Benjamin Alexander Email and Phone Number
As a Software Engineer at Fisker Inc, I develop and maintain features for the Configurator, Infotainment, and ADAS platforms, using various languages and frameworks such as C#, Java, Kotlin, and Jetpack Compose. I am passionate about creating innovative and user-friendly solutions for the Software Engineering industry, leveraging my skills in optimizing algorithms and reducing application usage on low-spec processors. For example, I implemented a solution that reduced the loading time for a specific application at Fisker by over 40 seconds, enhancing the customer experience and satisfaction.I hold a Master of Science in Computer Science from California State University-San Bernardino, where I also worked as an Instructional Assistant for three professors. During my studies, I developed a strong interest in Virtual Reality and its applications for education and entertainment. I co-authored a paper that presented a new VR learning platform for intermediate-level programming courses, which was published in IEEE and received positive feedback from the participants. I also won the first place for Game Awards at CSUSB, showcasing my creativity and talent in game development. I am always eager to learn new technologies and tools, and I am open to new challenges and opportunities in the software engineering field.https://www.benalexcse.com/
Fujifilm Sonosite, Inc.
View- Website:
- sonosite.com
- Employees:
- 894
-
Software Engineer IiiFujifilm Sonosite, Inc. Sep 2024 - PresentWashington, United States -
Software EngineerFisker Inc Apr 2023 - May 2024La Palma, California, United StatesFisker car configurator lead developer. • Spearheaded the development and enhancement and optimizations for the Fisker Car Configurator on IOS, Android, and Web platforms using Unity Forma.- Supplied optimization, architecture analysis, and performance improvements, reducing load timefrom 2 minutes to 40 seconds on low-latency connections, and 5 seconds on hardwired connections.- Introduced build scripts that reduce build and deployment time from 5 hours to 30 minutes.- Managed cloud storage on Amazon S3 and Unity Cloud to stream assets to users at runtime.Resulting in a reduction in load time for applications by 30 seconds, and increased customer interest. - Optimized runtime by utilizing KTX texture compression, resulting in a significant reduction inmemory usage from 500 MBs to 200 MBs.- Collaborated with UI, iOS, Android, Web, and DevOps teams to ensure smooth integration of theFisker 3D Configurator into various applications and websites, by providing seamless supportthroughout the process.- Communicated with Marketing, Product and Business teams to implement new features, andprovide quality of life improvements. Including but not limited to financing options, OriginalEquipment Manufacturer options, localization changes, and pricing updates.• Assisted in feature development for the Fisker Foundations software, designed to serve as a unified Infotainment Software for both present and future vehicles.- Rebuilt the Infotainment Software leveraging Android Automotive OS, Jetpack Compose and arobust architectural approach resulting in a 2x increase in KPIs. This overhaul led to a reduction inAPK size, from 790MB to less than 200MB, additionally optimizing memory usage from 800MB to500MB -
Unity 3D DeveloperFisker Inc Jan 2022 - Apr 2023Manhattan Beach, California, United States• Influenced solutions and provided feature development for the Fisker Infotainment Software.- Collaborated on the creation and integration of the Unity 3D ADAS into the Fisker AutomotiveInfotainment Software, an achievement that made Fisker Ocean the world's first automotive vehicleto implement Unity in a production vehicle.- Assisted in the implementation and ongoing maintenance of essential features including Lane ChangeAssist, Lane Keep Assist, Wheel Scratch Assist, and Auto Park Assist within the Adas Platform.Engineered a VHAL to Unity messaging protocol leveraging JNI, seamlessly transmitting CAN datathrough the Android layer to Unity and vice versa.- Assisted in overhauling the software backend to improve CAN BUS read/write times from 300-500ms per CAN signal to 0.3-0.5ms per CAN signal.- Assisted in rebuilding the Infotainment Software architecture to be multithreaded instead of single thread leading to 2-3x performance uplift. -
Cse Instructional Assistant (Isa)California State University-San Bernardino Apr 2020 - Dec 2021California, United StatesInstructional assistant for Doctor Arturo Concepcion, Doctor Jennifer Jin, and Doctor Bilal Khan -
Cse TutorCalifornia State University-San Bernardino Nov 2019 - Apr 2020United StatesTutoring Intro to Computer Science. -
RetailHobby Lobby Sep 2016 - Apr 2020United States
Benjamin Alexander Education Details
-
Computer Science -
Computer Science
Frequently Asked Questions about Benjamin Alexander
What company does Benjamin Alexander work for?
Benjamin Alexander works for Fujifilm Sonosite, Inc.
What is Benjamin Alexander's role at the current company?
Benjamin Alexander's current role is Software Engineer III @ FUJIFILM Sonosite | Previously @ Fisker inc | Master of Science in Computer Science.
What schools did Benjamin Alexander attend?
Benjamin Alexander attended California State University-San Bernardino, California State University-San Bernardino, Chaffey College.
Who are Benjamin Alexander's colleagues?
Benjamin Alexander's colleagues are Leck Brian, Tony Podkowa, Julie Nguyen, Tom Chen, Dong Sean, Sarah Jennings, Kudzai Musamba.
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