Ben Cichy personal email
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Ben Cichy phone numbers
Hey, I'm Ben! I’ve been working in games for more than 10 years (mobile, console & PC - AA/AAA). I’m a compassionate, empathetic and highly collaborative UX leader and have many years of experience managing teams from producers to UX designers, UI artists, UI engineers etc. while also executing best-in-class UX design (from research, user flows, mockups, prototyping, user tests, etc.). I have experience in Unreal and other internal game engines.I’m very passionate about creating innovative player experiences in a creative, fast paced and open minded environment.I’m always excited to connect with others who share a love for gaming and UX design!GAMES SHIPPEDFIFA • The Walking Dead: Road to Survival • MythForce • Towers and TitansFEATURES DESIGNEDBattle Pass • PvP • HUD • Menu • Tutorials • Guilds • Equipment • Evolution/Ascension • Home • Quests • Gacha/Summon • Settings • Shop • Vitals • Skills/Abilities • Events • FTUE • MarketplaceSKILLSFigma • MIRO • Unreal • Unity • Frostbite Engine • In-House Engines • Photoshop • Illustrator • XD • Maya • 3ds Max • Zbrush • Confluence • JIRA
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Ux DirectorKoin GamesAustin, Tx, Us -
Lead Ux DesignerPlarium Aug 2022 - Aug 2024Herzliya, Herzliya, Il• Responsible for leading all UX designs in-game & directing the entire UX division.• Crafting UX mockups, user flows, wireframes & documentation for all features. • Collaborate across cross-functional teams (Design, UI, Engineering, Art, etc.) to deliver user experiences that complement our in-game mechanics. • Create inclusive & accessible UX/UI designs for diverse player demographics. • Craft and deliver UX flow charts and prototypes to conceptualize/iterate on new & existing features.• Gather & analyze feedback from weekly user tests to identify areas for improvement, to refine and optimize the user experience on all features (including FTUE).• Communicate directly with producers to prioritize tasks & streamline workflows.• Conduct UX research to develop user-centric solutions.• Create and present UX strategy, mockups and prototypes to the Executive Team. -
Senior Ux DesignerPlarium Nov 2021 - Aug 2022Herzliya, Herzliya, Il -
Lead Ui/Ux DesignerBeamdog Mar 2021 - Nov 2021Edmonton, Alberta, Ca• Directed, hired & managed the UX/UI team.• Strategized UX behind core game features (ie. HUDs, Menus, Vitals, etc.) to create immersive and seamless user experiences. • Conducted UX research to gain valuable player insights.• Executed user flows, wireframes, & prototypes to address complex in-game challenges & enhance overall gameplay.• Worked in Unreal Engine to design in-game features. -
Ux DesignerIugo Mobile Entertainment Sep 2017 - Mar 2021Burnaby, British Columbia, Ca• Designed UX user flows, wireframes, mockups and interactive prototypes.• Collaborated with designers, developers, and product managers to create cohesive and user-focused design solutions using our in-house game engine.• Documented UX research findings, design decisions and user feedback. • Presented UX strategies/solutions to Design team & publisher (Scopely).• Analyzed feedback from ongoing playtests to define & refine UX features.• Directed a team of UI artists providing support, mentorship and UX/UI feedback. -
Game DesignerIugo Mobile Entertainment Apr 2017 - Sep 2017Burnaby, British Columbia, Ca• Designed and improved layouts for new features in our in-house game engine. • Collaborated closely with the art and engineering teams to bring game concepts to life, maintaining consistency and quality throughout the development process.• Ensured in-game visual consistency from mockups.• Improved usability of the game.• Tested new game features. -
Qa TesterIugo Mobile Entertainment Jan 2017 - Apr 2017Burnaby, British Columbia, Ca• Tested Box Gacha feature.• Provided feedback for overall game improvements from ideating new features to improved UX/UI requests. -
Lead Assistant ProducerElectronic Arts (Ea) Mar 2015 - Sep 2015Redwood City, Ca, Us• Led and managed team of assistant producers on FIFA 16.• Conducted kit design for FIFA producing sponsored content for Nike, Adidas, etc.• Led the QA team responsible for developing the new Frostbite engine for FIFA.• Collaborated with engineers to execute a strong user experience in the new in-game engine to build future FIFA games. -
Qa LeadElectronic Arts (Ea) Dec 2014 - Mar 2015Redwood City, Ca, Us• Led the QA team responsible for developing the new Frostbite engine for FIFA.• Collaborated closely with engineers to ensure a strong user experience in the new gaming engine to ensure a smooth transition for the entire EA team and to build future FIFA games. -
Motion Capture ActorElectronic Arts (Ea) Jan 2015 - Jan 2015Redwood City, Ca, Us• Performance Capture acting for FIFA 16 to bring to life real player reactions, celebrations, bicycle kicks, shooting and passing, refereeing and more that are still used in FIFA gameplay today. -
Qa TesterElectronic Arts (Ea) Jan 2014 - Dec 2014Redwood City, Ca, UsCONSOLE• Gameplay testing and building using Perforce and Devtrack.• Provided skill games screenshots, testbriefs, techbriefs, tutorials for Perforce.MOBILE/FOW• Gameplay testing to ensure seamless gameplay within the mobile limits.• Provided tutorials screenshots for marketing. • Supported the producer to improve the game using extensive soccer experience and knowledge combined with mobile gaming experience. -
Game DesignerUqat Jul 2012 - Oct 2012Rouyn-Noranda, Qc, Ca• Ideated, designed & executed a 2.5D PC game independently to understand the full production process of designing a game from concept to play including:1. Conception (brainstorming): research, ideas and references.2. Pre-Production (game design document): story, environments, gameplay, interface and characters.3. Production (data): modeling, texturing (low & high definition), importation to UDK, collisions and VFX.4. Post-production (finalizing the game): lighting, atmosphere, level design, adjustments, optimization, harmonization, animation and programming/scripting.5. Debugging (correcting the game): finding bugs. -
3D ArtistSl Vfx Jan 2011 - May 2011• Assisted in producing 3D animation clips for music videos including 3D modeling, texturing & VFX.
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Game TesterBug-Tracker Jun 2010 - Aug 2010Montreal, Quebec, Ca• Tested various games such as “Backyard Sports: Rookie Rush“ & “Just Dance 2“ to provide users feedback for quality assurance before release.
Ben Cichy Skills
Ben Cichy Education Details
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Université Du Québec En Abitibi-TémiscamingueGame Design -
Cégep De MataneHigher National Diploma In 3D Animation And Creation -
Lycée Lislet Geoffroy - FranceEngineering Sciences
Frequently Asked Questions about Ben Cichy
What company does Ben Cichy work for?
Ben Cichy works for Koin Games
What is Ben Cichy's role at the current company?
Ben Cichy's current role is UX Director.
What is Ben Cichy's email address?
Ben Cichy's email address is be****@****ail.com
What is Ben Cichy's direct phone number?
Ben Cichy's direct phone number is +160435*****
What schools did Ben Cichy attend?
Ben Cichy attended Université Du Québec En Abitibi-Témiscamingue, Cégep De Matane, Lycée Lislet Geoffroy - France.
What are some of Ben Cichy's interests?
Ben Cichy has interest in Psychology, Design, Art, Photography, Sports, Music, Travel, Philosophy, History, Video Games.
What skills is Ben Cichy known for?
Ben Cichy has skills like Premiere, Video Games, Graphic Design, Game Design, Level Design, Gameplay, Game Development, 3d Modeling, Visual Communication, Marketing Strategy, Design, User Interface Design.
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