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Benjamin Paquette Email & Phone Number

Senior Creative Director at Self-employed
Location: Montreal, Quebec, Canada 10 work roles 1 school
1 work email found @hibernum.com 1 phone found area 514 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email b****@hibernum.com
Direct phone (514) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Creative Director
Location
Montreal, Quebec, Canada

Who is Benjamin Paquette? Overview

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Benjamin Paquette is listed as Senior Creative Director at Self-employed, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at hibernum.com, phone signal with area code 514, and a matched LinkedIn profile for Benjamin Paquette.

Benjamin Paquette previously worked as Head of Creative at Room 8 Studio and Creative Director - Mobile at Nvizzio Creations Inc.. Benjamin Paquette holds Bac, Litterature - Creative Writing from Uqam | Université Du Québec À Montréal.

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{first_initial}{last}@hibernum.com
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Profile bio

About Benjamin Paquette

Over 25 years in the gaming industry, working all the way back from tabletop RPGs, to mobile and PC.[ROOM 8 STUDIO/SOLID BASH]: Spearheading the creative unit and a 40+designers strong team it to even more successful grounds while strategizing our studio's next moves! [NVIZZIO]: - Creative director for Monopoly Tycoon mobile now in liveops for 2 years with a team of 30 and design team leadership for the entire studio.[GAMELOFT] Helped Gameloft structure the internal pitch processes and streamline GD practices and communications across all teams.[HIBERNUM] Lead the pitch team, followed by game direction on Magic Puzzle Quest for the 150 people strong studio.- Over 30 pitches delivered in the first year, 8 of them successful- Magic the Gathering Puzzle Quest shipped and currently live after SEVEN years- 15 game designers mentored weekly [ODD1]6 Years working in a small studio, where finding, and executing, on the critical path are crucial to survival. Leadership & mentoring role for multiple other game designers along the way.- Over 70 titles shipped across multiple media, managing a team of 40.[STEAM LOGIC]Uncompromising world building where coherence and creativity are the focus... alongside starting your own company. Complete world building experience (universe, world, races, cultures, visuals, combat system - and so much more).- Over 5 years working on authoring Mechanical Dream, a tabletop RPG. A single, dedicated project, managing a team of 5.

Listed skills include Document Design, Proofreading, Game Design, Team Management, and 18 others.

Current workplace

Benjamin Paquette's current company

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Self-employed
Self-Employed
Senior Creative Director
Montreal, QC, CA
AeroLeads page
10 roles

Benjamin Paquette work experience

A career timeline built from the work history available for this profile.

Senior Creative Director

Self-Employed

Montreal, Qc, Ca

Head Of Creative

Limassol, Cyprus, Cy

My role here consists of; - Leading the creation of new concepts and systems in a unified vision- Collaborating with partners to create and deliver amazing game proposals- Overseeing the creative direction of game projects at Room 8- Coaching and mentor other members of the creative teams in the studio- Contributing to the short and long term planning and strategic positioning of the company!

Creative Director - Mobile

Montreal, Qc, Ca

Creative Director on: https://nvizzio.com/fr/game/monopoly-tycoon/

Feb 2019 - Jun 2021

Game Director

Paris, Paris, Fr

Helped structure the pitch phase and requirements from the Montreal studio to HQHelped structure the lead designers department to achieve more consistency studio wideWorked on an unannounced project

Sep 2017 - Jan 2019

Game Director

Hibernum

Continue working on Magic the Gathering Puzzle Quest to improve KPI's and maintain visionSupervise ongoing projects from pre-production to live-opsAssist business development by working closely with both clients and the pitch teamFoster creativity in the work spaceEstablish design and monetization best practices regarding mobile free to play games in the studioSupport game designers on their projectsWork on reinforcing relationships between design and all other departments

Apr 2016 - Aug 2017

Game Director - Mtgpq

Hibernum

Acted as Game Director on Magic the Gathering Puzzle Quest after leading and winning the pitch for D3Go.Created all core mechanics, game loops, economics and meta game (everything but the cards)Maintained vision and documentation throughout all of prototyping, production, and live ops phasesDesigned live ops game features based on KPI, player feedback, and production/time constraints

Dec 2014 - Apr 2016

Lead Designer - Sales Team

Hibernum

Created concepts, pitches, and strategy to win new business deals for the leads coming in from the business development team.Managed a small team of designers, artists & specialists in creating awesome pitches that would win clients over.Extensive market research to stay up to date with trends and design & monetization best practices

Dec 2013 - Dec 2014

Consultant - Creative Director

Vivavision / Toboggan

Helped clients create and maintain product vision that were in line with their scope, budget, team size and technological constraints. Supported their teams in creating valid, production-ready documentations.Offered specialized expertise for everything related to interactive behaviors, player motivation, game design rules, relevant platforms for their audience and more.

Jan 2013 - Oct 2013

Creative Director

Odd1

Helped the company grow from 4 to over 40 employeesHelped ship over 70 games, ranging from Flash games to browser-based, to mobile games.Worked in partnership with business development to create winning RFPs and Funds submissionsFostered a creative work environment for all new employees, game designers or otherwiseWorked closely with all partners to create games according to their needsDeveloped rapid iterative methods following AGILE to ensure profitability, creativity and growth

Jul 2006 - Jan 2013

Writer/Business Owner

Steam Logic

Created Steam Logic in order to self-publish our own tabletop RPG, Mechanical DreamAuthored the whole game world, structure & rules, along with its first 3 extensions Assumed art direction functions while working with designers and illustrators

Jan 1998 - Apr 2004
1 education record

Benjamin Paquette education

  • Uqam | Université Du Québec À Montréal
    Uqam | Université Du Québec À Montréal
    Litterature - Creative Writing
FAQ

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What company does Benjamin Paquette work for?

Benjamin Paquette works for Self-employed.

What is Benjamin Paquette's role at Self-employed?

Benjamin Paquette is listed as Senior Creative Director at Self-employed.

What is Benjamin Paquette's email address?

AeroLeads has found 1 work email signal at @hibernum.com for Benjamin Paquette at Self-employed.

What is Benjamin Paquette's phone number?

AeroLeads has found 1 phone signal(s) with area code 514 for Benjamin Paquette at Self-employed.

Where is Benjamin Paquette based?

Benjamin Paquette is based in Montreal, Quebec, Canada while working with Self-employed.

What companies has Benjamin Paquette worked for?

Benjamin Paquette has worked for Self-Employed, Room 8 Studio, Nvizzio Creations Inc., Gameloft, and Hibernum.

How can I contact Benjamin Paquette?

You can use AeroLeads to view verified contact signals for Benjamin Paquette at Self-employed, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Paquette attend?

Benjamin Paquette holds Bac, Litterature - Creative Writing from Uqam | Université Du Québec À Montréal.

What skills is Benjamin Paquette known for?

Benjamin Paquette is listed with skills including Document Design, Proofreading, Game Design, Team Management, Customer Relations, Problem Solving, Production, and Concept Design.

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