Barrett Fox
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Barrett Fox Email & Phone Number

VR Interaction Prototyping at Oculus VR
Location: San Francisco, California, United States 12 work roles 1 school
1 work email found @oculus.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email b****@oculus.com
LinkedIn Profile matched
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Current company
Role
VR Interaction Prototyping
Location
San Francisco, California, United States

Who is Barrett Fox? Overview

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Quick answer

Barrett Fox is listed as VR Interaction Prototyping at Oculus VR, based in San Francisco, California, United States. AeroLeads shows a work email signal at oculus.com and a matched LinkedIn profile for Barrett Fox.

Barrett Fox previously worked as Design Specialist at Oculus Vr and Interaction Engineer at Leapmotion. Barrett Fox holds Architecture from Andrews University.

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Email format at Oculus VR

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{first}.{last}@oculus.com
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AeroLeads found 1 current-domain work email signal for Barrett Fox. Compare company email patterns before reaching out.

Profile bio

About Barrett Fox

I have been working at the intersection of game design, information visualization, animation craft and VR for over 20 years with an even distribution between producer, game designer and animator. A thread running throughout most of my work has been presenting substantive information in innovative and engaging ways.For the last 3 years, as an Interaction Engineer at Leap Motion, I've been exploring embodied UX for VR and AR. And throughout that work, I've been helping to architect the developer experience, or "DX" of Leap Motion's toolset and pipeline. Recently, I directed two informative, journalism driven animations for Center for Investigative Reporting. Also for CIR, I built a journalism and data driven game to engage kids and adults in the challenge of creating healthy lunches in schools. Hairnet Hero is shipping for iPad, iPhone, Android and PC/Mac.As Co-Founder and Creative Director at Coco Studios, I shipped Fetch’s Monumental Mini Golf for PBSKids, the Vision Machine iPad App for Greg Pak, ITVS and the Ford Foundation, and our own creative construction game, CocoSnap for iPad.Specialties:VR interactionGame DesignInformation VisualizationAnimationBarrett Fox VR/AR Portfolio Slideshttps://docs.google.com/presentation/d/1z0laQ27OdDYQ-hIEBBylmsx1CTreHZqHelGuySXrvdo/edit?usp=sharing

Listed skills include Animation, Maya, Character Animation, Storyboarding, and 39 others.

Current workplace

Barrett Fox's current company

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Oculus VR
Oculus Vr
VR Interaction Prototyping
AeroLeads page
12 roles · 26 years

Barrett Fox work experience

A career timeline built from the work history available for this profile.

Design Specialist

Current

Menlo Park, CA, US

Jun 2018 - Present

Interaction Engineer

Current

San Francisco, CA, US

Producing mobile and desktop VR and AR applications, developer toolsets and asset creation pipelines for exploring and defining the use of Leap Motion’s hand tracking. Ideating, prototyping, engineering, and building data collection frameworks for VR user interactions. Project HighlightsFor Leap’s Unity Core Assets, collaborating with tracking, front end.

Oct 2014 - Present

Creative Directer & Co-Founder

Coco Studios

Barrett Co-Founded Coco Studios to create animated collaboration and conversation spaces and creative educational games. * Lead designer and Producer on Fetch's Monumental Mini Golf for PBSKids. Unity3D game featured collaborative learning through co-op multiplayer support. At Coco, a team of 8 -12 developers built the game with extensive collaboration.

2007 - 2013 ~6 yrs

Data Visualization Designer

American Public Media

* Designed and programmed an interactive data visualization app, called Skyline, to reveal conversations happening in American Public Media's Public Insight Network. Skyline was created in collaboration with APM's data journalists to visualize the breadth of response to public queries and show the distribution of opinions in those responses. It was created.

Jan 2011 - Feb 2012

Animation Instructor

San Francisco, CA, US

Taught classes concurrently with my professional positions:* Advanced Animation Workshops* Principles of Animation* Maya Modeling* Storyboarding

2000 - 2010 ~10 yrs

Director

Brainstormer Project

Barrett created the Brainstormer Project in partnership with the Institute for Next Generation Internet. The project centered around building, and implementing curriculum for videogame and animation workshops for middle school students in the Oakland Public school system. Students were introduced to the multiple disciplines encompassed by games and.

Jan 2005 - Jul 2007

Instructor

San Francisco, CA, US

CoursesGroup Directed Study: Advanced Character Animation Animation Portfolio 1

Jan 2005 - Jan 2006

Author

For Mcgraw-Hill

Wrote 3ds max 6 Animation: CG Filmmaking for Concept to Completion.

Aug 2002 - Jan 2004

Producer/Director

Shout Interactive/Eyematic Interfaces ,

Creating real-time and rendered 3-D animations highlighting the use of facial motion capture and the creation of realistic 3-D characters. These animations were created for a wide variety of platforms including, rendered video, accelerated real-time Internet, plug-in-less Java, and Next Generation wireless devices. Tasks include scriptwriting & dialogue.

Aug 1999 - Jan 2002

Co-Founder/President

Infoplasm

infoplasm was a six person studio which created real-time, Interactive 3-D content. My tasks included art direction, scriptwriting & dialogue, interaction design, 3-D modeling and animation, technical direction, web design, team & project management as well as business development and administration. Key clients included: Eyematic Interfaces, Intel, ZDNet.

Jul 1997 - Aug 1999

Content Director

Intervista Software, Inc

Intervista focused on creating tools for authoring Interactive 3-D animation on the Internet. My tasks included building and managing a team of programmers and 3-D artists to create interactive 3-D animations, environments and information visualizations. Among other responsibilities, this included art direction, 3-D modeling and animation, and 3-D.

Jan 1996 - Jul 1997

3D Modeler

Amazing Media

Created realistic 3-D models, environments, and animations for CD ROM game, Frankenstein: through the Eyes of the Monster, starring Tim Curry and published by Interplay.

Jan 1994 - Jul 1995
1 education record

Barrett Fox education

  • Andrews University
    Andrews University
    Architecture
FAQ

Frequently asked questions about Barrett Fox

Quick answers generated from the profile data available on this page.

What company does Barrett Fox work for?

Barrett Fox works for Oculus VR.

What is Barrett Fox's role at Oculus VR?

Barrett Fox is listed as VR Interaction Prototyping at Oculus VR.

What is Barrett Fox's email address?

AeroLeads has found 1 work email signal at @oculus.com for Barrett Fox at Oculus VR.

Where is Barrett Fox based?

Barrett Fox is based in San Francisco, California, United States while working with Oculus VR.

What companies has Barrett Fox worked for?

Barrett Fox has worked for Oculus Vr, Leapmotion, Coco Studios, American Public Media, and San Francisco State University.

How can I contact Barrett Fox?

You can use AeroLeads to view verified contact signals for Barrett Fox at Oculus VR, including work email, phone, and LinkedIn data when available.

What schools did Barrett Fox attend?

Barrett Fox holds Architecture from Andrews University.

What skills is Barrett Fox known for?

Barrett Fox is listed with skills including Animation, Maya, Character Animation, Storyboarding, Video Games, 3D Studio Max, User Interface Design, and Computer Graphics.

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