Creative tour de force navigating the intersection of art, design, and business.I bring my vision to life one pixel at a time, employing a unique visual language and bold storytelling to craft immersive worlds. From my work on the "Layers of Fear" franchise to the highly praised BLACKTAIL, I've consistently captivated players' imaginations.I've been honored with numerous awards, including the prestigious Minister of Culture and National Heritage Award for exemplary contributions to the arts.Founder, CEO, and Creative Director at THE PARASIGHT.
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Ceo | Creative DirectorThe Parasight Sep 2019 - PresentKraków Area, PolandLEGENDS - with us, every legend gets a second act.■ ■ BLACKTAIL | blacktail.game -
Lead Designer | ProducerBloober Team Aug 2017 - Sep 2019Kraków Area, Poland■ LAYERS OF FEAR 2• overseeing the game development / project lead• developing and maintaining project schedules for all functional areas of development• main point of contact with the publisher• getting stuff done• game concept and game direction• storyline• level design and level art / lighting• sound in-game direction and implementation• creative ninja -
Lead DesignerBloober Team Mar 2016 - Aug 2017Cracow, Lesser Poland District, Poland■ >Observer_ Senior Level Designer / Level Artist / Cinematic DesignerUnreal Engine 4• level design - i.a. scripting and implementing mechanics, gameplay events etc• level art / lighting - i.a. levels polishing, lighting, particles, full in-game audiovisual events• designing and directing full in-engine cinematics■ Layers of Fear: Solitude Google Daydream VR, Unreal Engine 4• being responsible for the overall look and feel of the game• directing and planning work for the team• designing and prototyping of new VR mechanics and experiences• game / level design (scripting and implementing new mechanics, gameplay events etc)• level art / lighting (levels polishing, lighting, full in-game audiovisual events)• music and sound effects implementation to obtain best audiovisual experience■ Layers of Fear: Inheritance Unity• being responsible for the overall look and feel of the game• directing and planning work for the team• game / level design (scripting and implementing new mechanics, gameplay events etc)• level art / lighting (levels polishing, lighting, full in-game audiovisual events)• music and sound effects implementation to obtain best audiovisual experience -
Lead Level Designer | Senior Concept ArtistBloober Team Feb 2015 - Feb 2017Cracow, Lesser Poland District, Poland■ Layers of Fear Unity• devising the game’s visual style with the Art Director• directing and planning work for the level design team• game / level design (scripting and implementing new mechanics, gameplay events etc)• level art / lighting (levels polishing, lighting, full in-game audiovisual events)• music and sound effects implementation• concept art• creative ideas and concepts -
Art DirectorBloober Team Oct 2014 - Sep 2015Kraków Area, Poland• devising the game's visual style• supervising and supporting a team• directing the production of visual materials• managing art assets• concept design• UI/UX design -
Concept DesignerBloober Team Aug 2014 - Oct 2014Kraków Area, Poland• concept design• UI/UX design• visual elements of a game -
Freelance CreativeBartoszkapron.Com 2007 - 2019Over a decade in the creative industries, working with design agencies, film & game production, and art galleries.
Bartosz Kaproń Education Details
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Graphic Arts -
Painting -
College Of Electrical EngeneeringElectrical, Electronic And Communications Engineering Technology/Technician
Frequently Asked Questions about Bartosz Kaproń
What company does Bartosz Kaproń work for?
Bartosz Kaproń works for The Parasight
What is Bartosz Kaproń's role at the current company?
Bartosz Kaproń's current role is CEO | Creative Director at THE PARASIGHT.
What schools did Bartosz Kaproń attend?
Bartosz Kaproń attended Akademia Sztuk Pięknych Im. Jana Matejki W Krakowie, National College Of Art & Design, College Of Electrical Engeneering.
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