Ben Badgett Email and Phone Number
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Entrepreneurial veteran creative director with deep experience in kids entertainment, game development, and educational software, with extensive mobile, social and online F2P game experience and a data-driven focus on acquisition, retention and monetization, including establishing KPI targets for player LTVI have worked at director level for amazing entertainment companies like the BBC, Cartoon Network and Vivendi Universal, but for the past 10 years I have focused on building my own businesses - the Kid Awesome educational software brand (three released titles, currently available on Amazon Kids +), and an independent development house focused primarily on developing HTML5 games (Over 40 games and rich media websites developed for movie releases, among other work!). Specialties: Creative Direction, art direction, team management, 3D art production (Maya, 3DS Max), user experience design, illustration, animation, game design, fast prototyping, team management, and multiple product management.
Ben Badgett - Html5 Development And Art Production
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Owner And Creative DirectorBen Badgett - Html5 Development And Art ProductionLong Beach, Ca, Us
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Owner / Creative DirectorBen Badgett - Html5 Development And Art Production Sep 2014 - PresentLos Angeles Metropolitan AreaCreative Director and Owner of a small independent development and art production house focused on creating marketing assets for movie studios. Much of our work is created “white label” for larger marketing agencies, with us providing everything from initial concepts and pitch decks to UX and game design documentation and full production of games, animation and illustration.- Designed and created over 40 movie launch games and websites for marketing agencies like Division 13 - Design and Animation of over 100 custom social sticker animations for brands like Dune 2, Godzilla X Kong, Venom, Spider-Man and Ghostbusters (2021 / 2022)- Design and Development of the official Wheel of Fortune Alexa app (2021)- Design, Art Direction and Art Production for Sony's "Scene Slam" video-based puzzle game (2018)- UX / UI design and production art for Spinmaster's Meccanoid app. (2015/2016)- Aesthetic design and production art for Spinmaster's Popstream Movies physical /digital trivia app.
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Co-Founder / Creative DirectorKid Awesome Nov 2013 - PresentGreater Los Angeles AreaDesign, development and art production for three early childhood educational games.Kid Awesome is a group of game and educational software industry veterans committed to combining high quality gameplay with essential skills to deliver fun, educational and safe apps. Our mission is to develop children’s confidence and reinforce critical building blocks for successful learning.- 150,000+ downloads plus partner platforms: Amazon Kids +, Fingerprint, Samsung Kids, Flareplay- Editor’s Choice Award - Children’s Technology Review- 5 stars - Best Apps For Kids- Featured in Parenting Magazine’s “Best iPhone Apps for Kids” -
Technical Art DirectorKung Fu Factory Nov 2015 - Jun 2017Art Director and art team lead for WWE Champions freemium mobile game for the final year of production and first four months of live game. -
Creative Director / Animation Production (3 Month Contract)I Drive Safely Nov 2013 - Feb 2014Strategic planning, aesthetic design, animation direction, scheduling and production planning for all animation produced for driver's education coursework.Oversaw creative direction and production of 60 minutes of animation (over 180 separate animated sequences), created largely by an outsourced animation production team in India. My direction increased productivity 10x, making it possible for I Drive Safely to reach their goal of releasing the course within the 3 month schedule they had targeted. -
Creative Director -- Digital Entertainment And GamesBbc Worldwide Apr 2010 - Nov 2013Creative oversight of concurrent multiple titles on mobile, PC, social, console and cross-media initiatives, such as:- Top Gear Stunt School Revolution: Top 10 Game in 50 countries, Top 5 App over 25 countries (F2P)- Top Gear Race the Stig: Top 10 App overall in over 30 countries (F2P)- WWD: Inside Their World: Top 10 Education in 50 countries (Paid)- Doctor Who Legacy: Top 100 Game in over 50 countries (F2P)- Top Gear Stunt School, the most profitable commercial app and game franchise in BBC history. - Casual social games Dancing with the Stars: Keep Dancing, Jane Austen Unbound and Antiques Hunter. -
Director Of Gaming / Assoc. Creative DirectorCartoon Network Digital Jan 2007 - Apr 2010- Design and art direction for Cartoon Network's first virtual world: Mini Match, built around an original IP and storyline that I developed for Cartoon Network and sustained the network’s online multi-player needs until the launch of Fusion Fall.- Conceived and directed the award winning Ben10 Alien Force Game Creator, Batman: Brave and the Bold Game Creator, and Star Wars: The Clone Wars Game Creator: tools which allows kids to easily create simple games and save them to an online gallery on Cartoon Network.com. (Over 7 million games have been submitted to the online galleries so far, those games played over 1 billion times). - Provided creative direction for all free CN.com online games from 2007 – Summer 2009, leading to record breaking uniques and almost 2 billion gameplays in 2008. - Developed the “Summer Showdown”, a weekly games face-off on CartoonNetwork.com, which resulted in a record-breaking time spent average of 77 minutes per person on the site in the summer of 2007.- Provided creative direction and art direction for Cartoon Network's first 8-person multiplayer game Ben10 Bounty Hunters, and creative direction for the casual-entry multi-player fighting game Cartoon Network TKO.- Designed and wrote documentation for CN’s badge achievement system, increasing retention on the site. -
Owner / Creative DirectorBen. Art Production House Apr 2004 - Dec 2006Los Angeles, California, United StatesMy first attempt at starting my own business! I opened a boutique art production house specializing in 3D assets for in-game art, animation, and concept art for games, movies and toys. I art directed and created the majority of the production artwork, bringing in trusted sub-contractors to help with larger projects.- Created the 3D environments for Contra 4 DS (hallway segments)- Created 25 3d environments for Jake Long: American Dragon (GameBoy DS title) - Created all in-game art assets for the PC CDRom -- Math Blaster: Master the Basics. - Created 3D cinematics for "Kid Fitness" TV show.- Created 3D concept artwork for two unreleased Wii titles.
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Creative DirectorVivendi Universal Games Jun 2001 - Mar 2004- Managed a department of 28 artists, with an exceptional record of on time delivery, under tight deadlines.- In the two and a half years that I held the position, I was Creative Director for 22 published titles.- Personally responsible for creation of concept art, development of new game designs, pitches and prototypes, art direction of external developers and departmental budgeting and scheduling. - Increased efficiency and raised quality standards: Developed a training program for lead artists, set up peer-led seminars for game visualization, developed documentation to standardize the art production process from concept through beta, re-organized the department and worked with Art Directors to train artists in new skills.*In the years since I left the company, members of the team I retrained have gone on to 3D modeling, animation and art direction careers at Microsoft, Insomniac, Disney, Hi-Rez and Spark. -
Art Director / Lead ArtistKnowledge Adventure / Vivendi Universal Nov 1998 - May 2001Lead Artist and Artistic Director for children's educational and entertainment games, including Jurrassic Park Dinosaur Battles. -
Art Director / Lead ArtistDavidson And Associates / Knowledge Adventure May 1994 - Mar 1998Lead Artist and Artistic Director for educational software, including most of the Math Blaster titles and some Fisher Price games.- Responsible for developing look and feel for individual games and leading art team for educational video games.- Visually designed the most successful game in the award winning Math Blaster series, Math Blaster 6-9, and art directed it’s long-selling sequel, as well as many of the other titles in the Math and Reading Blaster series.- Wrote tutorial documentation and taught seminars on Davidson’s proprietary animation software to artists at Learningways (a subsidiary of Davidson) in June of 1995 and August of 1996.
Ben Badgett Skills
Ben Badgett Education Details
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Illustration And Sculpture -
Illustration
Frequently Asked Questions about Ben Badgett
What company does Ben Badgett work for?
Ben Badgett works for Ben Badgett - Html5 Development And Art Production
What is Ben Badgett's role at the current company?
Ben Badgett's current role is Owner and Creative Director.
What is Ben Badgett's email address?
Ben Badgett's email address is be****@****ail.com
What schools did Ben Badgett attend?
Ben Badgett attended Abilene Christian University, Savannah College Of Art And Design.
What are some of Ben Badgett's interests?
Ben Badgett has interest in Adventure Travel, Writing, Painting.
What skills is Ben Badgett known for?
Ben Badgett has skills like Animation, Game Design, Video Games, Game Development, Creative Direction, Art Direction, Illustration, Character Animation, 3d Modeling, Level Design, Film, Maya.
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Ben Badgett
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