Ben Everett Email & Phone Number
@hirezstudios.com
3 phones found area 678
LinkedIn matched
Who is Ben Everett? Overview
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Ben Everett is listed as Lead Platform Engineer at Sony Immersive Music Studios, based in Alpharetta, Georgia, United States. AeroLeads shows a work email signal at hirezstudios.com, phone signal with area code 678, and a matched LinkedIn profile for Ben Everett.
Ben Everett previously worked as On-Ice Official at Sphl and Founder at Ocelot. Ben Everett holds Computer Engineering, Electrical Engineering from Auburn University.
Email format at Sony Immersive Music Studios
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AeroLeads found 2 current-domain work email signals for Ben Everett. Compare company email patterns before reaching out.
About Ben Everett
Software Engineer, Embedded System Engineer, and Engineering Manager in a wide variety of industries. Interested in embedded systems, video game development, and vehicle telematics.Specialties: C/C++ Programming, Reverse Engineering, Engineering Management, Physics, 3D Tools Creation, Embedded System Design, Artificial Intelligence, Anti-Cheat
Listed skills include C++, Vhdl, Assembly, C, and 16 others.
Ben Everett's current company
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Ben Everett work experience
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On-Ice Official
CurrentFounder
CurrentGame certification, porting, and optimization specialist.We specialize in assisting publishers and studios getting their game out the door on-time and on-budget. Approved developers for PlayStation, Switch, and Xbox platforms.https://www.ocelot.game
Associate Director Of Engineering
Lead Platform Engineer
- Architected, compiled requirements, created user stories, and instituted development standards for a proprietary backend system utilizing.NET Core- Led console development efforts for internal and published titles- Provided expertise on console certification processes, requirements, and timeline for releasing products on time and minimizing certification.
Senior Software Engineer
- Led development on updating proprietary software to Visual Studio 2015 and integrating it into Unreal Engine 4.- Developed technology for usage in Unreal Engine 3 that enables displaying prior game state (kill-cam) without increasing memory usage on the client.- Optimized the real-time network performance of the game engine over TCP and UDP protocols..
Senior .Net Consultant
- Performed maintenance on legacy software and applications.- Implemented customer requested features for legacy software.- Assisted in the UI re-design of a mobile application for field inspectors.
Web Developer
- Assisted in the design and development of a web application enabling users to submit and approve timesheets.- Assisted in the design and development of a web application enabling the remote monitoring of patients.- Created several Umbraco websites for Jackson Healthcare companies.
Senior Contract Programmer
I assisted in the implementation of all GUI elements, the creation of communication between the back-end and front-end, and the design of key components in the front-end.This project was strictly C++ and MFC with a minimum target platform of Windows XP.
Project Manager
- Design and develop data logging software for use with Bosch and Siemens ECU’s. This software was used by the Mechanical Engineering department and was also sold to customers.- Oversee the development of proprietary software enabling distributors to flash performance software to select vehicles from anywhere in the world.- Assign development tasks to a.
Lead Programmer
- Design objects and systems for use in Forsaken’s code base.- Modify the existing Half-Life 2 SDK to support the Forsaken code base using C++.- Implement and debug all game modes, players, weapons, and objects for use in the Forsaken modification using C++.- Assign tasks and bugs to other programmers to meet internal milestones to release the modification.
Senior Contract Programmer
I assisted in the implementation of all GUI elements, the creation of communication between the back-end and front-end, and the design of key components in the front-end.This project was strictly C++ and Win32 API with a minimum target platform of Windows XP.
R&D Programmer
- Assisted in the development of a DDK (Driver Development Kit) to allow any network device to communicate with the MaxView system.- Design and implement mission critical systems that would relate client-side applications with a persistent server-side state.- Develop and maintain a Linux installation of MaxView using InstallShield MultiPlatform.- Develop.
Ben Everett education
Computer Engineering, Electrical Engineering
Computer Science
Frequently asked questions about Ben Everett
Quick answers generated from the profile data available on this page.
What company does Ben Everett work for?
Ben Everett works for Sony Immersive Music Studios.
What is Ben Everett's role at Sony Immersive Music Studios?
Ben Everett is listed as Lead Platform Engineer at Sony Immersive Music Studios.
What is Ben Everett's email address?
AeroLeads has found 2 work email signals at @hirezstudios.com for Ben Everett at Sony Immersive Music Studios.
What is Ben Everett's phone number?
AeroLeads has found 3 phone signal(s) with area code 678 for Ben Everett at Sony Immersive Music Studios.
Where is Ben Everett based?
Ben Everett is based in Alpharetta, Georgia, United States while working with Sony Immersive Music Studios.
What companies has Ben Everett worked for?
Ben Everett has worked for Sony Immersive Music Studios, Sphl, Ocelot, Tripwire Interactive Llc, and Hi-Rez Studios.
How can I contact Ben Everett?
You can use AeroLeads to view verified contact signals for Ben Everett at Sony Immersive Music Studios, including work email, phone, and LinkedIn data when available.
What schools did Ben Everett attend?
Ben Everett holds Computer Engineering, Electrical Engineering from Auburn University.
What skills is Ben Everett known for?
Ben Everett is listed with skills including C++, Vhdl, Assembly, C, C#, Arm, Pic, and Mips.
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