Ben Deda Email & Phone Number
@blizzard.com
6 phones found area 404, 803, and 770
LinkedIn matched
Who is Ben Deda? Overview
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Ben Deda is listed as Principal and Lead Pipeline Technical Artist at Blizzard Entertainment, a company with 5827 employees, based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 404, 803, 770, and a matched LinkedIn profile for Ben Deda.
Ben Deda previously worked as Principal Pipeline Technical Artist at Blizzard Entertainment and Senior Pipeline TD II, Cinematics at Blizzard Entertainment. Ben Deda holds Bfa, Animation from The Art Institutes.
Email format at Blizzard Entertainment
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AeroLeads found 1 current-domain work email signal for Ben Deda. Compare company email patterns before reaching out.
About Ben Deda
Experienced in 3d modeling, texturing, rigging and animation using 3d Studio Max and Maya. Professionally designed and developed custom in-house tools for production using MEL, Maxscript, Python, C++, and C#. Developed front-end user interface for various tools using Qt, PyQt4 and PySide. Built automated systems to improve cost-effectiveness of the production teams.Film Titles:TemboGame Titles:DiabloWorld of WarcraftStarcraftEVE IncarnaEVE IncursionWorld of DarknessThe ChronicleMachinesSpecialties: C/C++, Python, Maxscript, MEL, 3d Studio Max, Maya, Realflow, After Effects, Boujou, vfx, tools development, art production, Motionbuilder, Morpheme, Nuke, Houdini, Katana, Mari, Shotgun, RV.
Listed skills include Maya, Mel, Nuke, Python, and 21 others.
Ben Deda's current company
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Ben Deda work experience
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Principal Pipeline Technical Artist
CurrentPrincipal Technical Artist for Diablo 4, developing and ensuring stability of art pipelines for the game.
Senior Pipeline Td Ii, Cinematics
Surfacing workflow development, including Mari site customization and deployment. Large scale texture management and data integrity validation. Matte Painting workflow design and tooling, including data integrity and footage publishing system. Displacement map raycast error repair using laplacian detection and inpaint to repair regions of erroneous data.
Pipeline Td
Deployed and debugged software system components for shot production, asset management, render farm and story development. Worked closely with the talented team on the Tembo film to deliver solutions for production needs. Involved with adoption of 3rd party technologies, including X-Gen, into existing pipeline. Mentored other TD's in best-use of existing.
Technical Artist
Designed and implemented animation pipeline. Architected multi-DCC and custom tool interoperability platform. Designed and developed node-based pipeline processing infrastructure. Worked with animation production from motion capture to live game deployment.
Technical Artist/Software Engineer
Lead the effort in integrating proprietary hardware systems with off-the-shelf software solutions. Developed 3d models for various training systems. Designed and programmed the front-end interface for all virtual and live fire systems.
Technical Artist
Character rigging, custom animation controls, system automation, integrated assets into engine and trained employees on technical aspects of production.
Contract Animator
Animation, modeling, compositing, and web design for various projects.
Colleagues at Blizzard Entertainment
Other employees you can reach at blizzard.com. View company contacts for 5827 employees →
Jonathan Kirtz
Colleague at Blizzard EntertainmentSuffolk County, Massachusetts, United States, United States
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Cody Cubbage
Colleague at Blizzard EntertainmentAustin, Texas Metropolitan Area, United States
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MJ
Madeleine James-Kissell
Colleague at Blizzard EntertainmentAlbany, New York, United States, United States
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Alex Volkovski
Colleague at Blizzard EntertainmentWichita, Kansas Metropolitan Area, United States
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Gabriel De Los Santos
Colleague at Blizzard EntertainmentLiberty Hill, Texas, United States, United States
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EJ
Eun Ji Jin
Colleague at Blizzard EntertainmentSeoul, South Korea, Korea, Republic Of
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Nikita Pavlov
Colleague at Blizzard EntertainmentBelarus, Belarus
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Alex Smith
Colleague at Blizzard EntertainmentIrvine, California, United States, United States
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Gabriel Gonzalez
Colleague at Blizzard EntertainmentOrange County, California, United States, United States
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LZ
Leonardo Zzstu Gjinaj
Colleague at Blizzard EntertainmentCanton, Michigan, United States, United States
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Ben Deda education
Bfa, Animation
Bs, Electrical Engineering
Frequently asked questions about Ben Deda
Quick answers generated from the profile data available on this page.
What company does Ben Deda work for?
Ben Deda works for Blizzard Entertainment.
What is Ben Deda's role at Blizzard Entertainment?
Ben Deda is listed as Principal and Lead Pipeline Technical Artist at Blizzard Entertainment.
What is Ben Deda's email address?
AeroLeads has found 1 work email signal at @blizzard.com for Ben Deda at Blizzard Entertainment.
What is Ben Deda's phone number?
AeroLeads has found 6 phone signal(s) with area code 404, 803, 770 for Ben Deda at Blizzard Entertainment.
Where is Ben Deda based?
Ben Deda is based in Irvine, California, United States while working with Blizzard Entertainment.
What companies has Ben Deda worked for?
Ben Deda has worked for Blizzard Entertainment, Digital Domain Media Group, Ccp, Meggitt Training Systems, and Rapid Reality.
Who are Ben Deda's colleagues at Blizzard Entertainment?
Ben Deda's colleagues at Blizzard Entertainment include Jonathan Kirtz, Cody Cubbage, Madeleine James-Kissell, Alex Volkovski, and Gabriel De Los Santos.
How can I contact Ben Deda?
You can use AeroLeads to view verified contact signals for Ben Deda at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Ben Deda attend?
Ben Deda holds Bfa, Animation from The Art Institutes.
What skills is Ben Deda known for?
Ben Deda is listed with skills including Maya, Mel, Nuke, Python, Texturing, Visual Effects, Pyqt, and C++.
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