Ben Everett Email and Phone Number
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Software Engineer, Embedded System Engineer, and Engineering Manager in a wide variety of industries. Interested in embedded systems, video game development, and vehicle telematics.Specialties: C/C++ Programming, Reverse Engineering, Engineering Management, Physics, 3D Tools Creation, Embedded System Design, Artificial Intelligence, Anti-Cheat
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Lead Platform EngineerSony Immersive Music StudiosAlpharetta, Ga, Us
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On-Ice OfficialSphl Oct 2021 - PresentHuntersville, Nc, Us -
FounderOcelot Feb 2019 - PresentGame certification, porting, and optimization specialist.We specialize in assisting publishers and studios getting their game out the door on-time and on-budget. Approved developers for PlayStation, Switch, and Xbox platforms.https://www.ocelot.game
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Associate Director Of EngineeringSony Immersive Music Studios Nov 2020 - Apr 2024
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Lead Platform EngineerTripwire Interactive Llc Aug 2017 - Nov 2020Roswell, Georgia, Us- Architected, compiled requirements, created user stories, and instituted development standards for a proprietary backend system utilizing .NET Core- Led console development efforts for internal and published titles- Provided expertise on console certification processes, requirements, and timeline for releasing products on time and minimizing certification submissions- Mentored and managed a team of engineers- Provided quarterly one on ones and yearly reviews for all engineers in the Platform groupTitles Worked On:- Chivalry 2 (PC, PS4, PS5, Xbox One, Xbox Series S|X)- Espire 1: VR Operative (Oculus, PSVR, Steam)- Killing Floor 2 (PC, PS4, PS5, Xbox One, Xbox Series S|X)- Killing Floor Incursion (Oculus, PSVR, Steam)- Maneater (PC, PS4, PS5, Switch, Xbox One, Xbox Series S|X)- Road Redemption (PS4, Xbox One) -
Senior Software EngineerHi-Rez Studios May 2011 - Sep 2016Alpharetta, Ga, Us- Led development on updating proprietary software to Visual Studio 2015 and integrating it into Unreal Engine 4.- Developed technology for usage in Unreal Engine 3 that enables displaying prior game state (kill-cam) without increasing memory usage on the client.- Optimized the real-time network performance of the game engine over TCP and UDP protocols.- Optimized the game engine performance (CPU, Render, GPU) for DirectX 9-12, OpenGL, and Vulkan APIs.- Developed and maintained an anti-cheat system for the multiple products available to the public.- Architected and implemented a revised AI system to meet performance and game design requirements.- Researched and delivered a Configuration Management System to deploy products to servers across several data centers in a variety of geographical locations.- Created several tools for use by the art and design department; such as 3D mesh compositing, texture compression, and AI designer/debugger.- Developed the control scheme and physics response of vehicles in “Tribes: Ascend”.Titles Worked On:- Paladins- Smite- Smite: Hand of the Gods- Tribes: Ascend -
Senior .Net ConsultantDatascan Field Services Jan 2011 - Apr 2011Us- Performed maintenance on legacy software and applications.- Implemented customer requested features for legacy software.- Assisted in the UI re-design of a mobile application for field inspectors. -
Web DeveloperJackson Healthcare Nov 2009 - Jan 2011Alpharetta, Ga, Us- Assisted in the design and development of a web application enabling users to submit and approve timesheets.- Assisted in the design and development of a web application enabling the remote monitoring of patients.- Created several Umbraco websites for Jackson Healthcare companies. -
Senior Contract ProgrammerAllenport Sep 2008 - Mar 2010I assisted in the implementation of all GUI elements, the creation of communication between the back-end and front-end, and the design of key components in the front-end.This project was strictly C++ and MFC with a minimum target platform of Windows XP.
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Project ManagerApr, Llc Sep 2005 - Jan 2009- Design and develop data logging software for use with Bosch and Siemens ECU’s. This software was used by the Mechanical Engineering department and was also sold to customers.- Oversee the development of proprietary software enabling distributors to flash performance software to select vehicles from anywhere in the world.- Assign development tasks to a team of Electrical Engineers and provide internal reports on team progress to management.- Communicate the role of the Electrical Engineering department to customers and potential distributors.
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Lead ProgrammerForsaken Jan 2005 - May 2008- Design objects and systems for use in Forsaken’s code base.- Modify the existing Half-Life 2 SDK to support the Forsaken code base using C++.- Implement and debug all game modes, players, weapons, and objects for use in the Forsaken modification using C++.- Assign tasks and bugs to other programmers to meet internal milestones to release the modification on time.- Provide assistance to the artists and sound designers in getting their assets in-game.
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Senior Contract ProgrammerAllenport May 2007 - Nov 2007I assisted in the implementation of all GUI elements, the creation of communication between the back-end and front-end, and the design of key components in the front-end.This project was strictly C++ and Win32 API with a minimum target platform of Windows XP.
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R&D ProgrammerIlc Aug 2004 - Aug 2005Us- Assisted in the development of a DDK (Driver Development Kit) to allow any network device to communicate with the MaxView system.- Design and implement mission critical systems that would relate client-side applications with a persistent server-side state.- Develop and maintain a Linux installation of MaxView using InstallShield MultiPlatform.- Develop web applications to integrate into the MaxView architecture for administration and report generation.- Maintain core server components of the MaxView system.- Research new technologies for use in MaxView’s core architecture.
Ben Everett Skills
Ben Everett Education Details
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Auburn UniversityElectrical Engineering -
The University Of Alabama In HuntsvilleComputer Science
Frequently Asked Questions about Ben Everett
What company does Ben Everett work for?
Ben Everett works for Sony Immersive Music Studios
What is Ben Everett's role at the current company?
Ben Everett's current role is Lead Platform Engineer.
What is Ben Everett's email address?
Ben Everett's email address is ev****@****ail.com
What is Ben Everett's direct phone number?
Ben Everett's direct phone number is +167824*****
What schools did Ben Everett attend?
Ben Everett attended Auburn University, The University Of Alabama In Huntsville.
What are some of Ben Everett's interests?
Ben Everett has interest in Snow Skiing, Embedded Computer Systems, Working On Cars, Ice Hockey, Video Games.
What skills is Ben Everett known for?
Ben Everett has skills like C++, Vhdl, Assembly, C, C#, Arm, Pic, Mips, X86 Assembly, Pcb Design, Altium Designer, Embedded Systems.
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