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Ben Garney is the founder of The Engine Company, a technical consulting firm providing services ranging from implementation to product architecture and development to fractional CTO. Ben has had three exits - as key hire, co-founder and founder. His work has powered hundreds of millions of user experiences, been shown on the TED Prime stage, and used in planetary robotics research. His areas of expertise include internet video, AR/VR, game engines, internet printing, and engineering team leadership.Ben’s game credits include Marble Blast Ultra (750k+ units sold), Social City (Best Social Network Game '10, 3M+ DAU), ZAP (now BitFighter), Blockland, Legions, Disney City Girl, Double Doodle, Where’s My Water 2 (Android port), EverWing (3M+ DAU) and Marble It Up! (Switch, PC, Apple Arcade). He co-wrote Video Game Optimization (2010), and co-authored several papers in the planetary robotics field. He has also done technical review for a number of other books as well as the foreword for C++ High Performance. Ben has spoken at Adobe MAX, FITC, GDC Online, Flash Gaming Summit, and the Game Developers Conference. Ben’s consulting clients include Adobe, Arcimoto, Axacore, BitFry, Collobos, Disney/Playdom, Dolby, EWI, Famous, Feeney Wireless/Novatel, Kabam, Kia, Lenovo, Moon Studios, Meta, Epyx/MGM, Riot Games, Roomlia, SCI, and Viacom.
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Co-Founder And CtoRifflixEugene, Or, Us -
Ceo/FounderThe Engine Company Jan 2012 - PresentTEC provides consulting services to companies ranging from startups to Fortune 500s in areas including streaming video infrastructure, mobile app and game development, highly scalable backends, prototyping, IoT, AR/VR, wearables and more. It also acts as an incubator for internal products.Ben founded The Engine Company in 2012 to build the Loom SDK, an open source framework for mobile, desktop, and IoT apps and games. Blackstorm Labs/Game Closure/PlayCo acquired the Loom SDK in 2017. -
CtoSparkze Jun 2021 - Present -
Executive Director/Co-FounderMarble It Up Aug 2017 - PresentLed implementation of the best roll playing game on Nintendo Switch, PC, and followup Marble It Up: Mayhem! as a launch title on Apple Arcade. Custom physics, rendering, networking, level format etc. on top of Unity, running at a smooth 60hz in handheld mode. Of all the games Ben has worked on, he is most proud of this one - it's the most beautiful, the most fun and has an incredible team.
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Chief Technology OfficerBit Fry Game Studios, Inc. Jan 2014 - Dec 2023Portsmouth, New Hampshire, UsLong term adviser on technical and business matters. Assisted in technical and production side of pitches to investors and publishers. Pitch to Apple Arcade team resulted in a close partnership approved by Apple senior leadership, and game's position as a tent pole title for that platform. -
Resident GuruBlockland, Llc Feb 2007 - Jul 2018Ben collaborates with Eric Hartman from time to time on Blockland development. What started as a stock Torque 1.3 game now has scenes with hundreds of thousands of user placed blocks, NAT/firewall punching, multithreaded Bullet physics, a powerful asset caching and downloading system, a script quota system, an auto updater, and a built in raytracer for generating server preview images.
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Co Founder & PartnerPushbutton Labs Aug 2008 - Nov 2011Eugene, Or, UsJeff Tunnell, Rick Overman, Tim Aste, Ben Garney, and Sean Sullivan founded PushButton Labs in 2008. Ben designed, developed, and evangelized the PushButton Engine, an open source Flash game framework. PBE was used by Zynga, Playdom, RockYou, Hive7, among others. In May of 2010, approximately 1% of the earth’s population played games powered by PBE. Ben led frontend development for the award-winning Social City, as well as the early phases of what became Disney City Girl. He also served as an advisor to Adobe around their Flash strategy. PushButton Labs was acquired by Disney in 2011. -
Torque Technologies DirectorGaragegames Jun 2003 - Mar 2008Las Vegas, Nv, UsBen joined GarageGames in 2003 as the first employee. In his role as Torque Technologies Director, his focus was the Torque series of game engines (TGE, TGB, TGEA, TNL). Torque licensors included Electronic Arts, NC Soft, Sony, Disney, Vivendi Universal, Hasbro, NASA, L3, Lockheed Martin, and IBM. In addition to contributing to GarageGames community games, he worked on Fallen Empire: Legions (directly leading to a Penny Arcade comic), Zap and 750,000-unit-selling XBox 360 launch title Marble Blast Ultra. GarageGames was acquired by InterActive Corp in 2007.
Benjamin Garney Skills
Benjamin Garney Education Details
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University Of Oregon -
Purdue UniversityComputer Science -
Portland State University
Frequently Asked Questions about Benjamin Garney
What company does Benjamin Garney work for?
Benjamin Garney works for Rifflix
What is Benjamin Garney's role at the current company?
Benjamin Garney's current role is Co-Founder and CTO.
What is Benjamin Garney's email address?
Benjamin Garney's email address is be****@****gine.co
What is Benjamin Garney's direct phone number?
Benjamin Garney's direct phone number is +197164*****
What schools did Benjamin Garney attend?
Benjamin Garney attended University Of Oregon, Purdue University, Portland State University.
What are some of Benjamin Garney's interests?
Benjamin Garney has interest in Mobile, Enterprise Software, Clean Technology, Consumer Internet.
What skills is Benjamin Garney known for?
Benjamin Garney has skills like Game Development, Video Games, Programming, Flash, Actionscript, Social Games, Game Design, Scripting, C++, Mobile Devices, Game Engines, Directx.
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