David Barlia

David Barlia Email and Phone Number

Lead Engineer, Unity and VR @ Wildlife
Pasadena, CA, US
David Barlia's Location
Pasadena, California, United States, United States
David Barlia's Contact Details
About David Barlia

I am a good example of what the infamous Valve Employee Guide calls a "T-Shaped Person"​ – someone who is both a generalist – highly skilled at a broad set of valuable things (the top of the T) and also an expert (among the best in their field within a narrow discipline – the vertical leg of the T). My vertical leg stretches deep into the arenas of object-oriented programming, gameplay and user interface design. Across the top of my T-shape my skills include filmmaker, musician, graphic designer, animator and actor. In some way, at some time, each of these has contributed to my success.Having worked in both the Games and Advertising industries, I've relished producing truly creative, rich user experiences on the web and for iOS and Android. I love to find ways to innovate, to push the boundaries, learn new things and inspire others with my work.

David Barlia's Current Company Details
Wildlife

Wildlife

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Lead Engineer, Unity and VR
Pasadena, CA, US
Website:
wildlife.la
Employees:
157
David Barlia Work Experience Details
  • Wildlife
    Lead Engineer, Unity And Vr
    Wildlife
    Pasadena, Ca, Us
  • Wildlife
    Lead Engineer, Unity & Vr
    Wildlife Jan 2020 - Present
    Culver City, Ca, Us
    - Lead developer of the Joker's Escape experience, part of DC Comics' 2020 & 2021 FanDome events.https://www.wildlife.la/work/jokers-escape- Sole developer of a VR installation in a travelling exhibit for the US Air Force.https://www.wildlife.la/work/in-flight-refueling-vr
  • (Independent Projects)
    Vr Gameplay Engineer
    (Independent Projects) Oct 2011 - Present
    I am currently working on a project called HandsOnVR -- a Unity/C# library exploring mass-based grab mechanics, using Oculus Touch controllers for now, with cross-platform support planned for the near future.
  • Age Of Learning, Inc.
    Senior Gameplay Engineer
    Age Of Learning, Inc. Jun 2019 - Jan 2020
    Glendale, Ca, Us
    Primary developer working in a small team making 2D platformer games for mobile and desktop, based around educational content for kids aged 8 to 13.
  • Magnopus
    Senior Vr Engineer
    Magnopus Mar 2017 - Apr 2019
    Los Angeles, California, Us
    Unannounced Project (PSVR & Oculus Rift)Created an environmental audio system to automatically apply reverb and occlusion effects based on the player's location within the scene. Implemented real-time detection of peaks and beats in music audio to enable music-driven gameplay and effects. Implemented platform-agnostic player control systems. Worked with middleware to stream dynamic content. Developed music-driven gameplay concepts.Internal Projects (Oculus Rift)Implemented voice commands using IBM's Watson services and Windows Speech Recognition. Prototyped experimental UI concepts. Mentored junior engineers.Blade Runner 2049: Memory Lab (Oculus Go & GearVR)Created numerous effects (original shaders, particle systems, etc.) optimized for mobile. Implemented UI systems and player controls.Mission:ISS (Oculus Go & GearVR)Prototyped 3DoF controls to emulate what players could already do in the Rift version of the game using Touch controllers.
  • Particle City
    Senior 3D Game Engineer - Unity/C#
    Particle City Mar 2016 - Feb 2017
    Worked on two upcoming games for iOS and Android, as part of the Titanfall franchise. I helped to design engaging, slick user experiences throughout the game's interface; Worked with artists, game designers and server engineers to develop a dynamic user interface to handle all the complexities of presenting the player's inventory, systems for the player to edit their game decks, manage upgrades and card status. I also worked on interfaces within the single-player gameplay experience.Tools used: Unity3D 5.5 / C# / VisualStudio / Photoshop
  • Mvp Sports Life
    Senior Unity Developer
    Mvp Sports Life Oct 2015 - Feb 2016
    Part of a team of engineers developing a new sports game for iOS and Android, featuring a nationally recognized athlete. Designed and implemented custom user interface components, prototyped gameplay concepts.Technologies utilized: Unity3D, C#, Photoshop, Git, Basecamp
  • Wildlife
    Principal Engineer, Unity3D/C# (Contract)
    Wildlife Aug 2015 - Oct 2015
    Culver City, Ca, Us
    Produced in conjunction with Saatchi & Saatchi LA, for clients Toyota and Yahoo Sports.Developed a Kinect-driven game installation at Levi's Stadium in San Jose for the 2015 Football season, in which passers-by are invited to throw "invisible" footballs at a variety of animated targets. Players can save their scores to the leaderboard and send a video capture of their performance to their cell phone, and then share with friends on Facebook or Twitter.- Traveled to the stadium for the initial installation and subsequent game days throughout the development process to observe how people interact with the game, and to make adjustments to improve player experience and maximize engagement.- Worked with Unity3D/C# to create engaging gameplay, visual effects and touch-based user interfaces.- Coordinated with artists, animators and an off-site developer handling backend services.- Technologies utilized: Microsoft Kinect for Windows (Version 2), Unity 5, Mecanim, UGUI, Shuriken Particles, Visual Studio, Google Analytics, Photoshop, Git, SSH, Basecamp, Sifter
  • Tic Toc Games
    Lead Gameplay Programmer - Unity3D/C#
    Tic Toc Games Feb 2015 - Jul 2015
    Burbank, California, Us
    Lead Programmer on a game for iOS and Android, promoting a Paramount Pictures' feature film, "Scouts Guide to the Zombie Apocalypse." Implemented all gameplay mechanics, featuring physics-based shoot-em-up, puzzle action; in-app purchases and analytics. Additionally, I devised and implemented a light-weight level design system, providing our level designers with a variety of physics gadgets and simple tools with which to configure them.
  • Playtika Santa Monica (Formerly Buffalo Studios)
    Senior Flash Engineer
    Playtika Santa Monica (Formerly Buffalo Studios) May 2011 - Oct 2014
    Developed an engine and tools to reproduce animations created in Flash, optimized for deployment to mobile, by pre-rendering vector art at runtime thus allowing for more expressive and detailed animation than would be possible using simple sprite sheets.Won "Best Game" at Adobe's Game Jam in October 2012 with a team of five from Buffalo Studios.Worked on Bingo Blitz and Bingo Rush II (browser and mobile editions)Penguinauts (Facebook Game) – Designed and implemented a Pachinko mini game using Nape physics engine. Created a unique particle engine and effects throughout the game.
  • Petrol Advertising
    Senior Flash Developer
    Petrol Advertising 2009 - 2011
    Burbank, Ca, Us
    - Developed rich experience Flash-based sites for clients: Sony, Dodge Motorsports, THQ and others- Worked on www.fidmdigitalarts.com, which won several awards: 2011 Webby Award, 2011 CommunicationArts site of the day, 2011 W3 Awards Gold Winner- Created a liquid layout engine for use in multi-resolution projects

David Barlia Skills

Actionscript Game Development Flash Video Games Animation Social Games Game Design User Interface Design Casual Games Unity3d Mobile Games User Experience Mobile Devices Facebook Api Web Games Adobe Creative Suite User Interface Ios Development Mobile Applications Oop Json Gameplay C# Ukulele Flash Games Online Gaming Android Development Php Mysql Subversion Web Development Javascript Object Oriented Programming Starling 2d Framework Agal Graphics Shader Language Stage3d Interaction Design Git Html5 Pixi.js Three.js Webstorm Photoshop

David Barlia Education Details

  • San Francisco State University
    San Francisco State University
  • Moorpark College
    Moorpark College

Frequently Asked Questions about David Barlia

What company does David Barlia work for?

David Barlia works for Wildlife

What is David Barlia's role at the current company?

David Barlia's current role is Lead Engineer, Unity and VR.

What is David Barlia's email address?

David Barlia's email address is ba****@****ail.com

What is David Barlia's direct phone number?

David Barlia's direct phone number is +181844*****

What schools did David Barlia attend?

David Barlia attended San Francisco State University, Moorpark College.

What are some of David Barlia's interests?

David Barlia has interest in Moveon, Org, Barack Obama.

What skills is David Barlia known for?

David Barlia has skills like Actionscript, Game Development, Flash, Video Games, Animation, Social Games, Game Design, User Interface Design, Casual Games, Unity3d, Mobile Games, User Experience.

Who are David Barlia's colleagues?

David Barlia's colleagues are Kitso Charleson, Manish Shinde, Skyler Jackson, Sarah Estrada, Jungle Lover, Sheillah Thibedi, Khurshid Alam.

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