I have been working in the aerospace and defense industry for over 16 years, delivering high-quality digital products for marketing, trade shows, demo centers, and technical documentation. I have focused on 3D product design and visualization, working closely with engineering and business development teams to shape the public image of a variety of products, most notably Sikorsky Aircraft's rotary wing portfolio.As a leader in Interactive Media at Lockheed Martin, I combine my technical background in mechanical engineering with my artistic skills in real-time 3D art, animation and interactive media. I use Unreal Engine as the main tool for creating immersive and realistic content for cinematic, conceptual, and interactive purposes. I am passionate about leading and inspiring teams to work on meaningful, important, and impactful projects. I have introduced agile methodology and JIRA Kanban project management to streamline workflows and enhance collaboration. I also connect business strategy to creative strategy, ensuring alignment and consistency across all media platforms. My goal is to leverage my expertise in real-time 3D technologies, the entire 3D production pipeline, and my experience in the industry to create innovative and engaging solutions for complex and challenging problems.In previous roles within Lockheed Martin, I worked as a videographer and photographer. I traveled across the U.S. and internationally to capture photo/video of many Lockheed Martin products and locations. The deserts of Arizona, the forested mountains of Idaho, the coast of Nova Scotia, Ontario, Utah, Georgia, Florida, New York, New Jersey, Pennsylvania, Michigan. I learned the art of visual storytelling and cinematography through rigorous practice with real world equipment, cameras, lenses, stabilization, lighting, exposure, framing and composition.