Benjamin Garney
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Benjamin Garney Email & Phone Number

Co-Founder and CTO at Rifflix
Location: Eugene, Oregon, United States 8 work roles 3 schools
1 work email found @theengine.co 5 phones found area 971, 541, 253, and 916 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email b****@theengine.co
Direct phone (971) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Co-Founder and CTO
Location
Eugene, Oregon, United States

Who is Benjamin Garney? Overview

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Quick answer

Benjamin Garney is listed as Co-Founder and CTO at Rifflix, based in Eugene, Oregon, United States. AeroLeads shows a work email signal at theengine.co, phone signal with area code 971, 541, 253, 916, and a matched LinkedIn profile for Benjamin Garney.

Benjamin Garney previously worked as CEO/Founder at The Engine Company and CTO at Sparkze. Benjamin Garney studied at University Of Oregon.

Company email context

Email format at Rifflix

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*@theengine.co
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AeroLeads found 1 current-domain work email signal for Benjamin Garney. Compare company email patterns before reaching out.

Profile bio

About Benjamin Garney

Ben Garney is the founder of The Engine Company, a technical consulting firm providing services ranging from implementation to product architecture and development to fractional CTO. Ben has had three exits - as key hire, co-founder and founder. His work has powered hundreds of millions of user experiences, been shown on the TED Prime stage, and used in planetary robotics research. His areas of expertise include internet video, AR/VR, game engines, internet printing, and engineering team leadership.Ben’s game credits include Marble Blast Ultra (750k+ units sold), Social City (Best Social Network Game '10, 3M+ DAU), ZAP (now BitFighter), Blockland, Legions, Disney City Girl, Double Doodle, Where’s My Water 2 (Android port), EverWing (3M+ DAU) and Marble It Up! (Switch, PC, Apple Arcade). He co-wrote Video Game Optimization (2010), and co-authored several papers in the planetary robotics field. He has also done technical review for a number of other books as well as the foreword for C++ High Performance. Ben has spoken at Adobe MAX, FITC, GDC Online, Flash Gaming Summit, and the Game Developers Conference. Ben’s consulting clients include Adobe, Arcimoto, Axacore, BitFry, Collobos, Disney/Playdom, Dolby, EWI, Famous, Feeney Wireless/Novatel, Kabam, Kia, Lenovo, Moon Studios, Meta, Epyx/MGM, Riot Games, Roomlia, SCI, and Viacom.

Listed skills include Game Development, Video Games, Programming, Flash, and 42 others.

Current workplace

Benjamin Garney's current company

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Rifflix
Rifflix
Co-Founder and CTO
Eugene, OR, US
AeroLeads page
8 roles

Benjamin Garney work experience

A career timeline built from the work history available for this profile.

Co-Founder And Cto

Eugene, Or, Us

Ceo/Founder

Current

TEC provides consulting services to companies ranging from startups to Fortune 500s in areas including streaming video infrastructure, mobile app and game development, highly scalable backends, prototyping, IoT, AR/VR, wearables and more. It also acts as an incubator for internal products.Ben founded The Engine Company in 2012 to build the Loom SDK, an open source framework for mobile, desktop, and IoT apps and games. Blackstorm Labs/Game Closure/PlayCo acquired the Loom SDK in 2017.

Jan 2012 - Present

Cto

Current
Jun 2021 - Present

Executive Director/Co-Founder

Current
Marble It Up

Led implementation of the best roll playing game on Nintendo Switch, PC, and followup Marble It Up: Mayhem! as a launch title on Apple Arcade. Custom physics, rendering, networking, level format etc. on top of Unity, running at a smooth 60hz in handheld mode. Of all the games Ben has worked on, he is most proud of this one - it's the most beautiful, the most fun and has an incredible team.

Aug 2017 - Present

Chief Technology Officer

Portsmouth, New Hampshire, Us

Long term adviser on technical and business matters. Assisted in technical and production side of pitches to investors and publishers. Pitch to Apple Arcade team resulted in a close partnership approved by Apple senior leadership, and game's position as a tent pole title for that platform.

Jan 2014 - Dec 2023

Resident Guru

Blockland, Llc

Ben collaborates with Eric Hartman from time to time on Blockland development. What started as a stock Torque 1.3 game now has scenes with hundreds of thousands of user placed blocks, NAT/firewall punching, multithreaded Bullet physics, a powerful asset caching and downloading system, a script quota system, an auto updater, and a built in raytracer for generating server preview images.

Feb 2007 - Jul 2018

Co Founder & Partner

Eugene, Or, Us

Jeff Tunnell, Rick Overman, Tim Aste, Ben Garney, and Sean Sullivan founded PushButton Labs in 2008. Ben designed, developed, and evangelized the PushButton Engine, an open source Flash game framework. PBE was used by Zynga, Playdom, RockYou, Hive7, among others. In May of 2010, approximately 1% of the earth’s population played games powered by PBE. Ben led frontend development for the award-winning Social City, as well as the early phases of what became Disney City Girl. He also served as an advisor to Adobe around their Flash strategy. PushButton Labs was acquired by Disney in 2011.

Aug 2008 - Nov 2011

Torque Technologies Director

Las Vegas, Nv, Us

Ben joined GarageGames in 2003 as the first employee. In his role as Torque Technologies Director, his focus was the Torque series of game engines (TGE, TGB, TGEA, TNL). Torque licensors included Electronic Arts, NC Soft, Sony, Disney, Vivendi Universal, Hasbro, NASA, L3, Lockheed Martin, and IBM. In addition to contributing to GarageGames community games, he worked on Fallen Empire: Legions (directly leading to a Penny Arcade comic), Zap and 750,000-unit-selling XBox 360 launch title Marble Blast Ultra. GarageGames was acquired by InterActive Corp in 2007.

Jun 2003 - Mar 2008
3 education records

Benjamin Garney education

Education record

University Of Oregon

Computer Science

Purdue University

Education record

Portland State University
FAQ

Frequently asked questions about Benjamin Garney

Quick answers generated from the profile data available on this page.

What company does Benjamin Garney work for?

Benjamin Garney works for Rifflix.

What is Benjamin Garney's role at Rifflix?

Benjamin Garney is listed as Co-Founder and CTO at Rifflix.

What is Benjamin Garney's email address?

AeroLeads has found 1 work email signal at @theengine.co for Benjamin Garney at Rifflix.

What is Benjamin Garney's phone number?

AeroLeads has found 5 phone signal(s) with area code 971, 541, 253, 916 for Benjamin Garney at Rifflix.

Where is Benjamin Garney based?

Benjamin Garney is based in Eugene, Oregon, United States while working with Rifflix.

What companies has Benjamin Garney worked for?

Benjamin Garney has worked for Rifflix, The Engine Company, Sparkze, Marble It Up, and Bit Fry Game Studios, Inc..

How can I contact Benjamin Garney?

You can use AeroLeads to view verified contact signals for Benjamin Garney at Rifflix, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Garney attend?

Benjamin Garney studied at University Of Oregon.

What skills is Benjamin Garney known for?

Benjamin Garney is listed with skills including Game Development, Video Games, Programming, Flash, Actionscript, Social Games, Game Design, and Scripting.

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