Sajad Beigjani
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Sajad Beigjani Email & Phone Number

Technical Lead @ Funtory | Game & Software Development at Funtory
Location: Dublin, County Dublin, Ireland 9 work roles 1 school
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Role
Technical Lead @ Funtory | Game & Software Development
Location
Dublin, County Dublin, Ireland

Who is Sajad Beigjani? Overview

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Sajad Beigjani is listed as Technical Lead @ Funtory | Game & Software Development at Funtory, based in Dublin, County Dublin, Ireland. AeroLeads shows a matched LinkedIn profile for Sajad Beigjani.

Sajad Beigjani previously worked as Technical Lead at Funtory and Software Programmer, Unity Developer at Self-Employed. Sajad Beigjani holds Bachelor'S Degree, Physics from Semnan University.

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Email format at Funtory

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Funtory

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Profile bio

About Sajad Beigjani

Self-learning, driven, bold team player, with over 20 years of professional experience in software development, I am the technical lead at Funtory, a game studio that creates fun and engaging games for mobile platforms. I have a strong background in software programming, computer graphics, physics, math, and a passion for game design. I have extensive experience in the entire software development process from concept to delivery, including conceptualization, problem-solving, design and implementation, testing, ensuring quality, performance, and user satisfaction.

Listed skills include Game Development, Video Games, Game Programming, Computer Games, and 37 others.

Current workplace

Sajad Beigjani's current company

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Funtory
Funtory
Technical Lead @ Funtory | Game & Software Development
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9 roles · 19 years

Sajad Beigjani work experience

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Technical Lead

Current

Ireland

Joined a startup to initiate a game production and publishing studio. Contributed to attracting top industry talents and fostered team member growth and participation in decision-making processes. As a tech lead, collaborated with team members to establish an infrastructure that facilitated game development and publishing. The outcome was the production of.

Apr 2020 - Present

Software Programmer, Unity Developer

Self-Employed

Tehran, Iran

Ideated, prototyped, tested, and launched several games in local markets. Achieved financial success with one of the online racing games. Gained extensive experience in real-time multiplayer online games and their architecture.- Designed a flexible and extendable structure for multiplayer online/offline games, ensuring adaptability and scalability..

2019 - 2020 ~1 yr

Product Owner

Tehran Province, Iran

Recognizing the trending interest in narrative-driven games, I decided to design and develop a Persian version. I defined a product that encompassed an online story hub and online story creation software, where the visual content of the stories was downloadable using asset bundles.- Led product management, including daily meetings and sprints to coordinate.

2018 - 2019 ~1 yr

Unity Developer

Tehran Province, Iran

During my tenure at Medrick, I observed that while the company had several successful games in the local market, it predominantly relied on outdated technologies for development. My initial role as a Technical Consultant was pivotal, as it was during this time that the company began to shift towards utilizing Unity for game development. This transition led.

2017 - 2018 ~1 yr

Unity Developer

Avid Game Studio

Tehran, Iran

The emergence of Unity presented a great opportunity for me to embrace it. As a multi-platform engine utilizing component-based architecture for scene management, material systems based on shader parameters, and more, it closely resembled my previous experience with the SeganX game engine. Consequently, I joined a startup to develop an online multiplayer.

2014 - 2017 ~3 yrs

Engine Programmer, Game Programmer

Parseh Game Studio

Tehran, Iran

The company started with a simple yet captivating idea: a tower defense game with manual towers. I had developed a basic game engine in my spare time, written from scratch in C++. Consequently, I built up a team and we began the game development process together. Ultimately, one of our games was published on Steam by a publisher. In addition to team.

2011 - 2013 ~2 yrs

Technical Director

Tehran, Iran

We utilized this engine as a foundational element for various projects, all of which were developed based on it. My key contributions included:- Implementation of the game's initial gameplay structure using a component-based architecture, ensuring proper integration with the scripting language.- Creation and provision of fundamental physics functions and.

2010 - 2011 ~1 yr

Software Programmer

Tehran, Tehran Province, Iran

I commenced my journey in commercial game development projects at this company. My initial focus was on researching and developing our proprietary game engine. - Research and implementation of a pathfinding algorithm using the A* algorithm, which enhanced and accelerated the pathfinding system for all entities within the scene.- Research and development of.

2009 - 2011 ~2 yrs

Research And Development Programmer

Pdv Co.

Tehran, Iran

I have conducted research and exploration in the field of computer graphics, resulting in software designed for producing 3D multimedia. My experiences include:- Actively involved in rendering system development using DirectX 9, gaining experience in various aspects such as rendering, HLSL shader programming, reflection, refraction, pixel lighting, shadow.

2007 - 2009 ~2 yrs
1 education record

Sajad Beigjani education

  • Semnan University
    Semnan University
    Physics
FAQ

Frequently asked questions about Sajad Beigjani

Quick answers generated from the profile data available on this page.

What company does Sajad Beigjani work for?

Sajad Beigjani works for Funtory.

What is Sajad Beigjani's role at Funtory?

Sajad Beigjani is listed as Technical Lead @ Funtory | Game & Software Development at Funtory.

Where is Sajad Beigjani based?

Sajad Beigjani is based in Dublin, County Dublin, Ireland while working with Funtory.

What companies has Sajad Beigjani worked for?

Sajad Beigjani has worked for Funtory, Self-Employed, Medrick Game Studio, Avid Game Studio, and Parseh Game Studio.

How can I contact Sajad Beigjani?

You can use AeroLeads to view verified contact signals for Sajad Beigjani at Funtory, including work email, phone, and LinkedIn data when available.

What schools did Sajad Beigjani attend?

Sajad Beigjani holds Bachelor'S Degree, Physics from Semnan University.

What skills is Sajad Beigjani known for?

Sajad Beigjani is listed with skills including Game Development, Video Games, Game Programming, Computer Games, Game Engines, Programming, C++, and Gameplay.

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