Benjamin Plunk

Benjamin Plunk Email and Phone Number

Associate Producer @ Scopely
Bellevue, WA, US
Benjamin Plunk's Location
Bellevue, Washington, United States, United States
Benjamin Plunk's Contact Details

Benjamin Plunk work email

Benjamin Plunk personal email

n/a
About Benjamin Plunk

Certified scrum master with almost 15 years of experience in the software industry. First in QA and now in production. The majority of my time has been in the games industry (console, PC, and mobile), but I also have experience with wayfinding apps and web. I've lead QA teams on high profile titles in high pressure situations, juggled multiple titles on my own, and assisted with production tasks prior before becoming a producer, working everywhere from massive, big name companies to small startups and adapted with ease to the different environments, tasks, and responsibilities.

Benjamin Plunk's Current Company Details
Scopely

Scopely

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Associate Producer
Bellevue, WA, US
Website:
scopely.com
Employees:
2883
Benjamin Plunk Work Experience Details
  • Scopely
    Associate Producer
    Scopely
    Bellevue, Wa, Us
  • Cat Daddy Games
    Release Manager
    Cat Daddy Games Sep 2024 - Present
    Kirkland, Wa, Us
  • Scopely
    Associate Producer
    Scopely Sep 2021 - Mar 2024
    Culver City, California, Us
    Ran the live incident process for the team while working completely remote. Organized, tracked, and provided progress updates for live issues impacting the game. Worked as producer for our web portal and a small tech focused team. - Coordinated between Customer service, QA, Product, Performance, Engineering, and Production to keep all issues up to date and accurate and all teams informed.- Ensured overseas team provided regular updates for in progress fixes on urgent issues.- Provided priority recommendations and worked with the director of product to rank/ prioritize new high impact issues as they arose.- Updated LA based team on live issue trends and status of releases at monthly all hands.- Monitored slack channels and Jira, organizing information on issues that arise in one place.- Worked with product managers to ensure user compensation for impactful issues were sent in a timely manner, monitoring the data request and handing off to the configuration team.- Served as sole producer for a small live ops improvements team doing minor features, a strike team focused on fixing urgent issues and backlog issues.- Sole producer for the Yahtzee web portal, building out and running our process post launch for new features and improvements. Coordinated between Product, Growth, Engineering, Design, Art, LiveOps, Localization, and QA.- Titles worked on: Yahtzee with Buddies | Dice with Buddies | Dice with Ellen
  • Scopely
    Qa Lead
    Scopely Apr 2020 - Sep 2021
    Culver City, California, Us
    Coordinated and planned testing for two shifts of outsourced, overseas testers, ranging from 9-15 pers shift.Ensured testing and release of new builds were on schedule, alerting production when at risk.- Juggled additional testing requests from internal teams with needs of feature testing, and LiveOps testing. In the process worked closely with Production Owners, Live ops PMs, Growth Team, Production, and CS.- Moved asset bundles and server configuration files from server to server for testing needs.- Set up whitelisted and/or segmented events and configurations for production testing.- Submitted and released builds via App Store Connect and Google play console, working with the growth team to update store text as needed.- Ran daily scrum and bug triage for Production and Engineering two days a week, and for the entire team three days a week.- Updated and presented new release slides for monthly all hands presentation.- Worked with localization vendors, sending localization requests, and strings pulled via Loc Direct.- Titles worked on: Yahtzee with Buddies | Dice with Buddies | Dice with Ellen
  • Aruba, A Hewlett Packard Enterprise Company
    Senior Quality Assurance Test Engineer
    Aruba, A Hewlett Packard Enterprise Company Apr 2018 - Feb 2020
    San Jose, California, Us
    Tested multiple mobile apps targeted toward app building with indoor wayfinding and asset tracking, pairing with associated hardware. Manually tested Web editor fronted UI as well as backend API.- Worked with internal devs directly to test and optimize new features and requests from customers such as SSO (single sign on), data collection triggers, etc.- Reported issues via Jira as well as writing tickets for potential improvements. - Verified fixes for issues reported as well as new feature tickets and optimizations from devs for iOS and android apps, as well as frontend UI and backend API.
  • Firefly Games Inc.
    Quality Assurance Manager
    Firefly Games Inc. Nov 2015 - Mar 2018
    Los Angeles, Ca, Us
    Tested multiple live and ongoing projects. Final say on whether a build was ready to release to consumers. Managed and mentored those under me, along with training them.- Created test plans and executed test plans, providing suggestions to production as to fix priority.- Creating QA section of internal wiki with terms, bug flow and structure, as well as implementing bug flow and structure with the rest of the company.- Assisted with the design of new features, and in some cases, providing initial ideas and structure for features.- Worked on language packs, not just copy-editing for errors, but also punching up and improving menu text, dialogue, and item descriptions, as well as character and item names.- Coordinated with a localization company for any translation needs.- Took on a greater role in business development, vetting potential projects/ games for publishing, providing feedback for improvement, assisting with pitch decks for IP partners, checking potential competitor’s titles for features.- Worked with data team and product management to identify and categorize raw data, identify trends and abnormalities, make recommendations for balance and feature changes.- Worked directly with User Experience to track down and resolve issues for users.- After cutbacks ran User Experience/ Customer Support, directly interacting users via support tickets.- Titles worked on: Dreamworks Universe of Legends | Tourivia | Battle Hatchers | Dungeon Crash | Rush of Heroes | Epic Knights.
  • Gamevil Com2Us Usa
    Quality Assurance Tester
    Gamevil Com2Us Usa Nov 2014 - Nov 2015
    Los Angeles, California, Us
    In charge of testing multiple mobile titles at once and reporting issues. Provided pre-launch and post launch testing. Created checklists for use in testing.- Provided screenshots from in-game to production when requested.- Checked forums daily for issues reported by the community.- Reproduced community issues and entered them in the bug database.- Actively participated in meetings discussing the state of the game, including performance, timelines, and quality.- Presented feedback and ideas for improvements to existing titles and potential upcoming titles.- Titles worked on: Dragon Blaze | Elune Saga | Afterpulse | MLB Perfect Inning ‘16 | Darkness Reborn | Mark of the Dragon | Kritika: The White Knights.
  • Treyarch
    Quality Assurance Tester
    Treyarch Feb 2011 - Nov 2014
    Los Angeles, California, Us
    Worked on titles from early builds to post launch support. Provided feedback directly to production on features and gameplay feel. Lead a second shift during crunch periods and assisted in leading a team of 18 testers when not in crunch.- Ran full scale multiplayer tests while mentoring, training and keeping testers focused and on task.- Helped find reproducible steps for tough bugs while still maintaining one of the highest bug counts.- Led searching forums for issues reported by the community, organizing testing of said issues and reporting results to production.- Titles worked on: Call of Duty: Black Ops | Call of Duty: Modern Warfare 3 | Call of Duty: Black Ops 2 | Call of Duty: Ghosts | Call of Duty: Black Ops 3.
  • Activision
    Technical Requirements Tester
    Activision Jul 2010 - Nov 2010
    Santa Monica, California, Us
    - Tested titles for compliance for Sony Computer Entertainment's technical requirements.- Responsible for ensuring functionality, game data, and content met Sony's requirements across multiple regions and languages.- Titles worked on: Call of Duty: Black Ops | Tony Hawk: Shred | DJ Hero 2 | 007 Blood Stone
  • Activision
    Quality Assurance Tester
    Activision Jun 2008 - Jul 2010
    Santa Monica, California, Us
    - Tested video games for errors/bugs and reported said issues in an online database.- Worked as part of a team while being independently productive when solo testing.- Backup floor lead duties included managing and mentoring other testers as well as writing daily reports on the status of the project and high issues still present in the game.- Created checklists for use in testing.- Basic Database management i.e. checking bugs, pushing to production.- Ran online functionality testing and coordinated with the developers.- Titles worked on: Shrek Forever After | True Crime (released as Sleeping Dogs with another publisher) | Guitar Hero: World Tour | Guitar Hero: Metallica | Guitar Hero 5.
  • Various Film And Television Companies
    Background Actor
    Various Film And Television Companies 2006 - 2008
    • Self-motivated industry. • Focus on working well with others, taking directions as well as problem solving through independent thought and creativity. • Earned my Screen Actors Guild card in less than one year.
  • 3 Ball Productions
    Production Assistant
    3 Ball Productions Oct 2006 - 2007
    Us
    • Responsible for a variety of technical and logistical duties during taped and live television productions, such as overseeing contestants.

Benjamin Plunk Education Details

  • San Joaquin Delta College
    San Joaquin Delta College
    Theatre/Theater
  • Lincoln High School
    Lincoln High School

Frequently Asked Questions about Benjamin Plunk

What company does Benjamin Plunk work for?

Benjamin Plunk works for Scopely

What is Benjamin Plunk's role at the current company?

Benjamin Plunk's current role is Associate Producer.

What is Benjamin Plunk's email address?

Benjamin Plunk's email address is bp****@****rks.com

What schools did Benjamin Plunk attend?

Benjamin Plunk attended San Joaquin Delta College, Lincoln High School.

Who are Benjamin Plunk's colleagues?

Benjamin Plunk's colleagues are Aaron Tsai, Ivy Pae, Emilio Calonge Sotomayor, Jordan Wilson, Jarrett Kennedy, Kevin Low, Manoj Sahu.

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