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Barrett Meeker Email & Phone Number

Creative Director, Artist & Programmer at Meta
Location: Portland, Oregon, United States 6 work roles 1 school
1 work email found @blur.com 4 phones found area 310 and 805 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email b****@blur.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Creative Director, Artist & Programmer
Location
Portland, Oregon, United States

Who is Barrett Meeker? Overview

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Quick answer

Barrett Meeker is listed as Creative Director, Artist & Programmer at Meta, based in Portland, Oregon, United States. AeroLeads shows a work email signal at blur.com, phone signal with area code 310, 805, and a matched LinkedIn profile for Barrett Meeker.

Barrett Meeker previously worked as Art Director, Technical at Meta and Founder & Creative Director at Lucky Pause. Barrett Meeker holds Art & Programming from University Of Silicon Valley.

Company email context

Email format at Meta

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{first}@blur.com
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AeroLeads found 1 current-domain work email signal for Barrett Meeker. Compare company email patterns before reaching out.

Profile bio

About Barrett Meeker

Award winning artist, game designer, film maker and creator of the game Homesick, "a gorgeous three-dimensional piece of art" - polygonRecently I was a VR Art Director at Google. I've done design work for 20+ AAA games and have 15 years of professional art experience in VFX and games.

Listed skills include 3D Modeling, Video Games, Texturing, Cinematics, and 31 others.

Current workplace

Barrett Meeker's current company

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Meta
Meta
Creative Director, Artist & Programmer
AeroLeads page
6 roles

Barrett Meeker work experience

A career timeline built from the work history available for this profile.

Art Director, Technical

Current

Menlo Park, CA, US

Lead Artist for Horizon creation tools. Responsible for driving visual fidelity improvements for Horizon to enable our metaverse creators to make more immersive worlds.

Dec 2021 - Present

Founder & Creative Director

Current

Portland, OR, US

I lead development at Lucky Pause, creating VR and non-VR game-like experiences that challenge the world to introspection and new perspectives. We specialize in VR and procedural art generation to get more done with less.

Nov 2012 - Present

Vr Art Director

Mountain View, CA, US

  • Art Director for Google's Daydream VR.Lead the hiring process for Google's team of 3d artist and supporting concept artists. Lead them in developing Google's VR and AR art styles. Created VR and AR experiences for.
  • Tiltbrush, a user-facing VR creation tool
  • Google Poly, a user generated content platform for 3d models
  • Blocks, a UGC VR polygon modeling tool
  • AR Search, relevant 3D models viewed on screen and in AR directly from Google search.
  • AR Animals, over 85 animated animals with sound viewable in AR from Google search.
Apr 2016 - May 2019

Senior Environment Artist & Level Design

Sherman Oaks, CA, US

  • My responsibilities include asset creation, level design, lighting, and performance considerations. I am responsible for making the Lost Planet 3 world come alive. I'm tasked with pushing my Lost Planet 3 environments.
  • Made hero asset sets and lead look development by example on many levels through mesh layout, lighting and f/x creation for key areas. Lead environment artists in propagating the look through the rest of the levels.
  • Created master shaders used on the majority of environmental assets.
  • Assisted the character modeling department by making alien assets.
Aug 2011 - Nov 2012

Cg Artist / Lead

Culver City, CA, US

  • Over the eight years I was with Blur I filled many roles: Sequence lighting & compositing supervisor, look development lead, environment modeling, character modeling, prop modeling, quality control supervising, and.
  • As lead on many projects, I developed the look, lighting, compositing, and workflow for a project, creating master shots to establish these before any of the other lighter–compositers joined my team.Then depending on.
  • I created a technical prop and vehicle quality control supervisor position to resolve pipeline issues and filled the position for a number of years in addition to my normal responsibilities.
  • Worked on over 18 games, many of them AAA titles.
Mar 2003 - Jun 2011

Co-Director

Grounded Shortfilm
Mar 2011 - Mar 2011
1 education record

Barrett Meeker education

  • University Of Silicon Valley
    University Of Silicon Valley
    Art & Programming
FAQ

Frequently asked questions about Barrett Meeker

Quick answers generated from the profile data available on this page.

What company does Barrett Meeker work for?

Barrett Meeker works for Meta.

What is Barrett Meeker's role at Meta?

Barrett Meeker is listed as Creative Director, Artist & Programmer at Meta.

What is Barrett Meeker's email address?

AeroLeads has found 1 work email signal at @blur.com for Barrett Meeker at Meta.

What is Barrett Meeker's phone number?

AeroLeads has found 4 phone signal(s) with area code 310, 805 for Barrett Meeker at Meta.

Where is Barrett Meeker based?

Barrett Meeker is based in Portland, Oregon, United States while working with Meta.

What companies has Barrett Meeker worked for?

Barrett Meeker has worked for Meta, Lucky Pause, Google, Spark Unlimited, and Blur Studio.

How can I contact Barrett Meeker?

You can use AeroLeads to view verified contact signals for Barrett Meeker at Meta, including work email, phone, and LinkedIn data when available.

What schools did Barrett Meeker attend?

Barrett Meeker holds Art & Programming from University Of Silicon Valley.

What skills is Barrett Meeker known for?

Barrett Meeker is listed with skills including 3D Modeling, Video Games, Texturing, Cinematics, Lighting, Computer Graphics, Maya, and Shaders.

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