Ben Hesketh

Ben Hesketh Email and Phone Number

Principal Software Architect | 3x AI co-founder | AI2 Entrepreneur in Resident | Ex-Microsoft @ Cadstrom.io
Ben Hesketh's Location
Bellingham, Washington, United States, United States
Ben Hesketh's Contact Details

Ben Hesketh personal email

Ben Hesketh phone numbers

About Ben Hesketh

With over 20 years of experience in tech including AI, speech recognition, and emerging technologies,Proven Track RecordMajorBoost: As CTO and Co-Founder, I developed generative AI solutions that revolutionized healthcare phone calls, improving healthcare provider interactions and operational efficiency.Callsign Copilot: Co-founding this venture, I created speech recognition models for pilots, overcoming data challenges with advanced techniques. Our chat bots trained pilots to communicate with air traffic control, even offline.Microsoft: Leading a team, I explored innovative user experiences on HoloLens and Surface, securing 29 patents in AI and augmented reality. My role combined technical direction, product management, and team leadership.

Ben Hesketh's Current Company Details
Cadstrom.io

Cadstrom.Io

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Principal Software Architect | 3x AI co-founder | AI2 Entrepreneur in Resident | Ex-Microsoft
Ben Hesketh Work Experience Details
  • Cadstrom.Io
    Principal Software Architect
    Cadstrom.Io Jul 2024 - Present
    Montréal, Quebec, Ca
  • Shelketh Consulting
    Owner
    Shelketh Consulting Jan 2024 - Present
    I help businesses of all sizes with their tech and AI strategy (fractional CTO) and how to integrate AI into their business.
  • Majorboost
    Cto And Co-Founder
    Majorboost Sep 2020 - Jan 2024
    Seattle, Wa, Us
  • Allen Institute For Ai (Ai2)
    Entrepreneur-In-Residence, Ai2 Incubator
    Allen Institute For Ai (Ai2) Jul 2020 - Jan 2024
    Seattle, Wa, Us
  • Callsign Copilot
    Co-Founder
    Callsign Copilot Nov 2018 - Jun 2020
    Building custom speech recognition models to support pilots during their training and in the cockpit.Using denoising, transfer learning and teacher/student methodologies to get around the small dataset.Building models to run on mobile devices without internet connection.
  • Microsoft
    Senior Development Lead
    Microsoft Sep 2015 - Dec 2018
    Redmond, Washington, Us
    Ran a 6 person engineering incubation team that explored new experiences on emerging platforms including HoloLens, Surface Hub 2, Surface Duo and Neo.Highlights include prototyping a custom virtual assistant in a custom form factor for a multinational retailer and prototyping a privacy-preserving people counter/tracker on low powered edge devices.
  • Tiny Mob Games
    Senior Gameplay Programmer
    Tiny Mob Games Jan 2014 - Sep 2015
    Designed and implemented client side systems in Unity for the mobile game Tiny Realms. Implemented in-game payment processing.Assisted in-game design for Battleground metagame.Analysis of player metrics to develop models for player retention (MAU) and predicted Lifetime Value (LTV)
  • Microsoft
    Senior Development Lead - Hololens
    Microsoft May 2012 - Jan 2014
    Redmond, Washington, Us
    Ran cross-functional teams to prototype Hololens experiences using early stage hardware. Our work informed the design of hardware and APIs to support hand tracking, text entry and automatic space understanding.
  • Cape Town
    Sabbatical
    Cape Town Oct 2011 - Apr 2012
    Took a break after selling Compass Engine to East Side Games. Took the Stanford online courses in Machine Learning and Artificial Intelligence as well as writing a novel.
  • Compass Engine
    Cto
    Compass Engine Nov 2009 - Oct 2011
    Accepted to Bootup Labs (startup accelerator) - 2010 Cohort.Designed and implemented a stateless server to support location-based games that could easily horizontally scale. Built a four person dev team for Bounty Island, a location-based treasure hunting game.Sold the company to East Side Games.
  • Ubisoft Vancouver
    Lead Tools Programmer
    Ubisoft Vancouver Dec 2007 - Dec 2009
    Built an eight person tools team from scratch to support two games (Pure Football and Academy of Champions) being simultaneously developed on PS3, Xbox 360 and Wii.Led the development of an innovative reflection/remoting system for rapid tools creation to support all areas of the development process.
  • Action Pants Inc.
    Gameplay Programmer
    Action Pants Inc. Feb 2007 - Dec 2007
    Worked on an unannounced next gen video game writing the world editor and a genetic algorithm based AI optimizer that massively reduced the time to create a competitive opponent.The GA optimizer could spread it's work between unused computers in the building to reduce the time it took to find a solution. The AI produced by the optimizer was still editable by designers so they could tweak it to fit the game design.
  • Bark Europa
    Deck Hand / Ships Programmer
    Bark Europa Oct 2006 - Nov 2006
    Sailing from Tenerife to Antarctica working as a deck hand and helping to maintain and update on board PC based software. Journey cut short by an accident.
  • Sony Computer Entertainment
    Games Programmer
    Sony Computer Entertainment Jun 2002 - Oct 2006
    Tokyo, Jp
    Tools Programmer (2006)- Localised Asset Management (internal to Sony, used internationally)Associate Producer on 24:The Game (Game released March 2006)- Produced Japanese version- Marketting, Localisation liasionProgrammer on 24: The Game- Characters, mini-games, gameplayPS3 R&D- Simulating crowdsProgrammer on Ghosthunter (Publisher UK Dec 2003, US May 2004)- Front end, UI, Downloadable content (cut from final game)
  • Virtual Business Network
    Programmer
    Virtual Business Network Aug 2000 - Jun 2002
    Programmer for VBN who produce database driven community websites My roles included:- Dynamic webpages (invented an AJAX-like system)- Implementing customers websites- Maintenance of web framework

Ben Hesketh Skills

Game Development Python Programming C++ C# Video Games Game Design Machine Learning Entrepreneurial Experience Objective C Artificial Intelligence Entrepreneurship Xbox 360 Ps3 Perforce Gameplay Software Engineering Linux Game Programming Entrepreneurial Skills Location Based Services Lamp Mobile Applications Javascript Rest Iphone User Interface Opengl Visual Studio Computer Games Mobile Games Video Game Development Server Architecture Problem Solving Architecture Git Postgresql Subversion Agile Methodologies Unity3d Software Development Hololens Augmented Reality Console Holography Management User Interface Design

Ben Hesketh Education Details

  • University Of Cambridge
    University Of Cambridge
    Computer Science
  • University Of Cambridge
    University Of Cambridge
    Natural Sciences

Frequently Asked Questions about Ben Hesketh

What company does Ben Hesketh work for?

Ben Hesketh works for Cadstrom.io

What is Ben Hesketh's role at the current company?

Ben Hesketh's current role is Principal Software Architect | 3x AI co-founder | AI2 Entrepreneur in Resident | Ex-Microsoft.

What is Ben Hesketh's email address?

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What is Ben Hesketh's direct phone number?

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What schools did Ben Hesketh attend?

Ben Hesketh attended University Of Cambridge, University Of Cambridge.

What are some of Ben Hesketh's interests?

Ben Hesketh has interest in Artificial Intelligence, Making Jewelry, Machine Learning, Reading, Photography, Board Games, Western Martial Arts.

What skills is Ben Hesketh known for?

Ben Hesketh has skills like Game Development, Python, Programming, C++, C#, Video Games, Game Design, Machine Learning, Entrepreneurial Experience, Objective C, Artificial Intelligence, Entrepreneurship.

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