Barney Williams Email and Phone Number
Barney Williams personal email
- Valid
A programmer and producer - my cross discipline experience has given me a broad range of skills and the ability to apply myself to a wide range of roles. I thrive on the unique and challenging working environment produced when technical and creative disciplines combine. I am always excited to see passionate and talented teams realise their potential, whatever my role.
Unexpected Developments Ltd
View- Website:
- unexpected-developments.com
- Employees:
- 8
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Co-FounderUnexpected Developments Ltd Jan 2017 - PresentNottingham, United Kingdom -
Co-FounderBigyama Sep 2011 - Dec 2020Founded this startup and performed all the duties to make it successful.Applied for and won the Digital Prototype Grant.Sourced and managed outsourcers and worked with them from concept to final deliverable for multiple projectsHandled accounting responsibilities including invoicing, payroll and VATCreated pitch documents and pitched them.Created content for SCEA and SCEE.Created and managed the website and online presence across all social media channels.Ported Quell Memento from iOS devices to PlayStation Vita, re-implementing the engine OpenGl rendering using the Vita's graphics lib and re-implementation of network features in PSN. -
Co-FounderNinjar Studios Ltd Jan 2014 - Mar 2017Nottingham, United KingdomNinjar Studios is a video games company formed by several highly talented and experienced developers based in the centre of Nottingham. Our mission statement is to create fun and engaging games that our whole team can be proud of. Be an ethical company everyone wants to work with from our amazing partners to our super talented team Our core company philosophy is "Excellence is a reflection of outstanding people", we hire only the most talented people and treat them with trust and respect they deserve which invariably leads them to create the amazing products and over deliver at every opportunity. -
Producer/Director Of ProductionOutso Ltd Dec 2009 - Sep 2011Nottingham, UkOutso and Lockwood Publishing are the top developers of virtual items, environments and games for Sony PlayStation Home platform. The majority of my work at Outso (Lockwood) was focused on projects based on original and existing iconic IPs and brands including Assassin's Creed, Red Bull, Uncharted, InFamous, Killzone, Dead Island and SodiumOne. Responsibilities included:Working closely with stakeholders (sometimes across multiple companies/timezones) to ensure a consistent schedule and vision was established and adhered to, this included:Meeting weekly with external stakeholders to update and discuss project progressDistribution of milestone buildsProviding technical assistance to non-technical stakeholders, ensuring they were correctly set up to run builds Managing numerous concurrent projects with multiple clients for release across multiple Sony Computer Entertainment regionsEnsuring projects remained sympathetic to client IPsScheduling and budgeting of all aspects of developmentScheduling and balancing the work of the development team across multiple projectsPresenting regular performance and progress reports to company DirectorsWorking with art and programming leads to identify risks and mitigate themEnsuring the team were able to work efficiently as possibleEncouraging and fostering creative input and ownership of the project from the entire teamCoordinating the development team with internal and external QA, including localisation QAConstantly evaluating the production pipeline so it could be updated to keep pace with a rapidly evolving and growing companyUnderstanding a clients brand and how this can be best represented in the medium of gamesSoftware/Tools:Hansoft, MSProject, DevTrack, Perforce, HDK
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ProgrammerOutso Ltd Jan 2009 - Dec 2009Nottingham, United KingdomSoftware/Tools/Languages:Lua, Perforce, HDK, Hansoft
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Gameplay ProgrammerFree Radical Design Feb 2007 - Dec 2008Nottingham, United KingdomIn my time at FRD I worked exclusively on a unannounced and sadly unreleased 3rd/1st person action shooter based on one of the world's best known IPs. I hugely enjoyed working in a programming role which brought me into contact with the art, design and audio teams on a daily basis, working to help bring their ideas and work to life in the game.Responsibilities included:Working across numerous aspects of the gameplay codewith a primary focus on story modeAreas of work included, audio, AI, weapons, adding scripting functionality Working very closely with the design team, to iterate on ideas quicklyProviding a first port of call for designers in the event of any code problems and helping to troubleshoot build related issuesHandling ad-hoc features requests from the design teamOptimization of game play code on PS3 using ProDGSoftware/Tools/Languages:C++, ProDG, SVN, Git, Perforce
Barney Williams Skills
Barney Williams Education Details
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Computer Games Technology
Frequently Asked Questions about Barney Williams
What company does Barney Williams work for?
Barney Williams works for Unexpected Developments Ltd
What is Barney Williams's role at the current company?
Barney Williams's current role is Co-Founder at Unexpected Developments Ltd.
What is Barney Williams's email address?
Barney Williams's email address is ba****@****ail.com
What schools did Barney Williams attend?
Barney Williams attended University Of Abertay Dundee.
What skills is Barney Williams known for?
Barney Williams has skills like Video Games, Ps3, Game Development, Lua, Gameplay, Social Games, Virtual Worlds, Computer Games, Perforce, Agile Project Management, Hansoft, Gameplay Programming.
Who are Barney Williams's colleagues?
Barney Williams's colleagues are Dominic Hayes, Islam Dallali, Jamie Hall.
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Barney Williams
United Kingdom
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