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Mitchell Bloch Email & Phone Number

Software Development Engineer at Amazon
Location: San Francisco Bay Area, United States, United States 6 work roles 3 schools
3 work emails found @amazon.com 2 phones found area 734 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 3 work emails · 2 phones

Work email b****@amazon.com
Direct phone (734) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Development Engineer
Location
San Francisco Bay Area, United States, United States

Who is Mitchell Bloch? Overview

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Quick answer

Mitchell Bloch is listed as Software Development Engineer at Amazon, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at amazon.com, phone signal with area code 734, and a matched LinkedIn profile for Mitchell Bloch.

Mitchell Bloch previously worked as Instructor at University Of Michigan and Graduate Student Instructor at University Of Michigan. Mitchell Bloch holds Doctor Of Philosophy, Computer Science, Intelligent Systems from University Of Michigan.

Company email context

Email format at Amazon

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{last}{first_initial}@amazon.com
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AeroLeads found 3 current-domain work email signals for Mitchell Bloch. Compare company email patterns before reaching out.

Profile bio

About Mitchell Bloch

I'm an expert in C++, game design and implementation, and Relational Reinforcement Learning (RRL). I was awarded my PhD in 2018, began working on learning techniques for writing parallel/concurrent code in C++, and started learning Rust. I currently work at Amazon Game Publishing Studios under the AWS umbrella.

Listed skills include Api Development, Software Design, Git, Linux, and 35 others.

Current workplace

Mitchell Bloch's current company

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Amazon
Amazon
Software Development Engineer
AeroLeads page
6 roles

Mitchell Bloch work experience

A career timeline built from the work history available for this profile.

Software Development Engineer

Current

Seattle, WA, US

As an SDE on the Persona team within Amazon GG (Game Growth, formerly Game Publishing Studios), I implemented a number of different services and features. I implemented the bulk of the Persona privacy automation service to handle customer requests related to right-to-be-forgotten legislation. I implemented the Persona entitlement federation service. I.

Sep 2019 - Present

Instructor

Ann Arbor, Michigan, US

As the instructor for EECS 494, I was responsible for setting the syllabus and course schedule. Transitioning from the Fall semester to the Winter semester, I changed the structure of the course to incorporate multiple sprints for the students' final projects. This enhanced the use of agile development and contributed to the development of high quality.

Sep 2016 - Apr 2017

Graduate Student Instructor

Ann Arbor, Michigan, US

As the GSI for EECS 494, Game Design, I gave lectures describing and demonstrating the use of zenilib, my game development framework. Additionally, I helped students outside of class both in person and via e-mail. I held this position a number of times over the years, but not continuously.As the GSI for EECS 381, Object-Oriented Advanced Programming, I.

Sep 2008 - Apr 2016

Camp Caen Instructor

Ann Arbor, Michigan, US

I taught high schoolers how to make video games using the Zenipex Library (zenilib). This year, I started the course with a whiteboard presentation of advanced C++ concepts, vector math, and basic physics simulation. Only once that was complete did we go to the computers. This improved the questions asked by the students, giving them more time to learn.

Jul 2009 - Jul 2009

Camp Caen Instructor

Ann Arbor, Michigan, US

I taught high schoolers how to make video games using the Zenipex Library (zenilib). This time I attempted more of a top down approach to the game development process. I believe it was a successful experiment that benefited the students immensely.

Jul 2008 - Aug 2008

Camp Caen Instructor

Ann Arbor, Michigan, US

I taught high schoolers how to make video games using the Zenipex Library (zenilib), a game development engine and framework I have been working on since 2006. Using my engine, they had to use C++ and a bit of SDL. Some cool 2.5D and 3D games came out of their two weeks with me.

Jul 2007 - Aug 2007
3 education records

Mitchell Bloch education

Doctor Of Philosophy, Computer Science, Intelligent Systems

University Of Michigan

Master Of Science In Engineering, Computer Science, Intelligent Systems

University Of Michigan

Bachelor Of Science In Engineering, Computer Science

University Of Michigan
FAQ

Frequently asked questions about Mitchell Bloch

Quick answers generated from the profile data available on this page.

What company does Mitchell Bloch work for?

Mitchell Bloch works for Amazon.

What is Mitchell Bloch's role at Amazon?

Mitchell Bloch is listed as Software Development Engineer at Amazon.

What is Mitchell Bloch's email address?

AeroLeads has found 3 work email signals at @amazon.com for Mitchell Bloch at Amazon.

What is Mitchell Bloch's phone number?

AeroLeads has found 2 phone signal(s) with area code 734 for Mitchell Bloch at Amazon.

Where is Mitchell Bloch based?

Mitchell Bloch is based in San Francisco Bay Area, United States, United States while working with Amazon.

What companies has Mitchell Bloch worked for?

Mitchell Bloch has worked for Amazon and University Of Michigan.

How can I contact Mitchell Bloch?

You can use AeroLeads to view verified contact signals for Mitchell Bloch at Amazon, including work email, phone, and LinkedIn data when available.

What schools did Mitchell Bloch attend?

Mitchell Bloch holds Doctor Of Philosophy, Computer Science, Intelligent Systems from University Of Michigan.

What skills is Mitchell Bloch known for?

Mitchell Bloch is listed with skills including Api Development, Software Design, Git, Linux, Algorithms, C, Object Oriented Programming, and Bison.

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