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Over the last two decades, Ben Geisler has worked at more than five AAA game development houses: Raven Software, Human Head Studios, Frozen Codebase, Lost Boys and Radical Entertainment. He has worked on more than six best selling games. He has also been involved with publisher relations at Vivendi Universal Games, THQ, Konami and Activision. His past credits include Soldier of Fortune 2, X-Men Legends, Jedi Knight 2, Quake 4, The Incredible Hulk: UD, Elements of Destruction, Burgertime World Tour, Prey 2, New World, Batman Arkham Origins, Prototype and more.Publications include book articles on Artificial Intelligence and papers in trade journals. Ben has a Master's of Science in Computer Science from the University of Wisconsin. He holds a PhD from Nova Southeastern where he created an aspect-oriented scripting language for UE4. His specialty in game programming involves anything gameplay and AI related.Outside of games, Ben is involved in applications development especially on iOS and Android. His coursework focused on artificial intelligence but also included a study of compilers and agile development. In his master's thesis he developed machine learning software which was integrated into Soldier of Fortune 2. He has taught computer science and game development courses at the college level at UWGB.
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Principal EngineerE-Line Media Apr 2023 - PresentPhoenix, Az, UsPrincipal Engineer focusing on Never Alone 2 Gameplay. Unreal Engine 5, player systems, AI systems, interfacing with gameplay layers and the engine. -
Gameplay EngineerRoar Studios Inc. Aug 2022 - Apr 2023Los Angeles, Ca, UsI've joined Roar as of 8/22/22. My primary duties are everything gameplay including client/server configuration, player systems and UI in Unreal Engine 5. -
Principal EngineerLost Boys Interactive May 2022 - Aug 2022Madison, Wi, UsI worked as Principle Engineer at Lost Boys. We were working New World (the Amazon MMORPG). I mostly focused on player and world experience type systems, rolling up new frameworks and supporting legacy systems. -
Lead EngineerLost Boys Interactive Nov 2021 - May 2022Madison, Wi, UsLead Engineer working on an AAA title. 80% coding, 20% management. Coding involves quests, objectives, AI, systems and UI. -
Lead DeveloperThawed Codebase Dec 2018 - Dec 2021We were a small team making a beat-matching game in UE4. We used C++ for all gamecode, and I was heavily involved in all aspects including the beat matching systems, AI systems and all player sytstems. We also used GAMESPECT, a new language I created for UE4 scripting.
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Software EngineerBethesda Game Studios May 2019 - Aug 2019Rockville, Maryland, UsClient/Server multiplayer programming in UE4. Supported deathmatch and others, including both backend and front end work. -
LecturerUw-Green Bay Sep 2013 - May 2019Green Bay, Wisconsin, UsLecturer of many courses in Computer Science including Software Engineering, Assembly programming, Mobile Platforms and Apps, Operating Systems in Linux etc.. -
Sr. ProgrammerHuman Head Studios Dec 2012 - Sep 2013Madison, Wisconsin, UsUndisclosed AAA project. I'm a contractor at Human Head Studios, working through ZyMo Entertainment. Duties included lead programmer type jobs including creating an ocean system for an MMORPG style game in UE4, player gameplay scripting/programming and a number of other things. -
Lead Game EngineerZymo Entertainment Dec 2011 - Sep 2013Depere, Wi, UsAt ZyMo Entertainment I'm working as a Business Development Coordinator as well as a Programmer. Tasks have included user acquisition for an iOS/android game, marketing for iOS/android, overall company web presence (including creation of our page), programming for a couple iOS/Android titles and programming of a web-based casual game. Other programming tasks included creating a generic Achievements system using node.JS on the linux platform, multiplayer network programming and games middleware programming. -
Project LeadHuman Head Studios Jan 2012 - Jun 2012Madison, Wisconsin, UsAt Human Head Studios I was project lead on a project for a well known IP (the details of which are still secret sauce!). This was a ~15 person team creating a brawler type grinding game, using Unreal Engine. Part of the team was onsite, part offsite. I managed the team as well as performed programming tasks. In the realm of programming I focused on the build configuration. -
Sr Tech ProgrammerHuman Head Studios Aug 2011 - Dec 2011Madison, Wisconsin, UsGeneral firefighting programming in mostly tech, some gameplay, some light bizdev. I was responsible for the STEAM implementation of Prey2 as well as taking over GUI and HUD work. I also performed some AAS optimizations for the Artificial Intelligence backend. -
President, Executive ProducerFrozen Codebase Apr 2006 - Aug 2011I was the sole founder of Frozen Codebase and helped grow the company from six employees to thirty two at our peak. During my time here I was a programmer, a producer, an executive producer, a business development manager, a president and a marketeer. The majority of my experience however was in leading a team to the finish line, acting as a Producer or Executive Producer. We shipped over six games as Frozen Codebase in a five year span of time. We shipped games on iOS, XBox 360, PS3, PC, and Wii.
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Lead InstructorItt Technical Institute Aug 2005 - May 2006Taught an average of 5-6 undergraduate courses per term (apx 15-18 credits per term). Courses averaged 30 students per semester and covered the following topics: computer science, data structures, game engine construction, game programming, management of game production, design, game animation, build configuration, debuggingCourse Listing (partial): Managing Game Development, Introduction to C++ ,C Programming for Engineers,Physics for Games and Animation,Game Scripting (Torque Scripting, LUA and Python),3D Game Engines (Torque, Unreal),Software Project Management,Perl and SQL Programming,Web Programming with HTML and Javascript,Storyboarding for Games,Level Design 1, Level Design 2,Game Development Process ,Game Programming -
Lead Ai ProgrammerActivision Jan 2003 - Apr 2005Santa Monica, California, UsAt Radical Entertainment (Activision) I was the lead AI programmer on Hulk Ultimate Destruction. This basically meant I created all the AI for all the characters in the game, which ranged from simple soldiers to complex boss monsters. For a very brief period of time I was on the pre-production team for what would become the Prototype project. -
Ai ProgrammerRaven Software Jan 2000 - Jan 2003Middleton, Wisconsin, UsAt Raven Software I served as an Artificial Intelligence programmer. Together with my colleagues we created an AI library known as LICH which was used on Soldier of Fortune 2. I also ported the python scripting language into XMen Legends (on the PS2). Later I would go on to work on AI for Quake 4, as well as general FX work for an unannounced game. -
ResearcherUniversity Of Wisconsin-Madison Jan 1996 - Dec 2001Madison, Wi, Us*Researcher (Undergraduate and Graduate)*Researched using machine learning in a first person shooter (undergraduate projects laboratory)*Gave talks including symposiums, guest talks at other campuses and conferences.*Fully integrated a machine learner into Soldier of Fortune 2 *Research activity on natural language processing within LamdaMOO; created a more refined modern day version of ELIZA -
Ta/LecturerUniversity Of Wisconsin-Milwaukee Sep 1999 - Dec 1999Milwaukee, Wi, Us*Taught Introduction to Computer Science 2 (Data Structures, Advanced C++, OOP, Templates)*Gave lectures and lab sessions, created assignments, graded papers*Developed MUD Project: a Multi-User dungeon to use as an example of living/breathing assignments for students to work on (this project continues to this day via Linux boxes at UWM Campus)
Ben Geisler, Ph.D. Skills
Ben Geisler, Ph.D. Education Details
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Nova Southeastern UniversityComputer Science -
University Of Wisconsin-MadisonComputer Science -
University Of Wisconsin-Milwaukee -
University Of Wisconsin-MadisonComputer Science -
University Of Wisconsin-Green BayTheater Arts
Frequently Asked Questions about Ben Geisler, Ph.D.
What company does Ben Geisler, Ph.D. work for?
Ben Geisler, Ph.D. works for E-Line Media
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Ben Geisler, Ph.D.'s current role is Game Developer.
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What schools did Ben Geisler, Ph.D. attend?
Ben Geisler, Ph.D. attended Nova Southeastern University, University Of Wisconsin-Madison, University Of Wisconsin-Milwaukee, University Of Wisconsin-Madison, University Of Wisconsin-Green Bay.
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Ben Geisler, Ph.D. has interest in Wisconsin.
What skills is Ben Geisler, Ph.D. known for?
Ben Geisler, Ph.D. has skills like Game Development, Game Design, Xbox 360, Video Games, Programming, Gameplay, Wii, Ps3, Level Design, Game Programming, Artificial Intelligence, Computer Games.
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