Hello, I'm Belfin Ilgic. I graduated from Dokuz Eylül University in 2019 with a degree in Animation Film Design and Management. Since then,my journey has been focused on enhancing my skills in various areas of art and gaining new experiences. After moving to Istanbul, I took a 6-month Modeling and Rendering course at Anima School. During this time, I received an offer for a 3D Artist position from a company specializing in VR training simulations,which I gladly accepted, diving into the dynamic scene of Istanbul. Following that, I decided to venture into the gaming industry for my career. Alongside, I completed my Rigging training at Anima School. I began honing my skills as a 3D Generalist in this field. I am always eager to improve myself and learn new things. I find joy in collaborating with teams and producing projects together. I possess an enthusiastic, inquisitive personality and a strong desire for continuous learning. I take pleasure in striving to become a better artist every day.Let’s look at my portfolio link.https://www.artstation.com/belfinilgic
-
3D Game ArtistSekgames Oct 2024 - PresentIstanbul, Türkiye• Developed 3D models, textures, and rigs for mobile games using Unity, Maya, and Photoshop.• Collaborated with the team to create visually stunning game assets for an arcade idle mobile game.• Utilized creative skills to bring game characters and environments to life, enhancing player experience. -
Senior 3D GeneralistKeep Jun 2023 - Feb 2024İstanbul, Türkiye-Creating and detailing in-game entities such as characters, creatures, objects, and environments.-Creating high and low-detail models of entities, implementing Level of Detail (LOD) systems.-Creating animations for game characters and creatures.-Designing and implementing character controls and animation systems.-Properly lighting the game world and creating its atmosphere.-Adding visual effects like dynamic day/night cycles, weather conditions.-Creating and applying materials for game entities (including PBR principles).-Designing and integrating special effects (particle systems, fire, water, explosions, etc.).-Creating different regions and locations within the game world.-Designing atmosphere, details, and interactive elements of locations.-Collaborating with different teams to integrate game assets and scenes.-Guiding other members of the art team and managing project progression.-Optimizing in-game assets and scenes for low system requirements.-Utilizing techniques to enhance GPU and CPU performance.-Providing training and guidance to junior 3D artists.-Explaining technical subjects, sharing best practices, and enhancing artistic skills.-Staying updated on new trends and technological advancements in game art.-Enhancing the game's visual quality with advanced techniques, tools, and methods.-Editing render outcomes, performing color corrections, and adding final touches.Fine-tuning in-game scenes to perfection. -
3D GeneralistKeep Games Nov 2022 - Aug 2023İstanbul, Türkiye- I took on the responsibility of art direction for the game. By defining the game's visual style, I ensured that artistic assets came together harmoniously and guided the overall game aesthetics.- I created 3D models for game assets such as characters, vehicles, buildings, and environments. This included modeling enemies, player characters, objects, and other game elements.- I developed suitable textures and materials for the 3D models to achieve a realistic and visually appealing look for the assets.- I designed player characters, enemies, and other NPCs for the game, incorporating modeling, texturing, material design, animation styles, and other aesthetic features that defined the characters' traits.- I crafted the game world and environmental assets, creating an immersive gaming environment that included locations, natural elements, and other detailed features.- I animated characters, objects, and other game assets, bringing character movements, attacks, explosions, and other game events to life through animations.- I created concept arts that defined the game's visual concept and design vision.- I provided guidance to team members, evaluated their performances, and fostered an efficient working environment.- I assessed and made adjustments to the game's artistic quality, ensuring that it maintained a high level of visual appeal and consistency.- By ensuring the compatibility of artistic assets with the game engine and technical infrastructure, I improved the game's performance and optimization.- Actively contributing to the design and production processes, I offered ideas and contributed to the successful progression of the project.- I conducted render works for in-game menus, icons, and other user interface elements." -
3D Game ArtistLonghorn Games Apr 2022 - Oct 2022İstanbul, Türkiye- I have participated in various game projects for mobile platforms and made efforts to enhance the visual quality of the games.- I created high-quality 3D models for characters, vehicles, weapons, and environmental elements.- I ensured that objects appeared realistic and impressive by creating textures and materials.- I made characters come to life and become interactive by editing animations.- I created the atmosphere of the game world and made it more appealing by implementing lighting and visual effects.- I edited CPI videos in After Effects.- I designed joint animations for various object animations and prepared object animations by baking them into the object.- I optimized 3D models and effects for performance, enabling the game to run smoothly on low-end systems.- For UI designs, I prepared an atmospheric and lit scene in Marmoset, and obtained high-quality renders.- I set up a rigging system for various character designs. By editing them in the graph editor, I obtained toony animations and imported them into the Unity system.- I have created pet designs to enhance the in-game user experience in our launch game, Crowd Evolution!. For each of them, I designed separate customized animations using the blenshape animation technique. Subsequently, I integrated these animations into the Unity project. -
3D Game ArtistWhoops Games Sep 2021 - Apr 2022İstanbul, Türkiye- I undertook 3D lowpoly modeling in the game development process; successfully created objects and characters for the game.- I was responsible for modeling objects, characters, vehicles, environments, and other assets used in the game.- I designed each object and character, considering aesthetic and gameplay requirements.- Striving to create cartoon and captivating models to enhance the player experience.- I paid attention to material and texture creation; added suitable materials to surfaces, adjusted colors, and details.- Contributed to the animation process to ensure smooth movements for characters.- Maintained continuous communication within the team, quickly implemented necessary changes to support the development process.- Participated in prototyping, contributing to the correct direction of the design.- Focused on constantly improving myself by keeping up with new tools and technologies in the gaming industry.- We have joined the soft launch phase of our game called Super Hero Island, and I have integrated character designs and animations into Unity. -
3D ArtistOrka Informatics | Uk Oct 2019 - Aug 2021Istanbul, Turkey- I used 3D modeling software to create various objects, characters, and environments for Unreal Engine. These models formed the foundational elements of VR experiences.- I created low-poly and reduced-effect models optimized for virtual reality experiences. This ensured smooth performance and seamless gameplay in VR.- By leveraging Unreal Engine's material system, I added realistic materials and textures to the surfaces of objects. This significantly improved the visual quality of VR content.- I contributed to the VR content creation process by assisting with project management, creating suitable assets and animations, and collaborating effectively within the team.- I played a role in lighting scenes accurately and establishing the desired atmosphere using Unreal Engine's advanced lighting system.- To stay updated with the latest techniques and skills in virtual reality, I remained open to continuous learning and professional development. I prioritized enhancing my expertise and reaching an advanced level in the field of virtual reality.
Belfin Ilgic Education Details
-
Animation Film Design And Directing
Frequently Asked Questions about Belfin Ilgic
What company does Belfin Ilgic work for?
Belfin Ilgic works for Sekgames
What is Belfin Ilgic's role at the current company?
Belfin Ilgic's current role is 3D Game Artist.
What schools did Belfin Ilgic attend?
Belfin Ilgic attended Dokuz Eylül Üniversitesi.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial