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Benjamin Nicholas Email & Phone Number

Senior Concept Artist
Location: Greater Seattle Area, United States, United States 15 work roles 1 school
1 work email found @bungie.net LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

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Role
Senior Concept Artist
Location
Greater Seattle Area, United States, United States

Who is Benjamin Nicholas? Overview

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Quick answer

Benjamin Nicholas is listed as Senior Concept Artist based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Benjamin Nicholas.

Benjamin Nicholas previously worked as Senior Concept Artist at Bungie and Senior Concept Artist at Google Stadia. Benjamin Nicholas holds Bfa, Video Game Art And Design from The Art Institutes.

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Email format at bungie.net

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{first_initial}{last}@bungie.net
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AeroLeads found 1 current-domain work email signal for Benjamin Nicholas. Compare company email patterns before reaching out.

Profile bio

About Benjamin Nicholas

Portfolio: https://www.artstation.com/belgianbooleanI'm a senior concept artist with over 10 years of experience. I've worked as a graphic designer, product concept designer, an environment artist, and a concept artist. That background has given me the skills to approach many different art styles, establish pipelines to achieve those looks, and understand how to collaborate and meet the needs of other teams in productions. On various projects I've done vehicle and weapon design and environment concepts. I've also done material, lighting, and colour lookdev along with illustration. I'm particularly passionate about learning new skillsets and growing as an artist. Beyond that, I love collaborating, teaching others, and learning from others; so that we can make the best art and products possible.

Listed skills include Texture Artist, Game Art, Occlusion, Illustrator, and 21 others.

15 roles

Benjamin Nicholas work experience

A career timeline built from the work history available for this profile.

Senior Concept Artist

Bellevue, WA, US

Working on Marathon, I created environment concepts, mood/lighting explorations, and designed various hard surface assets.

May 2021 - Nov 2023

Senior Concept Artist

Mountain View, Californië, US

Working as a senior concept artist on Stadia first party games. During my time at Stadia, I did look dev, concept art, and illustration to help establish the identity of a new IP. As a 3d concept artist, I also provided support for environment artists, concept artists, and level designers by providing them with 3d meshes, kitbashes I created, render scenes.

Jan 2020 - May 2021

Senior 3D Concept Artist

Montréal, Québec, CA

I worked as a Senior Concept Artist on various Ubisoft IPs including Watch Dogs: Legion and several canceled projects. On those projects I established a 3d concept pipeline helping concept artists collaborate more with environment artists and designers. The result of this was faster asset production with great results.

Dec 2016 - Jan 2020

Senior Environment Artist

Horsham, West Sussex, GB

As a senior environment artist on Halo Wars 2, I helped redefine Halo visual languages for an RTS. I led a team of 6 and provided direction on updated Halo art styles. Gave feedback to the concept team as well keeping visual languages in line with the mainline Halo franchise.

Dec 2015 - Dec 2016

Contract Environment Artist

Redmond, WA, US

Created hard surface environment art for multiplayer maps in Halo 5. My work was focused on the new MP mode, Warzone, which allowed me to collaborate closely with level designers to create some of Halo's biggest maps.

Mar 2014 - Dec 2015

World Builder And Environment/Prop Artist

Bellevue, WA, US

I model and texture environment art and props; while also doing world building and lighting levels.

Apr 2013 - Mar 2014

Contract Artist

Bellevue, WA, US

Offsite prop and weapon artist working on Camouflaj's flagship title Republique.

Jan 2013 - Apr 2013

3D Concept Designer

Herzogenaurach, Bavaria, DE

  • As Adidas' dedicated 3d concept designer, I develop new design languages and help generate ideas for top tier product within the Advanced Team. My responsibilities include:
  • Using 3d tools such as Zbrush and Maya to design, concept, and iterate on key products that help define the future design and color languages of the brand
  • Sitting in on reviews with both design and marketing to find a consistent visual direction
  • Rapid prototyping models for presentations and critiques
  • Teaching designers how to use 3d tools to help with the design process
Jun 2012 - Apr 2013

3D Designer And Instructor

Herzogenaurach, Bavaria, DE

I worked in the Direction group within Sports Performance and was part of a team that created the first 3d based virtual pipeline in Adidas. The end goal was to develop 3d tools for designers while meeting their creative needs and the practical requirements of the pipeline. My responsibilities included:- Modeled and textured for both internal and external.

Sep 2011 - Jun 2012

Art Lead

Sony Mentorship Program Ii

As art lead, I oversaw the creation of all models and textures for Sony's second mentorship program with the Art Institute of PortlandMy responsibilities included: - Giving art assignments and helping keep track of assets over the course of the game production- Critiquing all models and texture to ensure they met with the art style and quality standards.

Apr 2011 - Sep 2011

Contract Modeler And Texture Artist

I created 3d models and hand painted textures for a canceled mobile and social game

Jun 2011 - Jul 2011

Freelance Modeler And Texture Artist

Beaverton, OR, US

I modeled and textured for various Nike ads and promotions

Aug 2010 - Mar 2011

Freelance Modeler And Web Designer

Bblesse Pro

· Assisted in multimedia projects such as videos and web design· Developed a jQuery turnaround app that allowed clients to manually turn around 3d model online

Jan 2010 - Jan 2011

Lead Modeler And Art Director

Sony Mentorship Program

I worked on the first Sony sponsored game production team within the Art Institute of Portland. As modeling lead and art director- I oversaw my portion of the pipeline and ensured that all models met our personal standards and those of Sony - Helped ensure that all changes Sony requested were made in a timely and efficient manner- Studied the art and.

Jul 2010 - Sep 2010

3D Modeler And Graphic Designer Intern

Slate Technologies

I created 3d and 2d assets for web design, mobile applications, and mobile games. This included developmentfor the iPhone and iPad.

Jan 2010 - May 2010
1 education record

Benjamin Nicholas education

  • The Art Institutes
    The Art Institutes
    Video Game Art And Design
FAQ

Frequently asked questions about Benjamin Nicholas

Quick answers generated from the profile data available on this page.

What is Benjamin Nicholas's role at their current company?

Benjamin Nicholas is listed as Senior Concept Artist.

What is Benjamin Nicholas's email address?

AeroLeads has found 1 work email signal at @bungie.net for Benjamin Nicholas.

Where is Benjamin Nicholas based?

Benjamin Nicholas is based in Greater Seattle Area, United States, United States.

What companies has Benjamin Nicholas worked for?

Benjamin Nicholas has worked for Bungie, Google Stadia, Ubisoft Montréal, Creative Assembly, and 343 Industries.

How can I contact Benjamin Nicholas?

You can use AeroLeads to view verified contact signals for Benjamin Nicholas, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Nicholas attend?

Benjamin Nicholas holds Bfa, Video Game Art And Design from The Art Institutes.

What skills is Benjamin Nicholas known for?

Benjamin Nicholas is listed with skills including Texture Artist, Game Art, Occlusion, Illustrator, Unreal Engine, Photoshop, Unreal Engine 3, and Modeling.

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