Benjamin Mcmonnies
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Benjamin Mcmonnies Email & Phone Number

Producer - Promotions at Cloud Imperium Games
Location: Austin, Texas Metropolitan Area, United States 12 work roles 1 school
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✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
Role
Producer - Promotions
Location
Austin, Texas Metropolitan Area, United States
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Quick answer

Benjamin Mcmonnies is listed as Producer - Promotions at Cloud Imperium Games, a with 811 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Benjamin Mcmonnies.

Benjamin Mcmonnies previously worked as Sales Manager at Cloud Imperium Games and Lead Audio Producer / Voice Actor at Macincorporated / M. Thomasin. Benjamin Mcmonnies holds Bachelor'S Degree, Fine And Studio Arts, Communication And Design Emphasis from Texas State University.

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Cloud Imperium Games

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Profile bio

About Benjamin Mcmonnies

Experienced Senior Manager collaborating with Design, Engineering, Art, QA, and other disciplines to drive qualitative vision, advocate for team members, and enhance the player experience in AAA games. I take an active leadership role, coordinating closely with Senior Managers, Team Leads, and Direct Reports on daily scheduling, sprint planning, and milestone goals. This involves cross-team coordination, identifying hidden risks, and ensuring teams are motivated and positioned for success.On a daily basis, I make tactical decisions to optimize team efficiency and assess their impact on the final product, while communicating risks to leadership. Over my 10-year career, I have successfully shipped two AAA projects, including live service games with multiple releases, demos, DLC, and post-launch content.

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Cloud Imperium Games
Cloud Imperium Games
Producer - Promotions
Austin, TX, US
Employees
811
AeroLeads page
12 roles

Benjamin Mcmonnies work experience

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Lead Audio Producer / Voice Actor

Macincorporated / M. Thomasin

Austin, Texas, United States

Optimized workflows, scheduling, and budgeting for audiobook production. Coordinated with external vendors, authors, publishers, and creative teams to ensure high-quality output and consistency in tone. Facilitated recording sessions, focusing on vocal performance and delivery.

Senior Project Manager

Champaign, Illinois, United States

Gameplay Project Manager: Led multiple mission design Scrum teams, managing the backlog and sprint goals with a focus on maintaining quality. Made strategic decisions balancing resources, budget, and timelines while ensuring mission content met gameplay standards for A Song of Ice and Dust. Coordinated cross-functional efforts, prioritized bug fixes, conducted playtests, and stakeholder communications.Cinematics: Oversaw the cinematic pipeline from script ideation to final delivery. Coordinated with Environment Art, Props, Lighting, VFX, and Audio teams, managing budgets, schedules, and communication with external vendors such as Plastic Wax in Australia for mocap and animation outsourcing. Ensured all aspects aligned to create compelling and cohesive visual storytelling.Environment Art/Level Design: Directed efforts for a large EA and LD team in crafting an expansive open-world city, including two new districts for Saints Row V. Facilitated critical decision-making regarding both visual and technical aspects while maintaining oversight on optimization and memory management. Ran tech-focused check-in meetings to tackle ongoing tool, tech, and art-related challenges.Animation: Guided the animation pipeline, optimizing processes and workflows to integrate with the game’s mechanics and visual storytelling. Ensured collaboration with other teams, such as Cinematics and VFX, for cohesive outcomes as well as our external vendor Plastic Wax.Accessibility: Supported a new Accessibility initiative for Volition for Saints Row (2022). Worked with the Able Gamers organization to establish important and robust accessibility options.New Prototypes: Developed the first prototype for the next Red Faction game, working closely with key stakeholders to establish design direction and technological feasibility. Coordinated with cross-functional teams to create a compelling vision for the franchise’s future.

Apr 2022 - Sep 2023

Producer

Austin, Texas Metropolitan Area

Lead Producer for USPU (Jumptown 2.0, UI - Reputation, Physical/Local Inventory Support, Asset Manager mobiGlas App, Cargo System Refactor), SST (Quanta, Selling Items To Shops, Persistent Entity Streaming, RoboSuite, various Backend Services to make it all work), and Player Feedback Pipeline

Oct 2021 - Apr 2022

Associate Producer

Austin, Texas, United States

Lead Producer for Player & Developer Feedback Pipeline, laying groundwork for LIVE QA Team, maintained previous work with Design (Black Market Economy, Quantum Enforcement v1, Ship Rentals, Hijack Missions, Player Trading, Reputation V1 - Reputation and Org Service, UI - Reputation Updates) , Animation (Ship Commercials), Engineering (Asynchronous Disconnection Refactor, Server-side Object Container Streaming (SOCS)), and Audio for Austin.

Jul 2019 - Oct 2021

Production Assistant

Austin, Texas, United States

Optimized workflows for Austin audio, animation, and Design teams, scheduling, budgeting, and managing deadlines. Facilitated recording sessions.

Nov 2017 - Jul 2019

Game Support Agent And Trainer

Austin, Texas, United States

Helped establish best practices for Game Support, Hacked Accounts, and Trained the next wave of Game Support Agents

Oct 2016 - Nov 2017

Volunteer Bug Moderator

Austin, Texas, United States

Acted as Bug Moderator for Star Citizen, helping to triage and send player found bugs to QA.

Jan 2014 - Oct 2016

Associate Producer

Interdiction Studio

Remote

Acted as volunteer Associate Producer for Interdiction Studios, helping to create concept art and organize their Trello and other volunteers.

Jan 2015 - Oct 2016

Qa Tester

Austin, Texas, United States

Tested and provided feedback for Bioware's Shadow Realms.

Jan 2014 - Dec 2014

Volunteer Audio Producer

San Marcos, Texas, United States

Developed, recorded, and edited high-quality audio content for the station’s programming, including interstitial commercials and public service announcements (PSAs) for campus events like blood drives and community initiatives (e.g., readings for the blind).

Jan 2013 - Dec 2014
Team & coworkers

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1 education record

Benjamin Mcmonnies education

FAQ

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What company does Benjamin Mcmonnies work for?

Benjamin Mcmonnies works for Cloud Imperium Games.

What is Benjamin Mcmonnies's role at Cloud Imperium Games?

Benjamin Mcmonnies is listed as Producer - Promotions at Cloud Imperium Games.

Where is Benjamin Mcmonnies based?

Benjamin Mcmonnies is based in Austin, Texas Metropolitan Area, United States while working with Cloud Imperium Games.

What companies has Benjamin Mcmonnies worked for?

Benjamin Mcmonnies has worked for Cloud Imperium Games, Macincorporated / M. Thomasin, Deep Silver Volition, Interdiction Studio, and Bioware.

Who are Benjamin Mcmonnies's colleagues at Cloud Imperium Games?

Benjamin Mcmonnies's colleagues at Cloud Imperium Games include Bryce Benton, James Mcintyre, Roland Rudolf, Samma Lamontagne, and John Lang.

How can I contact Benjamin Mcmonnies?

You can use AeroLeads to view verified contact signals for Benjamin Mcmonnies at Cloud Imperium Games, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Mcmonnies attend?

Benjamin Mcmonnies holds Bachelor'S Degree, Fine And Studio Arts, Communication And Design Emphasis from Texas State University.

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