Ben Howenstein

Ben Howenstein Email and Phone Number

Senior Gameplay Engineer at WolfEye Studios @ WolfEye Studios
Ben Howenstein's Location
Austin, Texas Metropolitan Area, United States, United States
Ben Howenstein's Contact Details

Ben Howenstein personal email

About Ben Howenstein

Video game programmer with experience building and owning major gameplay systems for award winning AAA games. Collaborative self-starter driven to execute on a shared design vision through clean, communicative and performant code.

Ben Howenstein's Current Company Details
WolfEye Studios

Wolfeye Studios

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Senior Gameplay Engineer at WolfEye Studios
Ben Howenstein Work Experience Details
  • Wolfeye Studios
    Senior Gameplay Engineer
    Wolfeye Studios Feb 2021 - Present
  • Loading Studios
    Co-Founder | Technical Director
    Loading Studios Jul 2022 - Present
    Pflugerville, Tx, Us
  • Fractured Games
    Co-Founder
    Fractured Games Aug 2019 - Present
    mini-vs.com
  • Airship Syndicate
    Gameplay Programmer
    Airship Syndicate Nov 2017 - Feb 2021
    Austin, Tx, Us
    Unnanounced (February 2020 - February 2021)Gameplay Programmer/Combat DesignerDarksiders: Genesis (November 2017 – February 2020)Gameplay Programmer/Combat Designer* One of two full-time programmers for the first twelve months of development, principally responsible for: player melee/ranged combat, weapons and targeting, unlockable ability tree, projectiles, impacts, Portal tech, interactables, grappling hook, mounts, Chaos/Havoc form, resource management* Designed and implemented animation-driven ability system supporting 100+ player and AI abilities and combos* Continually balanced network performance against responsive client experience
  • Arkane Studios
    Gameplay Engineer
    Arkane Studios Jun 2014 - Nov 2017
    Lyon, Fr
    Prey: Mooncrash (July 2017 – November 2017)Gameplay Engineer* Worked closely with lead systems designer to prototype more than a dozen new player features and abilities* Designed and implemented novel 3rd-person underground traversal mechanic* Implemented Operator and Mimic AI petsPrey (June 2014 – June 2017)Gameplay Engineer* Responsible for taking numerous player abilities and support systems from prototype to polish, including:Spatial targeting, blink, possession, gravity manipulation, time shifting, psychokinesis, mind-control* Owned Mimic Matter universal possession ability * Core gameplay feature with high-visibility in press and marketing * Developed flexible entity-controller framework to support possession of 100+ dynamic gameplay objects, from rigid bodies (mugs, bananas, carpet rolls, large cabinets) to stationary turrets and robot NPCs * Implemented 3rd-person camera with clipping avoidance in tight, densely-populated interior spaces * Collaborated with UI, VFX and audio devs to improve readability and feedback of player abilities* Designed low-level data structures and API to support dynamically-generated discovery quests* Wrote offline dependency visualizer to streamline debugging and optimization of visual scripting language
  • The Guildhall At Smu
    Graduate Student
    The Guildhall At Smu Aug 2012 - May 2014
    Dallas, Texas, Us
  • Team C-Esta
    Lead Programmer (Student Team)
    Team C-Esta Jun 2013 - Dec 2013
  • Tweak 27 Studios
    Lead Programmer (Student Team)
    Tweak 27 Studios Jan 2013 - Mar 2013
  • Necro Studios
    Programmer (Student Team)
    Necro Studios Oct 2012 - Dec 2012
  • Tasc, Inc.
    Software Developer
    Tasc, Inc. 2006 - 2008
    Chantilly, Va, Us

Ben Howenstein Skills

Gameplay Programming Artificial Intelligence C++ Opengl Software Engineering Unreal Engine 3 Visual Studio Perforce Glsl Lua C# Unrealscript Python Xml X86 Assembly Game Development Game Programming Network Programming 3d Math Linux Windows Android Development Eclipse Subversion Drupal Computer Games Gameplay Software Development Video Games Cryengine Ps4 Xbox One Hlsl Jira Mysql Javascript

Ben Howenstein Education Details

  • The Guildhall At Smu
    The Guildhall At Smu
    Software Development
  • University Of Missouri-Columbia
    University Of Missouri-Columbia
    English
  • University Of Missouri-Saint Louis
    University Of Missouri-Saint Louis
    Computer Science

Frequently Asked Questions about Ben Howenstein

What company does Ben Howenstein work for?

Ben Howenstein works for Wolfeye Studios

What is Ben Howenstein's role at the current company?

Ben Howenstein's current role is Senior Gameplay Engineer at WolfEye Studios.

What is Ben Howenstein's email address?

Ben Howenstein's email address is be****@****ios.com

What schools did Ben Howenstein attend?

Ben Howenstein attended The Guildhall At Smu, University Of Missouri-Columbia, University Of Missouri-Saint Louis.

What skills is Ben Howenstein known for?

Ben Howenstein has skills like Gameplay Programming, Artificial Intelligence, C++, Opengl, Software Engineering, Unreal Engine 3, Visual Studio, Perforce, Glsl, Lua, C#, Unrealscript.

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