Barry Hicks Email & Phone Number
@23andme.com
8 phones found area 650, 415, 408, 631, and 858
LinkedIn matched
Who is Barry Hicks? Overview
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Barry Hicks is listed as Scientist, Bioinformatics at 23andMe at 23andMe, a company with 640 employees, based in Campbell, California, United States. AeroLeads shows a work email signal at 23andme.com, phone signal with area code 650, 415, 408, 631, 858, and a matched LinkedIn profile for Barry Hicks.
Barry Hicks previously worked as Scientist, Bioinformatics at 23Andme and Software Engineer, Data Science at Human Longevity, Inc.. Barry Hicks holds Ms, Computer Engineering from Santa Clara University.
Email format at 23andMe
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AeroLeads found 1 current-domain work email signal for Barry Hicks. Compare company email patterns before reaching out.
About Barry Hicks
I’m a software engineer with extensive experience developing computer graphics applications in C and C++. My current passion is Bioinformatics, which I feel will be the most exciting application of my programming skills in the years to come. I’ve completed studies in Bioinformatics and Biotechnology at UC Santa Cruz Extension, and I've applied this knowledge as a member of the Data Science/Machine Learning team at Human Longevity, and most recently as a member of 23andMe's Research Team.
Listed skills include Video, Software Development, Software Design, C++, and 36 others.
Barry Hicks's current company
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Barry Hicks work experience
A career timeline built from the work history available for this profile.
Scientist, Bioinformatics
CurrentAs a Bioinformaticist for 23andMe's Research team, I develop and maintain tools and APIs to import, transform and analyze genotype, phenotype, and annotation data, using R, Python, C++ and Linux/Bash. As our databases scale rapidly, I'm implementing code in a multi-threaded, distributed environment, on both our internal clusters, and on AWS. I'm using.
Software Engineer, Data Science
As a member of HLI's Data-science & Machine Learning team, I applied Python, C++, Linux, and AWS to help make sense of DNA reads from next generation sequencing pipelines and how they relate to data from clinical studies and labs. I designed and implemented core C++ code to efficiently and accurately parse and interpret variant data (VCF/gVCF files) from.
Principal Software Developer
- Designed and implemented a full-scale application and core algorithms for computer graphics and image processing, in C++ for both Windows and Unix platforms. Developed and delivered products used in the visual effects.
- With very limited resources, designed and engineered a full-featured paint/image editing application from scratch, using object oriented design techniques, C++, and OpenGL.
- Developed visual effects, image processing and media import/export plug-ins for a multithreaded, high-end video editing system (Quantel), using C++, and SDK’s from Adobe and Apple.
- Created complex tools such as image warping, multi-layer 3D composition, photo retouch, visual browsing, paint brushes, digital typography, texturing, and advanced blending/masking, based on hand-designed mathematics.
- Built an engaging and efficient UI, to meet the high demands of a broadcast studio.
- Presented compelling product demonstrations to customers, and conceived new product features based on user input. Resolved critical customer problems elevated to Engineering.
Software Engineer And Technical Lead
- Developed a paint and animation application which enjoyed a successful 10-year lifetime and was a key graphics application at numerous broadcast facilities, including CNN. Implemented UI, application framework, and.
- Created and implemented algorithms for fast digital image composition, and for eye-catching visual effects such as video morphing and 3D animation of elements. Applied high-quality digital filtering techniques to.
- Worked with customers, sales/marketing, and tech support to understand requirements for new features, to resolve technical issues, and to coordinate development activities across groups within the company.
- Hand-picked, directed and mentored a team of engineers to expand the product, port it from SGI/Unix to Windows XP/7, and customize it for post-production work on feature films.
- Established source control and code review processes, and modernized coding standards.
- Prepared and delivered technical presentations, and demonstrated the product at industry trade shows.
Programmer/Analyst
- For the US Army Apache Combat Mission Simulator, designed real-time software using structured techniques, and implemented visual simulation algorithms to meet the demands of an embedded, highly parallel, mission.
- Translated customer requirements into robust engineering designs, and defined interfaces with the flight computer, databases, and graphics hardware.
- Wrote extensive code to retrieve geometry and texture from a 100 km2 visual database, to simulate visual effects such as aircraft rotor wash and target destruction, and to realistically depict complex mechanics such as.
- Defined verification procedures, resolved difficult timing and memory management issues, and integrated software at simulator facilities resulting in customer acceptance.
- Prepared and presented in-depth design review packages to US Army officers and pilots, resulting in green light for each project.
- For the B1B flight simulator, optimized code to double processing speed. In assembly language, implemented multi-tasking modules for targeting, airfield lighting, special effects, and helmet mounted visual display..
Colleagues at 23andMe
Other employees you can reach at 23andme.com. View company contacts for 640 employees →
Maike Schmidt
Colleague at 23Andme
San Francisco, California, United States, United States
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BZ
Borna Zandipour
Colleague at 23Andme
San Francisco Bay Area, United States
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JM
Jessica M.
Colleague at 23Andme
Beaverton, Oregon, United States, United States
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AH
Apocryphon Henintsoa
Colleague at 23Andme
Pessac, Nouvelle-Aquitaine, France, France
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A
Brandon Aubrey
Colleague at 23Andme
San Francisco Bay Area, United States, United States
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PG
Paco Gonzalez
Colleague at 23Andme
Andalusia, Spain, Spain
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NF
Nicole Fox
Colleague at 23Andme
Chicago, Illinois, United States, United States
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MR
Mikhail Raevskiy
Colleague at 23Andme
Walnut, California, United States, United States
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TL
Thomas Le
Colleague at 23Andme
Mountain View, California, United States, United States
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AC
August Comstock
Colleague at 23Andme
San Francisco, California, United States, United States
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Barry Hicks education
Ms, Computer Engineering
Bs, Computer Science & Math
Certificate, Bioinformatics
Certificate, Biotechnology
Education record
Frequently asked questions about Barry Hicks
Quick answers generated from the profile data available on this page.
What company does Barry Hicks work for?
Barry Hicks works for 23andMe.
What is Barry Hicks's role at 23andMe?
Barry Hicks is listed as Scientist, Bioinformatics at 23andMe at 23andMe.
What is Barry Hicks's email address?
AeroLeads has found 1 work email signal at @23andme.com for Barry Hicks at 23andMe.
What is Barry Hicks's phone number?
AeroLeads has found 8 phone signal(s) with area code 650, 415, 408, 631, 858 for Barry Hicks at 23andMe.
Where is Barry Hicks based?
Barry Hicks is based in Campbell, California, United States while working with 23andMe.
What companies has Barry Hicks worked for?
Barry Hicks has worked for 23Andme, Human Longevity, Inc., Video Design Software (Vds), Chyron Corporation, and L-3 Link Flight Simulation (Formerly Singer-Link And Cae-Link).
Who are Barry Hicks's colleagues at 23andMe?
Barry Hicks's colleagues at 23andMe include Maike Schmidt, Borna Zandipour, Jessica M., Apocryphon Henintsoa, and Brandon Aubrey.
How can I contact Barry Hicks?
You can use AeroLeads to view verified contact signals for Barry Hicks at 23andMe, including work email, phone, and LinkedIn data when available.
What schools did Barry Hicks attend?
Barry Hicks holds Ms, Computer Engineering from Santa Clara University.
What skills is Barry Hicks known for?
Barry Hicks is listed with skills including Video, Software Development, Software Design, C++, Broadcast Television, Streaming Media, Film, and Digital Asset Management.
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