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Over 25 years in the gaming industry, working all the way back from tabletop RPGs, to mobile and PC.[ROOM 8 STUDIO/SOLID BASH]: Spearheading the creative unit and a 40+designers strong team it to even more successful grounds while strategizing our studio's next moves! [NVIZZIO]: - Creative director for Monopoly Tycoon mobile now in liveops for 2 years with a team of 30 and design team leadership for the entire studio.[GAMELOFT] Helped Gameloft structure the internal pitch processes and streamline GD practices and communications across all teams.[HIBERNUM] Lead the pitch team, followed by game direction on Magic Puzzle Quest for the 150 people strong studio.- Over 30 pitches delivered in the first year, 8 of them successful- Magic the Gathering Puzzle Quest shipped and currently live after SEVEN years- 15 game designers mentored weekly [ODD1]6 Years working in a small studio, where finding, and executing, on the critical path are crucial to survival. Leadership & mentoring role for multiple other game designers along the way.- Over 70 titles shipped across multiple media, managing a team of 40.[STEAM LOGIC]Uncompromising world building where coherence and creativity are the focus... alongside starting your own company. Complete world building experience (universe, world, races, cultures, visuals, combat system - and so much more).- Over 5 years working on authoring Mechanical Dream, a tabletop RPG. A single, dedicated project, managing a team of 5.
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Head Of CreativeRoom 8 Studio Jun 2021 - PresentLimassol, Cyprus, CyMy role here consists of; - Leading the creation of new concepts and systems in a unified vision- Collaborating with partners to create and deliver amazing game proposals- Overseeing the creative direction of game projects at Room 8- Coaching and mentor other members of the creative teams in the studio- Contributing to the short and long term planning and strategic positioning of the company! -
Creative Director - MobileNvizzio Creations Inc. Feb 2019 - Jun 2021Montreal, Qc, CaCreative Director on: https://nvizzio.com/fr/game/monopoly-tycoon/ -
Game DirectorGameloft Sep 2017 - Jan 2019Paris, Paris, FrHelped structure the pitch phase and requirements from the Montreal studio to HQHelped structure the lead designers department to achieve more consistency studio wideWorked on an unannounced project -
Game DirectorHibernum Apr 2016 - Aug 2017Continue working on Magic the Gathering Puzzle Quest to improve KPI's and maintain visionSupervise ongoing projects from pre-production to live-opsAssist business development by working closely with both clients and the pitch teamFoster creativity in the work spaceEstablish design and monetization best practices regarding mobile free to play games in the studioSupport game designers on their projectsWork on reinforcing relationships between design and all other departments
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Game Director - MtgpqHibernum Dec 2014 - Apr 2016Acted as Game Director on Magic the Gathering Puzzle Quest after leading and winning the pitch for D3Go.Created all core mechanics, game loops, economics and meta game (everything but the cards)Maintained vision and documentation throughout all of prototyping, production, and live ops phasesDesigned live ops game features based on KPI, player feedback, and production/time constraints
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Lead Designer - Sales TeamHibernum Dec 2013 - Dec 2014Created concepts, pitches, and strategy to win new business deals for the leads coming in from the business development team.Managed a small team of designers, artists & specialists in creating awesome pitches that would win clients over.Extensive market research to stay up to date with trends and design & monetization best practices
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Consultant - Creative DirectorVivavision / Toboggan Jan 2013 - Oct 2013Helped clients create and maintain product vision that were in line with their scope, budget, team size and technological constraints. Supported their teams in creating valid, production-ready documentations.Offered specialized expertise for everything related to interactive behaviors, player motivation, game design rules, relevant platforms for their audience and more.
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Creative DirectorOdd1 Jul 2006 - Jan 2013Helped the company grow from 4 to over 40 employeesHelped ship over 70 games, ranging from Flash games to browser-based, to mobile games.Worked in partnership with business development to create winning RFPs and Funds submissionsFostered a creative work environment for all new employees, game designers or otherwiseWorked closely with all partners to create games according to their needsDeveloped rapid iterative methods following AGILE to ensure profitability, creativity and growth
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Writer/Business OwnerSteam Logic Jan 1998 - Apr 2004Created Steam Logic in order to self-publish our own tabletop RPG, Mechanical DreamAuthored the whole game world, structure & rules, along with its first 3 extensions Assumed art direction functions while working with designers and illustrators
Benjamin Paquette Skills
Benjamin Paquette Education Details
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Uqam | Université Du Québec À MontréalLitterature - Creative Writing
Frequently Asked Questions about Benjamin Paquette
What company does Benjamin Paquette work for?
Benjamin Paquette works for Room 8 Studio
What is Benjamin Paquette's role at the current company?
Benjamin Paquette's current role is Head of Creative at Room 8 Group.
What is Benjamin Paquette's email address?
Benjamin Paquette's email address is pa****@****ail.com
What is Benjamin Paquette's direct phone number?
Benjamin Paquette's direct phone number is +151450*****
What schools did Benjamin Paquette attend?
Benjamin Paquette attended Uqam | Université Du Québec À Montréal.
What are some of Benjamin Paquette's interests?
Benjamin Paquette has interest in Videogames, Bergman, Etc, Wines, Secret Chiefs, Litterature, Mike Patton, Electronic And Eclectic Music, Kusturica, Movies.
What skills is Benjamin Paquette known for?
Benjamin Paquette has skills like Document Design, Proofreading, Game Design, Team Management, Customer Relations, Problem Solving, Production, Concept Design, Flash, Social Games, Iphone, Creative Problem Solving.
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