Benjamin Nicholas work email
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Benjamin Nicholas personal email
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Portfolio: https://www.artstation.com/belgianbooleanI'm a senior concept artist with over 10 years of experience. I've worked as a graphic designer, product concept designer, an environment artist, and a concept artist. That background has given me the skills to approach many different art styles, establish pipelines to achieve those looks, and understand how to collaborate and meet the needs of other teams in productions. On various projects I've done vehicle and weapon design and environment concepts. I've also done material, lighting, and colour lookdev along with illustration. I'm particularly passionate about learning new skillsets and growing as an artist. Beyond that, I love collaborating, teaching others, and learning from others; so that we can make the best art and products possible.
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Senior Concept ArtistBungie May 2021 - Nov 2023Bellevue, Wa, UsWorking on Marathon, I created environment concepts, mood/lighting explorations, and designed various hard surface assets. -
Senior Concept ArtistGoogle Stadia Jan 2020 - May 2021Mountain View, Californië, UsWorking as a senior concept artist on Stadia first party games. During my time at Stadia, I did look dev, concept art, and illustration to help establish the identity of a new IP. As a 3d concept artist, I also provided support for environment artists, concept artists, and level designers by providing them with 3d meshes, kitbashes I created, render scenes for paintovers, etc. I believe my role is not only to create concept art, but to find new ways to support other team members and provide resources to help them be faster and feel empowered in the process. By using my extensive 3d knowledge, I've been able to establish various pipelines to achieve different looks in a quick manner. This means most of my concepts never took longer than a day and most times it was done in a morning. This is also the case with most of my work in my portfolio. -
Senior 3D Concept ArtistUbisoft Montréal Dec 2016 - Jan 2020Montréal, Québec, CaI worked as a Senior Concept Artist on various Ubisoft IPs including Watch Dogs: Legion and several canceled projects. On those projects I established a 3d concept pipeline helping concept artists collaborate more with environment artists and designers. The result of this was faster asset production with great results. -
Senior Environment ArtistCreative Assembly Dec 2015 - Dec 2016Horsham, West Sussex, GbAs a senior environment artist on Halo Wars 2, I helped redefine Halo visual languages for an RTS. I led a team of 6 and provided direction on updated Halo art styles. Gave feedback to the concept team as well keeping visual languages in line with the mainline Halo franchise. -
Contract Environment Artist343 Industries Mar 2014 - Dec 2015Redmond, Wa, UsCreated hard surface environment art for multiplayer maps in Halo 5. My work was focused on the new MP mode, Warzone, which allowed me to collaborate closely with level designers to create some of Halo's biggest maps. -
World Builder And Environment/Prop ArtistCamouflaj Game Studio Apr 2013 - Mar 2014Bellevue, Wa, UsI model and texture environment art and props; while also doing world building and lighting levels. -
Contract ArtistCamouflaj Game Studio Jan 2013 - Apr 2013Bellevue, Wa, UsOffsite prop and weapon artist working on Camouflaj's flagship title Republique. -
3D Concept DesignerAdidas Group Jun 2012 - Apr 2013Herzogenaurach, Bavaria, DeAs Adidas' dedicated 3d concept designer, I develop new design languages and help generate ideas for top tier product within the Advanced Team. My responsibilities include: • Using 3d tools such as Zbrush and Maya to design, concept, and iterate on key products that help define the future design and color languages of the brand • Sitting in on reviews with both design and marketing to find a consistent visual direction • Rapid prototyping models for presentations and critiques • Teaching designers how to use 3d tools to help with the design process -
3D Designer And InstructorAdidas Group Sep 2011 - Jun 2012Herzogenaurach, Bavaria, DeI worked in the Direction group within Sports Performance and was part of a team that created the first 3d based virtual pipeline in Adidas. The end goal was to develop 3d tools for designers while meeting their creative needs and the practical requirements of the pipeline. My responsibilities included:- Modeled and textured for both internal and external presentations/advertisements- Project Management for 3d initiatives and projects- 3d Tool development for changing the development and pipeline of product creation globally - Instructed designers on how to use developed tools at the Adidas headquarters in Germany and in Portland- Supported designers here in Portland and in Germany while providing them with any resources/troubleshooting they needed -
Art LeadSony Mentorship Program Ii Apr 2011 - Sep 2011As art lead, I oversaw the creation of all models and textures for Sony's second mentorship program with the Art Institute of PortlandMy responsibilities included: - Giving art assignments and helping keep track of assets over the course of the game production- Critiquing all models and texture to ensure they met with the art style and quality standards- Met regularly with other leads to maintain overall direction and milestones for the production
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Contract Modeler And Texture ArtistStumptown Game Machine Jun 2011 - Jul 2011I created 3d models and hand painted textures for a canceled mobile and social game -
Freelance Modeler And Texture ArtistNike Aug 2010 - Mar 2011Beaverton, Or, UsI modeled and textured for various Nike ads and promotions -
Freelance Modeler And Web DesignerBblesse Pro Jan 2010 - Jan 2011· Assisted in multimedia projects such as videos and web design· Developed a jQuery turnaround app that allowed clients to manually turn around 3d model online
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Lead Modeler And Art DirectorSony Mentorship Program Jul 2010 - Sep 2010I worked on the first Sony sponsored game production team within the Art Institute of Portland. As modeling lead and art director- I oversaw my portion of the pipeline and ensured that all models met our personal standards and those of Sony - Helped ensure that all changes Sony requested were made in a timely and efficient manner- Studied the art and gameplay of Sony's Planetside IP so that we could stay loyal to the subject matter- Worked with the texturing lead to develop an asset list and maintain assignments for all artists- Critiqued all art regularly and requested changes
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3D Modeler And Graphic Designer InternSlate Technologies Jan 2010 - May 2010I created 3d and 2d assets for web design, mobile applications, and mobile games. This included developmentfor the iPhone and iPad.
Benjamin Nicholas Skills
Benjamin Nicholas Education Details
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The Art InstitutesVideo Game Art And Design
Frequently Asked Questions about Benjamin Nicholas
What is Benjamin Nicholas's role at the current company?
Benjamin Nicholas's current role is Senior Concept Artist.
What is Benjamin Nicholas's email address?
Benjamin Nicholas's email address is be****@****ail.com
What schools did Benjamin Nicholas attend?
Benjamin Nicholas attended The Art Institutes.
What skills is Benjamin Nicholas known for?
Benjamin Nicholas has skills like Texture Artist, Game Art, Occlusion, Illustrator, Unreal Engine, Photoshop, Unreal Engine 3, Modeling, Character Animation, Concept Design, Traditional Animation, Modo.
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