Ben Evrard

Ben Evrard Email and Phone Number

Lead Character Artist @ DripstoneStudio
Belgium
Ben Evrard's Location
Belgium, Belgium
About Ben Evrard

Senior Character Artist with over 8 years of experience bringing digital beings to life in AAA and AA game development. Founder of Drisptone Studio, specializing in real-time 3D character production.Key expertise:Full character production pipeline, from concept to in-game implementation Complex rigging and facial animation systems UE5 OrientedModular character and armor designOptimization for real-time renderingPipeline development for efficient asset creation

Ben Evrard's Current Company Details
DripstoneStudio

Dripstonestudio

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Lead Character Artist
Belgium
Employees:
1
Ben Evrard Work Experience Details
  • Dripstonestudio
    Lead Character Artist
    Dripstonestudio
    Belgium
  • Virtuos France
    Freelance Senior 3D Character Modeler
    Virtuos France Oct 2023 - Present
    Belgique
    Developed enemy boss character, focusing on high-poly sculpting and optimized in-game modelsCreated modular armor sets for player characters, implementing a multi-part system for mix-and-match capabilitiesModeled and textured character props including weapons and special itemsAdhered to strict production pipelines, optimizing assets for proprietary game engine
  • Haute École Albert Jacquard (Heaj)
    Instructor, Real-Time 3D Character Pipeline At Heaj Albert Jacquard
    Haute École Albert Jacquard (Heaj) Sep 2022 - Present
    Namur, Région Wallonne, Belgique
    Teacher @ heaj, Developed and delivered comprehensive courses on real-time 3D character creation pipelineInstructed students in advanced ZBrush techniques for full character sculpting, including organic forms, hard surface elements, and intricate detailsTaught creation of accessories and armor sets, emphasizing modularity and game-ready optimizationCovered advanced retopology techniques for efficient, animation-ready mesh creationInstructed UV mapping strategies for complex character modelsTaught baking techniques for transferring high-poly details to game-ready assetsGuided students through texturing processes using industry-standard softwareInstructed on the implementation of characters in Unreal Engine 5, including material setup and performance optimization
  • Esa Saint-Luc Bruxelles
    3D Character Modeling Instructor At L'Esa Saint-Luc Bruxelles
    Esa Saint-Luc Bruxelles Jan 2019 - Dec 2023
    Région De Bruxelles, Belgique
    Teacher @ Saint-Luc BXL ,Designed and taught introductory courses on 3D character modeling for beginnersInstructed students in foundational 3D modeling techniques using industry-standard software (e.g., Maya, 3ds Max, or Blender)Covered basic anatomy and proportion studies for character creationTaught fundamental sculpting techniques for both organic and hard surface elementsIntroduced students to basic texturing and UV mapping conceptsGuided students through the process of creating a complete character from concept to final renderEmphasized industry best practices and workflow efficiency throughout the course
  • Appeal Studios
    Freelance Character Artist
    Appeal Studios May 2020 - Jun 2023
    Belgique
    NACON: Gang Of sherwood:Led character creation for majority of enemy NPCs and two main charactersImplemented facial blendshapes for enhanced character expressionsManaged technical integration of characters into Unreal Engine 5Created in-game cinematics using UE5 SequencerDeveloped promotional character assets for marketing materialsTHQNORDIC Outcast 2:Designed and modeled armor sets and characters for cinematic trailer, including the Almayel characterLed face modeling and texturing for the main character (Cutter), collaborating with Gate 21 studio
  • Black Forest Games Gmbh
    Artiste 3D
    Black Forest Games Gmbh Mar 2019 - Apr 2020
    Germany
    THQNORDIC Destroy all humans 2 :Focused on 3D modeling of props and environment assetsOptimized high-poly models for game-ready assetsTHQNORDIC Destroy all humans ! : Created the iconic cow models featured in the game's openingModeled character-oriented assets including guns, props, and select NPCsImplemented LOD systems for optimized performance
  • Black Forest Games Gmbh
    3D Character Artist
    Black Forest Games Gmbh Sep 2016 - Mar 2019
    Région De Offenbach, Allemagne
    THQNORDIC Fade to silence :Designed and created multiple armor sets for the main character and NPCsModeled and textured both humanoid and non-humanoid monstersImplemented material systems for weather-reactive character appearances
  • Black Forest Games Gmbh
    Intern Character Artist
    Black Forest Games Gmbh Jan 2016 - Mar 2016
    Belgium

Ben Evrard Skills

Zbrush Maya 3dcoat Substance Painter 3dprinting Texturing Character Design Animation Rigging Animation Personnage Adobe Photoshop Texture Conception De Jeux Art Adobe Illustrator Unity3d Unreal Engine3 3d Studio Max After Effects Gestion De Projet 3d Modeling Cartographie Uv Graphisme Animation Informatique Xbox 360 Infographie Jeu Sur Appareil Mobile Peinture Sur Texture Conception Des Niveaux De Jeu

Ben Evrard Education Details

Frequently Asked Questions about Ben Evrard

What company does Ben Evrard work for?

Ben Evrard works for Dripstonestudio

What is Ben Evrard's role at the current company?

Ben Evrard's current role is Lead Character Artist.

What schools did Ben Evrard attend?

Ben Evrard attended Haute École Albert Jacquard (Heaj), Saint-Luc Liege.

What skills is Ben Evrard known for?

Ben Evrard has skills like Zbrush, Maya, 3dcoat, Substance Painter, 3dprinting, Texturing, Character Design, Animation, Rigging, Animation Personnage, Adobe Photoshop, Texture.

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