Ben Jans

Ben Jans Email and Phone Number

Sr. Designer seeking new opportunities.
Ben Jans's Location
Mill Valley, California, United States, United States
Ben Jans's Contact Details

Ben Jans phone numbers

About Ben Jans

Designer with a passion for games of all genres. • Architecturally minded, deftly designing game systems, iterative content and appealing game fiction. • An effective communicator knowledgeable in user engagement having helped design and monetize Furcadia, Ravenwood Fair, Ravenskye City and the unreleased Ravenshire Castle. • Skilled at technical artistic direction and communicating visual design requirements to multiple artists for a unified appearance. • Possessing 9 years experience in content development as well as level design, systems design and marketing.

Ben Jans's Current Company Details

Sr. Designer seeking new opportunities.
Ben Jans Work Experience Details
  • Jam City
    Sr. Designer
    Jam City Nov 2015 - Oct 2016
    Culver City, California, Us
    • Designed and balanced meta-economy for the PopTales bubble shooting game.• Balanced progression, content repetition and monetization as rewarding play styles.• Iterated on economic balance in development and soft launch responding to dominant playstyles and player data.• Built hand-crafted content for Panda Pop, the world’s highest grossing bubble shooting puzzle game on iOS and android.• Worked on a team of seven designers rapidly developing new content, features and rebalancing past content.• Designed a comprehensive scoring system for Jam City’s upcoming ‘Snoopy Pop’ bubble shooter.• Designed the score system for moderate variance enabling meaningful social leaderboards while still being predictable enough to automate score threshold generation.
  • Catnip Studios
    Design Director
    Catnip Studios Nov 2014 - Nov 2015
    • Designed and balanced the Furcadia ‘Attention Economy’, dynamically rewarding players for community-positive social interactions. Tied system into overall virtual item economy.• Designed a complete UI/UX overhaul of the Furcadia proprietary art editor and level editor.• Directed volunteer and staff artists on game-wide refactoring of game art for increased desktop resolutions and mobile markets.• Worked as acting engineering supervisor for improvements to proprietary art format, dynamic multi-platform content distribution, social-media integration, and revamped player-management web-suite.• Designed a new web-based experience for onboarding players including account creation and character customization.• Designed new web, mobile, and desktop UIs to make Furcadia a modern, multi-platform MMO.
  • Tap Slots
    Sr. Designer
    Tap Slots Apr 2014 - Nov 2014
    Las Vegas, Nevada, Us
    • Designed improvements for numerous core systems including tournaments, gifting, loyalty rewards and social/retention.• Coordinated technical requirements between Tapslots-Las Vegas, their Perth, AU dev team, and 3rd party Audio contractors. • Helped onboard incoming Design Director and get him up to speed on company procedures and documentation.• Designed a comprehensive approach to improving 30-day retention for the company’s existing Slots Galaxy product.
  • Koolbit
    Lead Game Designer
    Koolbit Sep 2013 - Jan 2014
    • Researched and specced systems for industry best-practices in the highly competitive Mobile Slots genre.• Designed a unified player-app experience for Koolbit's successful Casino Ino family of slot games.• Developed a brand new metagame and player experience for the soft launch of Koolbit's 1up Casino brand.• As part of a small, energetic company also took on roles as Producer and assisted in Marketing.
  • Breaktime Studios
    Game Designer
    Breaktime Studios Dec 2012 - Aug 2013
    • Authored formula-driven content creation and balancing in google docs for both Dragon Skies and MouseTown. This greatly enhanced efficiency and reduced content deployment by over 50%.• Helped shepherd MouseTown to re-launch, redesigning key systems for a rapid redeployment with a minimum of engineering and art changes.• Designed, specced and balanced the economy for MouseTown, which saw noninflationary user behavior even among top-level players and payers.• Helped spearhead designs for the company’s ‘Viral Apps’ project, coming up with scope-appropriate specs for brief 1-month dev cycles.• Designed a combat system for an unannounced title that balanced ‘player skill’ and ‘pay to win’ along the delicate line of giving payers their money’s worth and respecting non-payers
  • Tinyco
    Game Designer
    Tinyco Apr 2012 - Nov 2012
    • Wrote quests for TinyVillage; Then a Top 50 Iphone App, Still Top 100.• Designed, specced and guided development of the highly successful ‘Dino Fusion’ system for TinyVillage.• Designed and implemented the quest system for Super Slots, successfully bringing cohesive narrative and a goal/reward system to the slots genre.• Extensively Designed Super Slots unreleased ‘Elder Game’ development, pushing the envelope of what is currently done in the slots genre.• Consulted and designed features for 2 others unreleased TinyCo Titles.• Helped strengthen game design as a pillar of TinyCo’s development team, starting weekly design meetings,giving pro-design talks at company meetings and helping develop and host the company’s first Game-Jam.• Quickly fostered strong relationships across multiple projects with artists, engineers, product managersand QA alike. Helped promote a positive work environment that saw 11 other ex-Lolapps employees find work at TinyCo.
  • 6Waves Lolapps
    Game Designer
    6Waves Lolapps Mar 2011 - Mar 2012
    Hong Kong, Hk
    • Designed weekly-released content for Ravenwood Fair and Ravenskye City.• Designed Content and Systems for the unreleased Ravenshire Castle.
  • Dragon'S Eye Productions
    Design Associate
    Dragon'S Eye Productions Mar 2002 - Mar 2012
    Furcadia is the longest running MMORPG, recognized in the Guiness Book of World Records• Co-designed game world locations for virtual events• Designed and built dozens of "Dreams" -fully featured sub-games in Furcadia each including:Multiple mini-games including:• Multiple audiences: solo, group, cooperative, competitive and team competitive • Many genres: Twitch gameplay, tactical and strategic, building simulations, 'traditional' board games, scripting mediated social games• Complete, balanced local economies• Multi-branch, interlocking or nested quests• Chat zones promoting good traffic flow and aesthetically comfortable social space.• Helped design conceptual features of the DragonSpeak scripting language, extensively testing to help maintain that new scripting additions are flexible, powerful, and unique of purposeAdditional Duties as:• Art Director• Sales Manager• Volunteer Coordinator• Graphic Designer

Ben Jans Skills

Game Design 3d Animation Social Games Game Development Video Games Video Game Design Gameplay Game Mechanics Mobile Games Computer Games Interactive Entertainment Computer Animation Mmo Mmorpg Casual Games Game Programming Monetization Level Design Character Animation User Interface

Ben Jans Education Details

  • Center For Digital Imaging And Sound
    Center For Digital Imaging And Sound
    3D Animation
  • Eagle Butte High School
    Eagle Butte High School

Frequently Asked Questions about Ben Jans

What is Ben Jans's role at the current company?

Ben Jans's current role is Sr. Designer seeking new opportunities..

What is Ben Jans's direct phone number?

Ben Jans's direct phone number is +151265*****

What schools did Ben Jans attend?

Ben Jans attended Center For Digital Imaging And Sound, Eagle Butte High School.

What skills is Ben Jans known for?

Ben Jans has skills like Game Design, 3d Animation, Social Games, Game Development, Video Games, Video Game Design, Gameplay, Game Mechanics, Mobile Games, Computer Games, Interactive Entertainment, Computer Animation.

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