Benjamin Gross

Benjamin Gross Email and Phone Number

Co-Founder | Chief Creative Officer at Pizza Club Games @ Pizza Club Games
foster city, california, united states
Benjamin Gross's Location
San Francisco Bay Area, United States
Benjamin Gross's Contact Details

Benjamin Gross work email

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About Benjamin Gross

One of the most important benefits from games is how they teach us to seek. We immediately begin to problem-solve and in that process we open our minds to possibility. The endless and varying worlds we can find ourselves in serve to expand our understanding; not just of ourselves, but our fellows and our adversaries. In that space, we find that we relate to one another, and that opens the door to accepting one another.

Benjamin Gross's Current Company Details
Pizza Club Games

Pizza Club Games

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Co-Founder | Chief Creative Officer at Pizza Club Games
foster city, california, united states
Employees:
4
Benjamin Gross Work Experience Details
  • Pizza Club Games
    Co-Founder | Chief Creative Officer
    Pizza Club Games Jan 2020 - Present
    San Francisco Bay Area
    Raid Boss (Android and iOS)Relic Heroes (Android and iOS)Unannounced ProjectMy current hats:- Full-stack Design (Features, Combat, Content, Monetization)- Creative/Art Direction- Production/Planning- Co-founder/Business
  • Illumix
    Senior Game Designer
    Illumix May 2019 - Dec 2019
    San Francisco Bay Area
    Five Nights at Freddy's: Special Delivery (Android and iOS)- Designed and implemented individual shticks to deliver unique and challenging attack behaviors for all launch (and two post-launch) animatronics.- Lead design and implementation for the first time user experience from initial conception to final product.- Full-stack principal designer for various systems ranging between event-based content delivery, combat, rewards, and content progression tuning.
  • Ncsoft
    Senior Game Designer
    Ncsoft Mar 2016 - Apr 2019
    San Mateo, Ca
    Unannounced Mobile Title- Part of self-organized “Visionary” team of five stakeholders tasked with playtesting and generating a consistent and fun direction for all features- Feature Owner/Lead Designer for main-pillar features (Campaigns, PvP, Deployments, Character Gear)- Generated data models for systematically building/tuning large amounts of game data- Worked directly with analytics team to ensure playtests yield actionable results and iterate on gameplay effectively- Built content creation pipelines and designed/iterated on game data tool with Tools Engineers- Managed Content creation and writing team (internal and external contractor) for all player-facing text and lore (17 factions, 170+ characters, main and side campaigns)
  • Gazillion Entertainment
    Senior Content Designer
    Gazillion Entertainment Aug 2015 - Feb 2016
    Foster City, Ca
    Marvel Heroes 2015, Marvel Heroes 2016 (PC)- Oversaw creative direction of the Content team ensuring consistently fun experiences were implemented into the live game- Integral in providing thoughtful and purposeful input for game features outside of the Content team- Lead Designer responsible for monitoring and modifying the New Player Experience resulting in tremendous improvements in player retention over the life of the game- Maintained all previous responsibilities in addition to my leadership role
  • Gazillion Entertainment
    Content Designer
    Gazillion Entertainment Jun 2013 - Aug 2015
    San Mateo, Ca
    Marvel Heroes, Marvel Heroes 2015 (PC)- Thoughtfully pitched, designed, iterated, and implemented creative solutions for new mission content- Maintained current main story missions and player progression on a live environment- Successfully launched a full story chapter, multiple One-Shot experiences, and a raid alongside multiple other content features- Constructed interesting environments while building mission content specific to those areas- Served as a bridge between the Level Design and Mission teams so that content is better integrated into the game
  • Gazillion Entertainment
    Associate Level Designer
    Gazillion Entertainment May 2012 - Jun 2013
    San Mateo, Ca
    Marvel Heroes (PC)- Utilized Unreal to design visually interesting play spaces that incorporated solid design and technical scope while ensuring engaging player flow- Worked closely with the Art, Content, and Engineering teams to drive level designs from initial white box to final product- Involved and integral in brainstorming ideas that set the stage for locales within the game, adding contextual integrity to the environments- Excelled in troubleshooting, reverse engineering, and thoughtfully resolving defects guaranteeing each level is optimized, organized, and functional
  • Idol Minds
    Junior Level Designer
    Idol Minds Jul 2011 - Mar 2012
    Louisville, Co
    Warriors Lair (formerly Ruin) (PS3/PS Vita)- Responsible for quickly learning and utilizing industry standard level editor to produce high quality levels- Efficiently designed sector layouts using a tileset as final productions of main playable space- Placed props, lights and encounter spawns in interesting and fun locations successfully adding the fun to the game- Creatively designed scripted battle encounters using advanced visual scripting ranging from fodder units up to sub bosses- Scripted highly intricate arrangements used by entire team to quickly add interesting puzzle elements and a baseline continuity across entire game- Competently received and reciprocated constructive critique with Level Design team and effectively modified existing work to achieve the highest standards of designing a fun title- Regularly met with lead designers and team to brainstorm ideas for game play which contributed to final game design
  • Life
    Formless Energy
    Life May 2009 - Jul 2011
    Earth
    A dark, incubatory period of time as I prepared to enter my next form.

Benjamin Gross Skills

Video Games Game Development Game Design Maya Level Design Gameplay Perforce Scripting Xbox 360 Premiere Unreal Editor Unreal Engine 3 Lighting After Effects Ps3 Information Technology Proprietary Software Game Monkey Visual Scripting Mmorpg World Building Content Design Tutorials Laughter Yoga

Benjamin Gross Education Details

Frequently Asked Questions about Benjamin Gross

What company does Benjamin Gross work for?

Benjamin Gross works for Pizza Club Games

What is Benjamin Gross's role at the current company?

Benjamin Gross's current role is Co-Founder | Chief Creative Officer at Pizza Club Games.

What is Benjamin Gross's email address?

Benjamin Gross's email address is th****@****ail.com

What is Benjamin Gross's direct phone number?

Benjamin Gross's direct phone number is +82 2-2186*****

What schools did Benjamin Gross attend?

Benjamin Gross attended Rocky Mountain College Of Art + Design (Rmcad).

What are some of Benjamin Gross's interests?

Benjamin Gross has interest in Xbox 360, Animation, Video Game Level Design, Animating, Rendering, Modelling, Other, Shading, Animating Other, Texturing.

What skills is Benjamin Gross known for?

Benjamin Gross has skills like Video Games, Game Development, Game Design, Maya, Level Design, Gameplay, Perforce, Scripting, Xbox 360, Premiere, Unreal Editor, Unreal Engine 3.

Who are Benjamin Gross's colleagues?

Benjamin Gross's colleagues are Charles Barnard.

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