As a CG Generalist, I use to wearing many hats. Most of those hats include 3D modeling, surfacing and rendering; however, I'm also no stranger to compositing, scripting, and utilizing game engine software to craft interactive experiences. I am privileged to have experienced many different facets of the CG industry, gaining and applying valuable knowledge along the journey.Additionally, in former roles I developed some project management and team lead experience. I have led a small team of other artists in the assembly, lighting, and rendering of 3D scenes and environments. In these roles, I worked on projects for prestigious clientele - including but not limited to - Sesame Street, Marvel, Coca-Cola, Leggett and Platt, GE, Ford, Lennox, and Dell.Outside of work, I pursue passions in storytelling, software development, and game design.
Listed skills include Maya, 3D Modeling, Texturing, After Effects, and 30 others.