Basile Millereux

Basile Millereux Email and Phone Number

Gameplay Programmer @ smOw Games
Basile Millereux's Location
Montreal, Quebec, Canada, Canada
Basile Millereux's Contact Details

Basile Millereux work email

Basile Millereux personal email

n/a
About Basile Millereux

Passionate about my work, I decided to join the capital of video games on a working holiday in Quebec in Montreal. Being unemployed I spend my days developing my own independent studio "smOw Games"I am very active on X -> https://x.com/SmowGamesLet's be clear, I don't like the social network that is Linkedin, unfortunately I have to stick with it because an empty or existing profile has considerably reduced chances in the industry. So don't stop at that.Now the classic and generic stuff about me:As a Gameplay Programmer, I enjoy exploring different areas of game development. I am very determined in my work and I like challenges. Whether creating prototypes or working on long-term projects, I find as much pleasure in coding as in playing games, and I devote a lot of my free time to it.To say a little more about myself, I am someone who has a great passion for sport. I practiced horse riding for 11 years, kickboxing for 3 years and I am currently engaged in bodybuilding as well as Behourd. Plus, I love hiking and exploring beautiful landscapes, which is one of the reasons I moved to Canada.When it comes to my favorite games, my inner child is like SPORE Creation. Moving closer to the present, I play League of Legends, Overwatch 2, 4X Foundation. However, in my opinion, the best game of all is Mortal Online 2!

Basile Millereux's Current Company Details
smOw Games

Smow Games

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Gameplay Programmer
Basile Millereux Work Experience Details
  • Smow Games
    Game Developer
    Smow Games May 2024 - Present
    Montréal, Québec, Canada
    Working on Turret Legends as mobile game.
  • Cross The Ages
    Unity Developer
    Cross The Ages Sep 2023 - May 2024
    Marseille, Provence-Alpes-Côte D’Azur, France
  • Artefacts Studio
    Game Programmer
    Artefacts Studio Feb 2023 - Aug 2023
    Lyon
  • Artefacts Studio
    Naheulbeuk'S Dungeon Master - Gameplay & Sound Programmer
    Artefacts Studio Feb 2023 - Aug 2023
    Lyon
    I have reached the end of a production that lasted for about 2 years, and let me tell you, it has been quite a journey! Spending 6 months in this production has allowed me to acquire a plethora of skills and work across various domains like :
  • Helium Studio
    Programmer Gameplay
    Helium Studio Aug 2019 - Jul 2023
    My job is to do a little bit of everything, from simple gameplay functionality to UI and AI. I also do integration and rapid project prototyping. I do 2d/3d on PC or even mobile under Android. I work a lot under Unity in C# but I also train on Unreal Engine 5.However I regularly lead an entire team on a project or just the programmers.
  • Helium Studio
    Orbital Decay - Lead Project
    Helium Studio Jan 2022 - Jun 2022
    ORBITAL DECAYDescriptions: Join the conflict in this team death multiplayer action game. Ranging from 1v1 to 20v20. Defend your mother ship in FPS or attack the enemies in space aboard different fighters. Destroy the opposing mothership or kill as many as possible to win the game.5 Graphists - 5 Programmers Engine : UNITY Langage : C# Position held : (2 parts -> Space (dogfight) et FPS (on Foot in mothership)) - Project Leader - Programmation Gameplay (Space) - Programmation Online P2P (Space) - Programmation Ships/Turrets Controller - Programmation Ships System - Programmation Ships Weapons, Shields - Programmation AI -> Turrets Behaviour - Programmation UI Canvas and Space world -> in ships - Programmation Procedural Generation of Asteroids & Level & Maping - Programmation Particle system -> State of ship Degradation
  • Helium Studio
    Portal Defender - Solo Mobile Project
    Helium Studio Oct 2021 - Dec 2021
    PORTAL DEFENDER Description : It's a 2d game where the goal is to defend the Monolith in the center of the village but beware, a portal on each side makes enemies appear. You will have various constructions, spells and skills to improve to reach the next wave.1 Programmer Engine : Unity 2d Langage : C# Support : Android GooglePlay : Yes- Programmation Gameplay - Programmation Tileset - Programmation UI - Programmation AI - Programmation Particle system & VFX - Programmation Tools -> Wave difficulty + Stars system where they define the difficulty of enemies
  • Helium Studio
    Proskynitis - Programmer Gameplay/Ai/...
    Helium Studio Jan 2021 - Jun 2021
    PROSKYNITISDescriptions: Mix of FTL, exploration, action and adventure. You will travel the galaxy aboard your ship and land on planets to acquire new technologies, harvest resources by mining or accepting quests that will be offered to you and travel greater distances through the galaxy.4 Graphistes - 4 ProgrammersEngine : SFML Langage : C Position held : (Exploration (on Ground) - FTL Like (in Ship view)) - Project Leader - Programmation Gameplay (Explo) - Programmation AI -> Enemies behaviour and Bosses (Explo) - Programmation UI (Explo) - Programmation Procedural Generation & Level & Maping (Explo) - Programmation Particle system & Wether per Biome (Explo)
  • Helium Studio
    The Last Survivor - Programmer Gameplay
    Helium Studio Oct 2020 - Dec 2020
    THE LAST SURVIVOR Descriptions : The Last Survivors est un jeu en tour par tour où l'objectif principal est d'activer les 4 leviers sur la carte. Mais attention les Zombies vous bloquent et avance toute les 30 secondes. En jouant solo ou en Coop vous pourrez vous répartir les différentes classes (Soldier, Sniper, Healer et Engineer). Chaque classe a une compétence qui lui est propre, alors faites-en bon usage. 4 Graphists - 6 Programmer Engine : SFML Langage : C Position held : - Programmation Gameplay - Programmation Player Skills - Programmation Particle system (Fog & Blood)
  • E.Leclerc
    Commercial Employee
    E.Leclerc 2019 - 2021
    Carpentras, Provence-Alpes-Côte D’Azur, France
    3 Summer Seasons for 4 months
  • Helium Studio
    Ragnarök - Lead Project - Programmer Gameplay/Ui/...
    Helium Studio Mar 2020 - Jun 2020
    RAGNARÖKDescriptions: Management game in 3/4 view, where the goal is to control the whole Map by conquering all the War Zones and developing your Empire ! For this you will have to Collect resources by seeing your vikings Hunt or gather Berries in order to survive, Famine is also your worst enemy... You will also have the possibility of looting to earn gold and resources to Evolve and become more powerful !3 Graphics Designers - 4 ProgrammersEngine : Love2d Langage : Lua Position held :- Project Leader & Lead Programmer - Programmation Gameplay - Programmation AI - Programmation UI & Shader- Programmation Level & Maping - Programmation Particle system & Wether
  • Auchan
    Order Picker
    Auchan Feb 2020 - May 2020
    Nîmes, France
  • Mc Donads
    Versatile Crew
    Mc Donads Feb 2019 - Apr 2019
    Carpentras, Provence-Alpes-Côte D’Azur, France
  • Bakery Marie Blachère
    Versatile Employee
    Bakery Marie Blachère Feb 2019 - Apr 2019
    Pernes-Les-Fontaines, Provence-Alpes-Côte D’Azur, France
  • French Army
    Infantry Soldier (Militaire Du Rang)
    French Army 2018 - 2019
    France, Fréjus
    21st Marine Infantry Regiment
  • Sas Cleanet
    Service Agent
    Sas Cleanet 2015 - 2019
    Carpentras, Provence-Alpes-Côte D’Azur, France
    - Renovation of habitats (painting, partition, upholstery).- Exterior and interior maintenance.- Condominium cleaning.- Furniture assembly.- Handling (Development and Moving).

Basile Millereux Education Details

Frequently Asked Questions about Basile Millereux

What company does Basile Millereux work for?

Basile Millereux works for Smow Games

What is Basile Millereux's role at the current company?

Basile Millereux's current role is Gameplay Programmer.

What is Basile Millereux's email address?

Basile Millereux's email address is ba****@****udio.fr

What schools did Basile Millereux attend?

Basile Millereux attended Armée De Terre, Lycée Victor Hugo.

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