Barrett Meeker

Barrett Meeker Email and Phone Number

Creative Director, Artist & Programmer @ Meta
Barrett Meeker's Location
Portland, Oregon, United States, United States
Barrett Meeker's Contact Details

Barrett Meeker work email

Barrett Meeker personal email

n/a
About Barrett Meeker

Award winning artist, game designer, film maker and creator of the game Homesick, "a gorgeous three-dimensional piece of art" - polygonRecently I was a VR Art Director at Google. I've done design work for 20+ AAA games and have 15 years of professional art experience in VFX and games.

Barrett Meeker's Current Company Details
Meta

Meta

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Creative Director, Artist & Programmer
Barrett Meeker Work Experience Details
  • Meta
    Art Director, Technical
    Meta Dec 2021 - Present
    Menlo Park, Ca, Us
    Lead Artist for Horizon creation tools. Responsible for driving visual fidelity improvements for Horizon to enable our metaverse creators to make more immersive worlds.
  • Lucky Pause
    Founder & Creative Director
    Lucky Pause Nov 2012 - Present
    Portland, Or, Us
    I lead development at Lucky Pause, creating VR and non-VR game-like experiences that challenge the world to introspection and new perspectives. We specialize in VR and procedural art generation to get more done with less.
  • Google
    Vr Art Director
    Google Apr 2016 - May 2019
    Mountain View, Ca, Us
    Art Director for Google's Daydream VR.Lead the hiring process for Google's team of 3d artist and supporting concept artists. Lead them in developing Google's VR and AR art styles. Created VR and AR experiences for Google's emergent technology.Worked on many AR & VR Projects including: • Tiltbrush, a user-facing VR creation tool• Google Poly, a user generated content platform for 3d models• Blocks, a UGC VR polygon modeling tool• AR Search, relevant 3D models viewed on screen and in AR directly from Google search.• AR Animals, over 85 animated animals with sound viewable in AR from Google search.
  • Spark Unlimited
    Senior Environment Artist & Level Design
    Spark Unlimited Aug 2011 - Nov 2012
    Sherman Oaks, Ca, Us
    My responsibilities include asset creation, level design, lighting, and performance considerations. I am responsible for making the Lost Planet 3 world come alive. I'm tasked with pushing my Lost Planet 3 environments to a level of quality rarely seen outside CG cut-scenes.• Made hero asset sets and lead look development by example on many levels through mesh layout, lighting and f/x creation for key areas. Lead environment artists in propagating the look through the rest of the levels.• Created master shaders used on the majority of environmental assets.• Assisted the character modeling department by making alien assets.
  • Blur Studio
    Cg Artist / Lead
    Blur Studio Mar 2003 - Jun 2011
    Culver City, Ca, Us
    Over the eight years I was with Blur I filled many roles: Sequence lighting & compositing supervisor, look development lead, environment modeling, character modeling, prop modeling, quality control supervising, and rigging.• As lead on many projects, I developed the look, lighting, compositing, and workflow for a project, creating master shots to establish these before any of the other lighter–compositers joined my team.Then depending on the project I would either directly supervise my team and give critique or serve as support for the overall project supervisor.• I created a technical prop and vehicle quality control supervisor position to resolve pipeline issues and filled the position for a number of years in addition to my normal responsibilities.• Worked on over 18 games, many of them AAA titles.
  • Grounded Shortfilm
    Co-Director
    Grounded Shortfilm Mar 2011 - Mar 2011

Barrett Meeker Skills

3d Modeling Video Games Texturing Cinematics Lighting Computer Graphics Maya Shaders Shading Modeling Xsi Texture Painting 3d Studio Max Level Design Zbrush Uv Mapping Hard Surface Modeling Digital Sculpting Game Design Low Poly Modeling Game Development Unreal Engine 3 Animation Changing Environments Look Development Character Rigging Texture Artist Art Direction Motorcycle Racing Directing Creative Direction Computer Games Unrealscript Scaleform Python

Barrett Meeker Education Details

  • University Of Silicon Valley
    University Of Silicon Valley
    Art & Programming

Frequently Asked Questions about Barrett Meeker

What company does Barrett Meeker work for?

Barrett Meeker works for Meta

What is Barrett Meeker's role at the current company?

Barrett Meeker's current role is Creative Director, Artist & Programmer.

What is Barrett Meeker's email address?

Barrett Meeker's email address is ba****@****lur.com

What is Barrett Meeker's direct phone number?

Barrett Meeker's direct phone number is +131091*****

What schools did Barrett Meeker attend?

Barrett Meeker attended University Of Silicon Valley.

What skills is Barrett Meeker known for?

Barrett Meeker has skills like 3d Modeling, Video Games, Texturing, Cinematics, Lighting, Computer Graphics, Maya, Shaders, Shading, Modeling, Xsi, Texture Painting.

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