David Barlia
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David Barlia Email & Phone Number

Lead Engineer, Unity and VR at Wildlife
Location: Pasadena, California, United States 11 work roles 2 schools
1 work email found @wildlife.la 4 phones found area 818 and 213 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email d****@wildlife.la
Direct phone (818) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Engineer, Unity and VR
Location
Pasadena, California, United States
Company size

Who is David Barlia? Overview

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Quick answer

David Barlia is listed as Lead Engineer, Unity and VR at Wildlife, a with 157 employees, based in Pasadena, California, United States. AeroLeads shows a work email signal at wildlife.la, phone signal with area code 818, 213, and a matched LinkedIn profile for David Barlia.

David Barlia previously worked as Lead Engineer, Unity & VR at Wildlife and VR Gameplay Engineer at (Independent Projects). David Barlia studied at San Francisco State University.

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{first}@wildlife.la
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Profile bio

About David Barlia

I am a good example of what the infamous Valve Employee Guide calls a "T-Shaped Person"​ – someone who is both a generalist – highly skilled at a broad set of valuable things (the top of the T) and also an expert (among the best in their field within a narrow discipline – the vertical leg of the T). My vertical leg stretches deep into the arenas of object-oriented programming, gameplay and user interface design. Across the top of my T-shape my skills include filmmaker, musician, graphic designer, animator and actor. In some way, at some time, each of these has contributed to my success.Having worked in both the Games and Advertising industries, I've relished producing truly creative, rich user experiences on the web and for iOS and Android. I love to find ways to innovate, to push the boundaries, learn new things and inspire others with my work.

Listed skills include Actionscript, Game Development, Flash, Video Games, and 39 others.

Current workplace

David Barlia's current company

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Wildlife
Wildlife
Lead Engineer, Unity and VR
Pasadena, CA, US
Website
Employees
157
AeroLeads page
11 roles · 18 years

David Barlia work experience

A career timeline built from the work history available for this profile.

Lead Engineer, Unity And Vr

Pasadena, Ca, Us

Lead Engineer, Unity & Vr

Culver City, Ca, Us

- Lead developer of the Joker's Escape experience, part of DC Comics' 2020 & 2021 FanDome events.https://www.wildlife.la/work/jokers-escape- Sole developer of a VR installation in a travelling exhibit for the US Air Force.https://www.wildlife.la/work/in-flight-refueling-vr

Vr Gameplay Engineer

(Independent Projects)

I am currently working on a project called HandsOnVR -- a Unity/C# library exploring mass-based grab mechanics, using Oculus Touch controllers for now, with cross-platform support planned for the near future.

Senior Gameplay Engineer

Glendale, Ca, Us

Primary developer working in a small team making 2D platformer games for mobile and desktop, based around educational content for kids aged 8 to 13.

Jun 2019 - Jan 2020

Senior Vr Engineer

Los Angeles, California, Us

Unannounced Project (PSVR & Oculus Rift)Created an environmental audio system to automatically apply reverb and occlusion effects based on the player's location within the scene. Implemented real-time detection of peaks and beats in music audio to enable music-driven gameplay and effects. Implemented platform-agnostic player control systems. Worked with middleware to stream dynamic content. Developed music-driven gameplay concepts.Internal Projects (Oculus Rift)Implemented voice commands using IBM's Watson services and Windows Speech Recognition. Prototyped experimental UI concepts. Mentored junior engineers.Blade Runner 2049: Memory Lab (Oculus Go & GearVR)Created numerous effects (original shaders, particle systems, etc.) optimized for mobile. Implemented UI systems and player controls.Mission:ISS (Oculus Go & GearVR)Prototyped 3DoF controls to emulate what players could already do in the Rift version of the game using Touch controllers.

Mar 2017 - Apr 2019

Senior 3D Game Engineer - Unity/C#

Worked on two upcoming games for iOS and Android, as part of the Titanfall franchise. I helped to design engaging, slick user experiences throughout the game's interface; Worked with artists, game designers and server engineers to develop a dynamic user interface to handle all the complexities of presenting the player's inventory, systems for the player to edit their game decks, manage upgrades and card status. I also worked on interfaces within the single-player gameplay experience.Tools used: Unity3D 5.5 / C# / VisualStudio / Photoshop

Mar 2016 - Feb 2017

Senior Unity Developer

Mvp Sports Life

Part of a team of engineers developing a new sports game for iOS and Android, featuring a nationally recognized athlete. Designed and implemented custom user interface components, prototyped gameplay concepts.Technologies utilized: Unity3D, C#, Photoshop, Git, Basecamp

Oct 2015 - Feb 2016

Principal Engineer, Unity3D/C# (Contract)

Culver City, Ca, Us

Produced in conjunction with Saatchi & Saatchi LA, for clients Toyota and Yahoo Sports.Developed a Kinect-driven game installation at Levi's Stadium in San Jose for the 2015 Football season, in which passers-by are invited to throw "invisible" footballs at a variety of animated targets. Players can save their scores to the leaderboard and send a video capture of their performance to their cell phone, and then share with friends on Facebook or Twitter.- Traveled to the stadium for the initial installation and subsequent game days throughout the development process to observe how people interact with the game, and to make adjustments to improve player experience and maximize engagement.- Worked with Unity3D/C# to create engaging gameplay, visual effects and touch-based user interfaces.- Coordinated with artists, animators and an off-site developer handling backend services.- Technologies utilized: Microsoft Kinect for Windows (Version 2), Unity 5, Mecanim, UGUI, Shuriken Particles, Visual Studio, Google Analytics, Photoshop, Git, SSH, Basecamp, Sifter

Aug 2015 - Oct 2015

Lead Gameplay Programmer - Unity3D/C#

Burbank, California, Us

Lead Programmer on a game for iOS and Android, promoting a Paramount Pictures' feature film, "Scouts Guide to the Zombie Apocalypse." Implemented all gameplay mechanics, featuring physics-based shoot-em-up, puzzle action; in-app purchases and analytics. Additionally, I devised and implemented a light-weight level design system, providing our level designers with a variety of physics gadgets and simple tools with which to configure them.

Feb 2015 - Jul 2015

Senior Flash Engineer

Playtika Santa Monica (Formerly Buffalo Studios)

Developed an engine and tools to reproduce animations created in Flash, optimized for deployment to mobile, by pre-rendering vector art at runtime thus allowing for more expressive and detailed animation than would be possible using simple sprite sheets.Won "Best Game" at Adobe's Game Jam in October 2012 with a team of five from Buffalo Studios.Worked on Bingo Blitz and Bingo Rush II (browser and mobile editions)Penguinauts (Facebook Game) – Designed and implemented a Pachinko mini game using Nape physics engine. Created a unique particle engine and effects throughout the game.

May 2011 - Oct 2014

Senior Flash Developer

Burbank, Ca, Us

- Developed rich experience Flash-based sites for clients: Sony, Dodge Motorsports, THQ and others- Worked on www.fidmdigitalarts.com, which won several awards: 2011 Webby Award, 2011 CommunicationArts site of the day, 2011 W3 Awards Gold Winner- Created a liquid layout engine for use in multi-resolution projects

2009 - 2011 ~2 yrs
Team & coworkers

Colleagues at Wildlife

Other employees you can reach at wildlife.la. View company contacts for 157 employees →

2 education records

David Barlia education

Education record

San Francisco State University

Education record

Moorpark College
FAQ

Frequently asked questions about David Barlia

Quick answers generated from the profile data available on this page.

What company does David Barlia work for?

David Barlia works for Wildlife.

What is David Barlia's role at Wildlife?

David Barlia is listed as Lead Engineer, Unity and VR at Wildlife.

What is David Barlia's email address?

AeroLeads has found 1 work email signal at @wildlife.la for David Barlia at Wildlife.

What is David Barlia's phone number?

AeroLeads has found 4 phone signal(s) with area code 818, 213 for David Barlia at Wildlife.

Where is David Barlia based?

David Barlia is based in Pasadena, California, United States while working with Wildlife.

What companies has David Barlia worked for?

David Barlia has worked for Wildlife, (Independent Projects), Age Of Learning, Inc., Magnopus, and Particle City.

Who are David Barlia's colleagues at Wildlife?

David Barlia's colleagues at Wildlife include Noah Ronald Sima, Allou Ddin, Magray Ershad, Voilet Duih Logie, and Jungli Collection.

How can I contact David Barlia?

You can use AeroLeads to view verified contact signals for David Barlia at Wildlife, including work email, phone, and LinkedIn data when available.

What schools did David Barlia attend?

David Barlia studied at San Francisco State University.

What skills is David Barlia known for?

David Barlia is listed with skills including Actionscript, Game Development, Flash, Video Games, Animation, Social Games, Game Design, and User Interface Design.

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