Ben Board Email and Phone Number
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I've worked in video games since 1997, both as a developer making games and at platforms helping studios succeed, and I'm now with the Business Development team at Epic Games Europe, working with folks using Unreal Engine.Before Epic I led the design, development and live operations of free-to-play mobile racing IP 'Race Kings', which received iOS App Store banner placement in the US, UK and over 100 other countries.Previously I ran the dev team for free-to-play phenomenon 'CSR Racing', converting it to an ongoing service with long-term profitability, through competitive analysis, metrics, and game mechanic and UI design. That followed four years at Microsoft, where I was a founding member of the Xbox European developer relations team and built a network of hundreds of Xbox developers across the region.And before that I was a programmer at Bullfrog, ran the 'Fable' scripting team at Lionhead, and produced PC/console games in Australia.Very well connected with European developers and publishers at senior levels. Deep knowledge of game development across traditional and free-to-play.Long engagement with wider industry through conference advisory boards, publications, conference speaking, career evangelism, STEMNET, the Creative Skillset council, and the BAFTA awards.
Epic Games
View- Website:
- epicgames.com
- Employees:
- 11318
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Head Of Unreal Engine Games Business, Western EuropeEpic GamesBrighton, Gb -
Business Development DirectorEpic Games Jul 2022 - PresentCary, Nc, UsI build relationships with Unreal Engine developers across Europe, helping them to use this incredible technology to its maximum commercial and technical potential. -
Business Development ManagerEpic Games Jan 2020 - Jul 2022Cary, Nc, Us -
Developer Support ManagerEpic Games Dec 2017 - Jan 2020Cary, Nc, Us -
Product Owner, 'Race Kings'Hutch Games Ltd Nov 2014 - Oct 2017London, GbLed a world-class team in the design, development and launch of new free-to-play AAA mobile game IP 'Race Kings'. Responsible for overall game design, business goals, live operations, and leading team day-to-day. -
Senior Product Lead, Csr RacingBoss Alien Ltd Jan 2013 - Oct 2014Brighton, East Sussex, GbProject Lead for top-grossing, free-to-play iOS phenomenon CSR Racing, with more than 150 million lifetime downloads. I developed the launched game into a long-term live service, to keep it fresh, engaging and profitable. -
European Developer Account ManagerMicrosoft Oct 2008 - Jan 2013Redmond, Washington, UsFounding member of the Xbox European Developer Account Management (i.e. developer relations) team, based in Microsoft's Reading campus. I worked closely with many video game developers throughout Europe, helping them to use the breadth and depth of the technology and services on Xbox platforms to make their games proper awesome. -
Producer, 'Heroes Over Europe'Ir Gurus/Transmission Games May 2007 - Sep 2008On completing Heatseeker I took over development of the company's biggest project, 'Heroes Over Europe'. At the time employing 40 people, who had been working for over a year, and later reaching nearly 60, and with a number of major challenges to overcome, I did major work on the budget, the production schedule and the game content, and reorganised the team into smaller feature teams to improve focus and ownership. I took the game through the bulk of production, leaving a few months before launch to return to the UK.
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Producer, 'Heatseeker'Ir Gurus/Transmission Games Feb 2006 - Apr 2007Producer, Project Manager and overseer of the design direction for Heatseeker, an arcade-action jet fighter game for PS2, Wii and PSP, released in March 2007. Taking a short high-concept from our publisher (big explosions, glorifying and worshipping jets) and working closely with them, I took complete ownership of the project's development internally, directing many aspects of the design to make an exciting, action-packed, accessible and spectacular game, creating and maintaining the schedule, and managing the daily needs of 30 full-time staff. Heatseeker started as a short-term slot-filler project for the publisher but we made it into much more: a high-class, highly marketable contender, an exciting and timely early title for the Wii, with some excellent coverage, helping to develop our studio's relationship with that publisher. Together with a great team I'm very proud of what we achieved.
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Lead Gameplay Programmer, 'La Noire'Team Bondi Pty Ltd May 2005 - Nov 2005Sydney, New South Wales, Au -
Lead Programmer (Scripting)Lionhead Studios Apr 2002 - Apr 2005Guildford,, Surrey,, GbLed the scripting team, implementing and often designing the missions and vignettes on the now classic first Fable title on the original Xbox. -
Lead ProgrammerDogfish Entertainment Ltd Oct 2000 - Mar 2002Co-founder of company, and programming lead.
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ProgrammerBullfrog Productions Ltd. Sep 1997 - Jun 2000Amongst other things, wrote the AI for 'Theme Park World' (aka ‘Sim Theme Park’).
Ben Board Skills
Ben Board Education Details
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University Of CambridgeComputer Science
Frequently Asked Questions about Ben Board
What company does Ben Board work for?
Ben Board works for Epic Games
What is Ben Board's role at the current company?
Ben Board's current role is Head of Unreal Engine Games Business, Western Europe.
What is Ben Board's email address?
Ben Board's email address is be****@****box.com
What is Ben Board's direct phone number?
Ben Board's direct phone number is +4477793*****
What schools did Ben Board attend?
Ben Board attended University Of Cambridge.
What skills is Ben Board known for?
Ben Board has skills like Video Games, Game Development, Computer Games, Game Design, Xbox 360, Gameplay, Game Mechanics, Xbox, Console, Programming, Social Games, Game Programming.
Who are Ben Board's colleagues?
Ben Board's colleagues are Tal Woods, Skys Da Limit, Menglin Ye, Omarion Pashel, Fabricio Calderon, Ricky Staten, Jacob Wang.
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