Enrique Colinet
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Enrique Colinet Email & Phone Number

Lead Level Designer at The Game Kitchen
Location: Seville, Andalusia, Spain 10 work roles 1 school
1 work email found @thegamekitchen.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email e****@thegamekitchen.com
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Current company
Role
Lead Level Designer
Location
Seville, Andalusia, Spain
Company size

Who is Enrique Colinet? Overview

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Quick answer

Enrique Colinet is listed as Lead Level Designer at The Game Kitchen, a with 15 employees, based in Seville, Andalusia, Spain. AeroLeads shows a work email signal at thegamekitchen.com and a matched LinkedIn profile for Enrique Colinet.

Enrique Colinet previously worked as Level Designer at The Game Kitchen and Game Design Teacher at Aula Arcade. Enrique Colinet holds Superior, Dapsi (Desarrollo De Aplicaciones Informáticas) from Ies Ramón Del Valle Inclán.

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Email format at The Game Kitchen

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{first_initial}{last}@thegamekitchen.com
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Profile bio

About Enrique Colinet

With more than 8 years of experience in the AAA industry as a professional plus another 8 previous years as a modder/mapper (Specially for Source Engine), Enrique started his career as Game /Level Designer when he joined Pyro Studios in 2007 to work on a (later cancelled) game titled COPS.A year later he got a job at Yager Development, studio settled in Berlin, to work in a game called "Spec Ops: The Line", which was critically acclaimed as one of the most influencial but undervalued games from the seventh generation. Right after releasing "Spec Ops: The Line", Yager Development started working on a sequel for Dead Island, one of the most succesful IPs from the same generation until differences on the game's vision arised between developer and publisher, which led to Dead Island 2's cancellation by Deep Silver. Enrique kept working at Yager Development for another extra 6 months on prototypes and pitches before, finally, quitting and moving back to Spain in 2016. A few months later, in 2017, he joined a local indie studio in Seville named The Game Kitchen to work on what later became one of the most succesful Spanish indie games in the recent years: Blasphemous.

Listed skills include Video Games, Level Design, Game Design, Gameplay, and 16 others.

Current workplace

Enrique Colinet's current company

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The Game Kitchen
The Game Kitchen
Lead Level Designer
sevilla, andalucia, spain
Employees
15
AeroLeads page
10 roles

Enrique Colinet work experience

A career timeline built from the work history available for this profile.

Lead Level Designer

Current

Seville, Andalusia, Spain

- Defining key traversal and combat mechanics.- Design of an interconnected 2D non-linear world in Unity 2021.- TopDown documentation, Graybox prototypes, definition of challenging set-pieces and engaging progression.

Dec 2021 - Present

Level Designer

Sevilla Area, Spain

- Defining key traversal and combat mechanics.- Coming up with an interesting explorable non-linear 2D world.- Prototyping and final scripting using PlayMaker in Unity 2017.- Designing an engaging player progression component both from the game design as from the level design perspective.

Game Design Teacher

Seville, Andalusia, Spain

- Game Design theory and basic communication tools for designers (Pitchs, documentation principles, GDDs, etc...)- Teaching how to plan a level from start to finish, including interdepartamental tools like construction kits and world size guidelines.

Oct 2016 - Jun 2021

Game Designer

Y-Five

Berlin Area, Germany

- Prototyping using Kismet 2.0 in Unreal Engine 4.- Design and documentation of 2 internal pitches during a period of 6 months.- Construction of modular sets from greybox to final.

Oct 2015 - Mar 2016

Mp Game Designer

Berlin Area, Germany

- Prototyping using Kismet 2.0 in Unreal Engine 4.- Design and documentation of key multiplayer features and events.- Design and documentation of replayable/scalable systems.

Jun 2012 - Sep 2015

Level Designer

Berlin Area, Germany

- Prototyping (From Greybox to Final) for several levels of the game.- In-depth level documentation (Step-by-step player events)- Combat and pacing design, tied to strict narrative requirements.- I volunteered as marketing representative on behalf of my team in my country (Spain) during the 6 months marketing campaign of Spec Ops: The Line, getting the best international scores from the specialized media from all territories.

Nov 2008 - Jun 2012

Mp Game Designer

Berlin Area, Germany

Level Design, Multiplayer Game Design documentation and prototyping.

Sep 2008 - Nov 2008

Level Designer

Responsible for several levels, from 2D layout to completion, including documents specifying events, branching, new mechanics, etc…

Mar 2008 - Aug 2008

Jr. Game Designer

Responsible for several levels, from 2D layout to completion, including documents specifying events, branching, new mechanics, etc…

Jul 2007 - Mar 2008

Mapper And Modder

Sdk-Project

Sevilla Area, Spain

SDK-Project MOD - Project LeaderPLAYLIST HERE: http://www.youtube.com/watch?v=rAFtgEjHXmM&list=PLAC5400A86FA82C00- Lead Designer/Artist role managing other volunteers involved with the project.- Responsibilities included all level design, scripting, texturing, etc...- Prototyped and developed all gameplay features and additions in each of the games included in the mod.- Published the mod to the Half-Life 2 community, being the first Source mod developed without code, using only Hammer Editor's internal logic, and featuring several games (mostly remakes of classic games) like:- BlockStorm (Arkanoid/Pong remake)- Xen Invaders (Space Invaders remake)- Foozball Fever (Table Soccer simulator)- Pac-Man: Missions (Pac-Man remake)Unfinished projects: - Baxmaggedon. - Marble Madness Source. - Hackers. - The Vorts. - Aerobatics.BlockStorm, Half-Life 2 Modification, Project Leader, Released January 2007, - Responsibilities included all level design, scripting, texturing- Featured mod of the month in several Half-Life 2 specialized websites .- Winner of 2 MODDB awards in 2007:- Puzzle Genre Award (Best Puzzle Mod 2007)- Reinvention – Honorable Mention - Included in the book “Half-Life 2 for Dummies” as one of the most remarkable mods for Half-Life 2 (USA – Dec. 2006)- Reviewed for PC Zone and included in its monthly DVD. (UK – Dec. 2006)- Interviewed by GEE Magazine (Germany – Dec. 2006).- Mod included in GAMESTAR’s DVD (Germany – January 2007).

Jan 1999 - Jun 2007
Team & coworkers

Colleagues at The Game Kitchen

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1 education record

Enrique Colinet education

  • Ies Ramón Del Valle Inclán
    Ies Ramón Del Valle Inclán
    Dapsi (Desarrollo De Aplicaciones Informáticas)
FAQ

Frequently asked questions about Enrique Colinet

Quick answers generated from the profile data available on this page.

What company does Enrique Colinet work for?

Enrique Colinet works for The Game Kitchen.

What is Enrique Colinet's role at The Game Kitchen?

Enrique Colinet is listed as Lead Level Designer at The Game Kitchen.

What is Enrique Colinet's email address?

AeroLeads has found 1 work email signal at @thegamekitchen.com for Enrique Colinet at The Game Kitchen.

Where is Enrique Colinet based?

Enrique Colinet is based in Seville, Andalusia, Spain while working with The Game Kitchen.

What companies has Enrique Colinet worked for?

Enrique Colinet has worked for The Game Kitchen, Aula Arcade, Y-Five, Yager, and Pyro Studios.

Who are Enrique Colinet's colleagues at The Game Kitchen?

Enrique Colinet's colleagues at The Game Kitchen include Jesús Chaves Fernández, Ana M., Oriol Tartarin Jansana, Elena García, and Luis Gutiérrez Díaz.

How can I contact Enrique Colinet?

You can use AeroLeads to view verified contact signals for Enrique Colinet at The Game Kitchen, including work email, phone, and LinkedIn data when available.

What schools did Enrique Colinet attend?

Enrique Colinet holds Superior, Dapsi (Desarrollo De Aplicaciones Informáticas) from Ies Ramón Del Valle Inclán.

What skills is Enrique Colinet known for?

Enrique Colinet is listed with skills including Video Games, Level Design, Game Design, Gameplay, Unreal Engine 3, Game Development, Computer Games, and Unreal Editor.

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