Senior Concept Artist
Working on Marathon, I created environment concepts, mood/lighting explorations, and designed various hard surface assets.
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@bungie.net
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Benjamin Nicholas is listed as Senior Concept Artist based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Benjamin Nicholas.
Benjamin Nicholas previously worked as Senior Concept Artist at Bungie and Senior Concept Artist at Google Stadia. Benjamin Nicholas holds Bfa, Video Game Art And Design from The Art Institutes.
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Portfolio: https://www.artstation.com/belgianbooleanI'm a senior concept artist with over 10 years of experience. I've worked as a graphic designer, product concept designer, an environment artist, and a concept artist. That background has given me the skills to approach many different art styles, establish pipelines to achieve those looks, and understand how to collaborate and meet the needs of other teams in productions. On various projects I've done vehicle and weapon design and environment concepts. I've also done material, lighting, and colour lookdev along with illustration. I'm particularly passionate about learning new skillsets and growing as an artist. Beyond that, I love collaborating, teaching others, and learning from others; so that we can make the best art and products possible.
Listed skills include Texture Artist, Game Art, Occlusion, Illustrator, and 21 others.
A career timeline built from the work history available for this profile.
Bellevue, WA, US
Working on Marathon, I created environment concepts, mood/lighting explorations, and designed various hard surface assets.
Mountain View, Californië, US
Working as a senior concept artist on Stadia first party games. During my time at Stadia, I did look dev, concept art, and illustration to help establish the identity of a new IP. As a 3d concept artist, I also provided support for environment artists, concept artists, and level designers by providing them with 3d meshes, kitbashes I created, render scenes.
Montréal, Québec, CA
I worked as a Senior Concept Artist on various Ubisoft IPs including Watch Dogs: Legion and several canceled projects. On those projects I established a 3d concept pipeline helping concept artists collaborate more with environment artists and designers. The result of this was faster asset production with great results.
Horsham, West Sussex, GB
As a senior environment artist on Halo Wars 2, I helped redefine Halo visual languages for an RTS. I led a team of 6 and provided direction on updated Halo art styles. Gave feedback to the concept team as well keeping visual languages in line with the mainline Halo franchise.
Redmond, WA, US
Created hard surface environment art for multiplayer maps in Halo 5. My work was focused on the new MP mode, Warzone, which allowed me to collaborate closely with level designers to create some of Halo's biggest maps.
Bellevue, WA, US
I model and texture environment art and props; while also doing world building and lighting levels.
Bellevue, WA, US
Offsite prop and weapon artist working on Camouflaj's flagship title Republique.
Herzogenaurach, Bavaria, DE
Herzogenaurach, Bavaria, DE
I worked in the Direction group within Sports Performance and was part of a team that created the first 3d based virtual pipeline in Adidas. The end goal was to develop 3d tools for designers while meeting their creative needs and the practical requirements of the pipeline. My responsibilities included:- Modeled and textured for both internal and external.
As art lead, I oversaw the creation of all models and textures for Sony's second mentorship program with the Art Institute of PortlandMy responsibilities included: - Giving art assignments and helping keep track of assets over the course of the game production- Critiquing all models and texture to ensure they met with the art style and quality standards.
I created 3d models and hand painted textures for a canceled mobile and social game
Beaverton, OR, US
I modeled and textured for various Nike ads and promotions
· Assisted in multimedia projects such as videos and web design· Developed a jQuery turnaround app that allowed clients to manually turn around 3d model online
I worked on the first Sony sponsored game production team within the Art Institute of Portland. As modeling lead and art director- I oversaw my portion of the pipeline and ensured that all models met our personal standards and those of Sony - Helped ensure that all changes Sony requested were made in a timely and efficient manner- Studied the art and.
I created 3d and 2d assets for web design, mobile applications, and mobile games. This included developmentfor the iPhone and iPad.
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Benjamin Nicholas is listed as Senior Concept Artist.
AeroLeads has found 1 work email signal at @bungie.net for Benjamin Nicholas.
Benjamin Nicholas is based in Greater Seattle Area, United States, United States.
Benjamin Nicholas has worked for Bungie, Google Stadia, Ubisoft Montréal, Creative Assembly, and 343 Industries.
You can use AeroLeads to view verified contact signals for Benjamin Nicholas, including work email, phone, and LinkedIn data when available.
Benjamin Nicholas holds Bfa, Video Game Art And Design from The Art Institutes.
Benjamin Nicholas is listed with skills including Texture Artist, Game Art, Occlusion, Illustrator, Unreal Engine, Photoshop, Unreal Engine 3, and Modeling.
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