Barrett Meeker work email
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Barrett Meeker personal email
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Award winning artist, game designer, film maker and creator of the game Homesick, "a gorgeous three-dimensional piece of art" - polygonRecently I was a VR Art Director at Google. I've done design work for 20+ AAA games and have 15 years of professional art experience in VFX and games.
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Art Director, TechnicalMeta Dec 2021 - PresentMenlo Park, Ca, UsLead Artist for Horizon creation tools. Responsible for driving visual fidelity improvements for Horizon to enable our metaverse creators to make more immersive worlds. -
Founder & Creative DirectorLucky Pause Nov 2012 - PresentPortland, Or, UsI lead development at Lucky Pause, creating VR and non-VR game-like experiences that challenge the world to introspection and new perspectives. We specialize in VR and procedural art generation to get more done with less. -
Vr Art DirectorGoogle Apr 2016 - May 2019Mountain View, Ca, UsArt Director for Google's Daydream VR.Lead the hiring process for Google's team of 3d artist and supporting concept artists. Lead them in developing Google's VR and AR art styles. Created VR and AR experiences for Google's emergent technology.Worked on many AR & VR Projects including: • Tiltbrush, a user-facing VR creation tool• Google Poly, a user generated content platform for 3d models• Blocks, a UGC VR polygon modeling tool• AR Search, relevant 3D models viewed on screen and in AR directly from Google search.• AR Animals, over 85 animated animals with sound viewable in AR from Google search. -
Senior Environment Artist & Level DesignSpark Unlimited Aug 2011 - Nov 2012Sherman Oaks, Ca, UsMy responsibilities include asset creation, level design, lighting, and performance considerations. I am responsible for making the Lost Planet 3 world come alive. I'm tasked with pushing my Lost Planet 3 environments to a level of quality rarely seen outside CG cut-scenes.• Made hero asset sets and lead look development by example on many levels through mesh layout, lighting and f/x creation for key areas. Lead environment artists in propagating the look through the rest of the levels.• Created master shaders used on the majority of environmental assets.• Assisted the character modeling department by making alien assets. -
Cg Artist / LeadBlur Studio Mar 2003 - Jun 2011Culver City, Ca, UsOver the eight years I was with Blur I filled many roles: Sequence lighting & compositing supervisor, look development lead, environment modeling, character modeling, prop modeling, quality control supervising, and rigging.• As lead on many projects, I developed the look, lighting, compositing, and workflow for a project, creating master shots to establish these before any of the other lighter–compositers joined my team.Then depending on the project I would either directly supervise my team and give critique or serve as support for the overall project supervisor.• I created a technical prop and vehicle quality control supervisor position to resolve pipeline issues and filled the position for a number of years in addition to my normal responsibilities.• Worked on over 18 games, many of them AAA titles. -
Co-DirectorGrounded Shortfilm Mar 2011 - Mar 2011
Barrett Meeker Skills
Barrett Meeker Education Details
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University Of Silicon ValleyArt & Programming
Frequently Asked Questions about Barrett Meeker
What company does Barrett Meeker work for?
Barrett Meeker works for Meta
What is Barrett Meeker's role at the current company?
Barrett Meeker's current role is Creative Director, Artist & Programmer.
What is Barrett Meeker's email address?
Barrett Meeker's email address is ba****@****lur.com
What is Barrett Meeker's direct phone number?
Barrett Meeker's direct phone number is +131091*****
What schools did Barrett Meeker attend?
Barrett Meeker attended University Of Silicon Valley.
What skills is Barrett Meeker known for?
Barrett Meeker has skills like 3d Modeling, Video Games, Texturing, Cinematics, Lighting, Computer Graphics, Maya, Shaders, Shading, Modeling, Xsi, Texture Painting.
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