Ben Howenstein Email and Phone Number
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Video game programmer with experience building and owning major gameplay systems for award winning AAA games. Collaborative self-starter driven to execute on a shared design vision through clean, communicative and performant code.
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Senior Gameplay EngineerWolfeye Studios Feb 2021 - Present -
Co-Founder | Technical DirectorLoading Studios Jul 2022 - PresentPflugerville, Tx, Us -
Co-FounderFractured Games Aug 2019 - Presentmini-vs.com
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Gameplay ProgrammerAirship Syndicate Nov 2017 - Feb 2021Austin, Tx, UsUnnanounced (February 2020 - February 2021)Gameplay Programmer/Combat DesignerDarksiders: Genesis (November 2017 – February 2020)Gameplay Programmer/Combat Designer* One of two full-time programmers for the first twelve months of development, principally responsible for: player melee/ranged combat, weapons and targeting, unlockable ability tree, projectiles, impacts, Portal tech, interactables, grappling hook, mounts, Chaos/Havoc form, resource management* Designed and implemented animation-driven ability system supporting 100+ player and AI abilities and combos* Continually balanced network performance against responsive client experience -
Gameplay EngineerArkane Studios Jun 2014 - Nov 2017Lyon, FrPrey: Mooncrash (July 2017 – November 2017)Gameplay Engineer* Worked closely with lead systems designer to prototype more than a dozen new player features and abilities* Designed and implemented novel 3rd-person underground traversal mechanic* Implemented Operator and Mimic AI petsPrey (June 2014 – June 2017)Gameplay Engineer* Responsible for taking numerous player abilities and support systems from prototype to polish, including:Spatial targeting, blink, possession, gravity manipulation, time shifting, psychokinesis, mind-control* Owned Mimic Matter universal possession ability * Core gameplay feature with high-visibility in press and marketing * Developed flexible entity-controller framework to support possession of 100+ dynamic gameplay objects, from rigid bodies (mugs, bananas, carpet rolls, large cabinets) to stationary turrets and robot NPCs * Implemented 3rd-person camera with clipping avoidance in tight, densely-populated interior spaces * Collaborated with UI, VFX and audio devs to improve readability and feedback of player abilities* Designed low-level data structures and API to support dynamically-generated discovery quests* Wrote offline dependency visualizer to streamline debugging and optimization of visual scripting language -
Graduate StudentThe Guildhall At Smu Aug 2012 - May 2014Dallas, Texas, Us -
Lead Programmer (Student Team)Team C-Esta Jun 2013 - Dec 2013
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Lead Programmer (Student Team)Tweak 27 Studios Jan 2013 - Mar 2013
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Programmer (Student Team)Necro Studios Oct 2012 - Dec 2012
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Software DeveloperTasc, Inc. 2006 - 2008Chantilly, Va, Us
Ben Howenstein Skills
Ben Howenstein Education Details
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The Guildhall At SmuSoftware Development -
University Of Missouri-ColumbiaEnglish -
University Of Missouri-Saint LouisComputer Science
Frequently Asked Questions about Ben Howenstein
What company does Ben Howenstein work for?
Ben Howenstein works for Wolfeye Studios
What is Ben Howenstein's role at the current company?
Ben Howenstein's current role is Senior Gameplay Engineer at WolfEye Studios.
What is Ben Howenstein's email address?
Ben Howenstein's email address is be****@****ios.com
What schools did Ben Howenstein attend?
Ben Howenstein attended The Guildhall At Smu, University Of Missouri-Columbia, University Of Missouri-Saint Louis.
What skills is Ben Howenstein known for?
Ben Howenstein has skills like Gameplay Programming, Artificial Intelligence, C++, Opengl, Software Engineering, Unreal Engine 3, Visual Studio, Perforce, Glsl, Lua, C#, Unrealscript.
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