Benjamin Nicholas

Benjamin Nicholas Email and Phone Number

Senior Concept Artist
Benjamin Nicholas's Location
Greater Seattle Area, United States, United States
Benjamin Nicholas's Contact Details

Benjamin Nicholas work email

Benjamin Nicholas personal email

About Benjamin Nicholas

Portfolio: https://www.artstation.com/belgianbooleanI'm a senior concept artist with over 10 years of experience. I've worked as a graphic designer, product concept designer, an environment artist, and a concept artist. That background has given me the skills to approach many different art styles, establish pipelines to achieve those looks, and understand how to collaborate and meet the needs of other teams in productions. On various projects I've done vehicle and weapon design and environment concepts. I've also done material, lighting, and colour lookdev along with illustration. I'm particularly passionate about learning new skillsets and growing as an artist. Beyond that, I love collaborating, teaching others, and learning from others; so that we can make the best art and products possible.

Benjamin Nicholas's Current Company Details

Senior Concept Artist
Benjamin Nicholas Work Experience Details
  • Bungie
    Senior Concept Artist
    Bungie May 2021 - Nov 2023
    Bellevue, Wa, Us
    Working on Marathon, I created environment concepts, mood/lighting explorations, and designed various hard surface assets.
  • Google Stadia
    Senior Concept Artist
    Google Stadia Jan 2020 - May 2021
    Mountain View, Californië, Us
    Working as a senior concept artist on Stadia first party games. During my time at Stadia, I did look dev, concept art, and illustration to help establish the identity of a new IP. As a 3d concept artist, I also provided support for environment artists, concept artists, and level designers by providing them with 3d meshes, kitbashes I created, render scenes for paintovers, etc. I believe my role is not only to create concept art, but to find new ways to support other team members and provide resources to help them be faster and feel empowered in the process. By using my extensive 3d knowledge, I've been able to establish various pipelines to achieve different looks in a quick manner. This means most of my concepts never took longer than a day and most times it was done in a morning. This is also the case with most of my work in my portfolio.
  • Ubisoft Montréal
    Senior 3D Concept Artist
    Ubisoft Montréal Dec 2016 - Jan 2020
    Montréal, Québec, Ca
    I worked as a Senior Concept Artist on various Ubisoft IPs including Watch Dogs: Legion and several canceled projects. On those projects I established a 3d concept pipeline helping concept artists collaborate more with environment artists and designers. The result of this was faster asset production with great results.
  • Creative Assembly
    Senior Environment Artist
    Creative Assembly Dec 2015 - Dec 2016
    Horsham, West Sussex, Gb
    As a senior environment artist on Halo Wars 2, I helped redefine Halo visual languages for an RTS. I led a team of 6 and provided direction on updated Halo art styles. Gave feedback to the concept team as well keeping visual languages in line with the mainline Halo franchise.
  • 343 Industries
    Contract Environment Artist
    343 Industries Mar 2014 - Dec 2015
    Redmond, Wa, Us
    Created hard surface environment art for multiplayer maps in Halo 5. My work was focused on the new MP mode, Warzone, which allowed me to collaborate closely with level designers to create some of Halo's biggest maps.
  • Camouflaj Game Studio
    World Builder And Environment/Prop Artist
    Camouflaj Game Studio Apr 2013 - Mar 2014
    Bellevue, Wa, Us
    I model and texture environment art and props; while also doing world building and lighting levels.
  • Camouflaj Game Studio
    Contract Artist
    Camouflaj Game Studio Jan 2013 - Apr 2013
    Bellevue, Wa, Us
    Offsite prop and weapon artist working on Camouflaj's flagship title Republique.
  • Adidas Group
    3D Concept Designer
    Adidas Group Jun 2012 - Apr 2013
    Herzogenaurach, Bavaria, De
    As Adidas' dedicated 3d concept designer, I develop new design languages and help generate ideas for top tier product within the Advanced Team. My responsibilities include: • Using 3d tools such as Zbrush and Maya to design, concept, and iterate on key products that help define the future design and color languages of the brand • Sitting in on reviews with both design and marketing to find a consistent visual direction • Rapid prototyping models for presentations and critiques • Teaching designers how to use 3d tools to help with the design process
  • Adidas Group
    3D Designer And Instructor
    Adidas Group Sep 2011 - Jun 2012
    Herzogenaurach, Bavaria, De
    I worked in the Direction group within Sports Performance and was part of a team that created the first 3d based virtual pipeline in Adidas. The end goal was to develop 3d tools for designers while meeting their creative needs and the practical requirements of the pipeline. My responsibilities included:- Modeled and textured for both internal and external presentations/advertisements- Project Management for 3d initiatives and projects- 3d Tool development for changing the development and pipeline of product creation globally - Instructed designers on how to use developed tools at the Adidas headquarters in Germany and in Portland- Supported designers here in Portland and in Germany while providing them with any resources/troubleshooting they needed
  • Sony Mentorship Program Ii
    Art Lead
    Sony Mentorship Program Ii Apr 2011 - Sep 2011
    As art lead, I oversaw the creation of all models and textures for Sony's second mentorship program with the Art Institute of PortlandMy responsibilities included: - Giving art assignments and helping keep track of assets over the course of the game production- Critiquing all models and texture to ensure they met with the art style and quality standards- Met regularly with other leads to maintain overall direction and milestones for the production
  • Stumptown Game Machine
    Contract Modeler And Texture Artist
    Stumptown Game Machine Jun 2011 - Jul 2011
    I created 3d models and hand painted textures for a canceled mobile and social game
  • Nike
    Freelance Modeler And Texture Artist
    Nike Aug 2010 - Mar 2011
    Beaverton, Or, Us
    I modeled and textured for various Nike ads and promotions
  • Bblesse Pro
    Freelance Modeler And Web Designer
    Bblesse Pro Jan 2010 - Jan 2011
    · Assisted in multimedia projects such as videos and web design· Developed a jQuery turnaround app that allowed clients to manually turn around 3d model online
  • Sony Mentorship Program
    Lead Modeler And Art Director
    Sony Mentorship Program Jul 2010 - Sep 2010
    I worked on the first Sony sponsored game production team within the Art Institute of Portland. As modeling lead and art director- I oversaw my portion of the pipeline and ensured that all models met our personal standards and those of Sony - Helped ensure that all changes Sony requested were made in a timely and efficient manner- Studied the art and gameplay of Sony's Planetside IP so that we could stay loyal to the subject matter- Worked with the texturing lead to develop an asset list and maintain assignments for all artists- Critiqued all art regularly and requested changes
  • Slate Technologies
    3D Modeler And Graphic Designer Intern
    Slate Technologies Jan 2010 - May 2010
    I created 3d and 2d assets for web design, mobile applications, and mobile games. This included developmentfor the iPhone and iPad.

Benjamin Nicholas Skills

Texture Artist Game Art Occlusion Illustrator Unreal Engine Photoshop Unreal Engine 3 Modeling Character Animation Concept Design Traditional Animation Modo Digital Sculpting Game Development Uv Mapping 3d Modeling Computer Animation Mudbox 3d Studio Max Texturing After Effects Texture Painting Hard Surface Modeling Zbrush Maya

Benjamin Nicholas Education Details

  • The Art Institutes
    The Art Institutes
    Video Game Art And Design

Frequently Asked Questions about Benjamin Nicholas

What is Benjamin Nicholas's role at the current company?

Benjamin Nicholas's current role is Senior Concept Artist.

What is Benjamin Nicholas's email address?

Benjamin Nicholas's email address is be****@****ail.com

What schools did Benjamin Nicholas attend?

Benjamin Nicholas attended The Art Institutes.

What skills is Benjamin Nicholas known for?

Benjamin Nicholas has skills like Texture Artist, Game Art, Occlusion, Illustrator, Unreal Engine, Photoshop, Unreal Engine 3, Modeling, Character Animation, Concept Design, Traditional Animation, Modo.

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