design, Level Design, Encounter Scripting, and New User Onboarding. The majority of my time was spent at FASA Studio where I shipped Mechwarrior 4, MechAssualt 1, Crimson Skies: High Road to Revenge, MechAssualt 2, and Shadowrun.

Aug 1999 - Jul 2007
1 education record

Christopher Blohm education

  • University Of Wisconsin-Milwaukee
    University Of Wisconsin-Milwaukee
FAQ

Frequently asked questions about Christopher Blohm

Quick answers generated from the profile data available on this page.

What company does Christopher Blohm work for?

Christopher Blohm works for Endeavor One, Inc..

What is Christopher Blohm's role at Endeavor One, Inc.?

Christopher Blohm is listed as Design Lead at 343 Industries | Delighting Fans with AAA Experiences at Endeavor One, Inc..

What is Christopher Blohm's phone number?

AeroLeads has found 7 phone signal(s) with area code 206, 262, 414 for Christopher Blohm at Endeavor One, Inc..

Where is Christopher Blohm based?

Christopher Blohm is based in Seattle, Washington, United States while working with Endeavor One, Inc..

What companies has Christopher Blohm worked for?

Christopher Blohm has worked for Endeavor One, Inc., 343 Industries, and Microsoft Game Studios - Publishing.

How can I contact Christopher Blohm?

You can use AeroLeads to view verified contact signals for Christopher Blohm at Endeavor One, Inc., including work email, phone, and LinkedIn data when available.

What schools did Christopher Blohm attend?

Christopher Blohm studied at University Of Wisconsin-Milwaukee.

What skills is Christopher Blohm known for?

Christopher Blohm is listed with skills including Game Design, Game Development, Xbox 360, Video Games, Gameplay, Computer Games, Game Mechanics, and Multiplayer.

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