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SPECIALTIES- First Person and Third Person shooters - First and Thirst Person Action Adventure games- Single-player and Multiplayer Level and Game Design - Mission Design- Encounter and combat scripting including Unreal Blueprints and assorted proprietary scripting systems- Team leadership and mentorship- Rapidly Prototyping game mechanics- Design Documentation- Project scheduling and planningTECHNICAL SKILLSUnity, Unreal 4 (Blueprint Scripting), Source SDK, 3D Studio Max and Maya, Adobe Photoshop, JIRA, Perforce, and many proprietary game engines/toolsets
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Game Designer IiiPipeworks StudiosKirkland, Wa, Us -
Lead Level DesignerT-Minus Zero Entertainment Jul 2024 - PresentAustin, Texas, Us -
Principal Level DesignerUndead Labs Sep 2022 - Jul 2024Seattle, Wa, Us -
Senior Level DesignerUndead Labs Mar 2022 - Sep 2022Seattle, Wa, Us -
Senior Level DesignerSledgehammer Games Sep 2020 - Mar 2022Foster City, Ca, UsCall of Duty Vanguard Campaign Level Designer.Contributed to the levels:-Phoenix-Stalingrad -
Lead Game And Lead Level DesignIllfonic Nov 2018 - Sep 2020Golden, Colorado, Us -
Senior Level DesignerHolospark Mar 2016 - Nov 2018Bellevue, Wa, Us -
Lead Game DesignHolospark Mar 2016 - Nov 2018Bellevue, Wa, Us -
Game DesignerCamouflaj Game Studio Nov 2014 - Feb 2016Bellevue, Wa, UsContract Game Designer -
Game Designer For Project SparkMicrosoft (Aquent) Feb 2014 - Sep 2014Redmond, Washington, UsSole level designer for the Single Player/Co-op Champion Quest campaign. -
Senior Game Designer And Level DesignU4Ia Games Jul 2011 - Feb 2014Bellevue, Wa, UsSTUDIO CLOSEDWorking on Offensive Combat, a F2P Multiplayer First Person Shooter.Utilizing the Unity 3d Engine, I design multiplayer levels that support Free for All, Team Deathmatch, CTF and Control Point game types. 3ds Max 2013 and Google Sketchup have been my primary tools for level creation while working on Offensive Combat. -
Senior Game Designer And Lead Level DesignThe Amazing Society Nov 2009 - Apr 2011Worked as lead level designer on Marvel's Super Hero Squad MMO.
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Lead Level DesignFoundation 9 Entertainment Sep 2008 - Oct 2009Irvine, Ca, UsI led a level design team for X-Men Origins:Wolverine in addition to contributing design to several other projects. -
Lead World DesignSierra Online Jan 2008 - Sep 2008UsSTUDIO CLOSEDLead World Designer: Unannounced MMO (PC)Responsibilities include managing a four person world design team, scheduling, documentation and construction. Additional responsibilities include working with artists, engineers and game systems designers to ensure the vision of the game will be delivered on time and on budget. -
Lead World DesignThq Inc Oct 2005 - Jan 2008Agoura Hills, Ca, UsSTUDIO CLOSEDLead Level DesignerResponsibilities include managing a five person world design team, mission design scheduling, mission documentation authoring, creation of 3D block outs of game play spaces in Maya, working with artists to define the look and feel of a level, and implementing mission scripting using the Unreal 3 Kismet visual scripting system. -
Lead Level DesignSurreal Software May 2002 - Sep 2005Seattle, Wa, UsLead Level Designer: Suffering Ties That Bind (PS2, Xbox, PC)Game Designer: The Suffering (PS2, Xbox, PC)Level Designer: The Fellowship of the Ring (PS2, PC) -
Game Design And Level DesignAmaze Entertainment Jun 2001 - Mar 2002Level Designer: Harry Potter and the Chamber of Secrets (PC) Responsibilities included developing low level game mechanics, creature design, level layout, puzzle design, and level construction. -
Lead And Senior Level DesignMonolith Productions Oct 1997 - May 2001Kirkland, Wa, UsLead Level Designer: Aliens vs. Predator 2 (PC) Level Designer: No One Lives Forever (PC) Lead Level Designer: TNN Pro Hunter 2 (PC) Level Designer: Blood 2 The Chosen & Blood 2 the Nightmare Levels (PC) Level Designer: Shogo Mobile Armor Division (PC)
Ben Coleman Skills
Ben Coleman Education Details
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University Of WashingtonEnglish (Creative Writing)
Frequently Asked Questions about Ben Coleman
What company does Ben Coleman work for?
Ben Coleman works for Pipeworks Studios
What is Ben Coleman's role at the current company?
Ben Coleman's current role is Game Designer III.
What is Ben Coleman's email address?
Ben Coleman's email address is bc****@****mes.com
What is Ben Coleman's direct phone number?
Ben Coleman's direct phone number is +142575*****
What schools did Ben Coleman attend?
Ben Coleman attended University Of Washington.
What skills is Ben Coleman known for?
Ben Coleman has skills like Level Design, Game Design, Video Games, Multiplayer, Gameplay, Xbox 360, Game Development, Unity3d, Photoshop, Mmo, Unreal 3, Game Mechanics.
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