Benjamin Schug Email & Phone Number
@metagames.gg
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Who is Benjamin Schug? Overview
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Benjamin Schug is listed as Information Technology System Architect at arf Gesellschaft für Organisationsentwicklung mbH, a with 58 employees, based in Berlin Metropolitan Area, Germany. AeroLeads shows a work email signal at metagames.gg and a matched LinkedIn profile for Benjamin Schug.
Benjamin Schug previously worked as Tech Lead at 1Tk Games and Chief Technology Officer at Legendary Play. Benjamin Schug holds Master'S Degree, Informatik from Universität Des Saarlandes.
Email format at arf Gesellschaft für Organisationsentwicklung mbH
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About Benjamin Schug
Benjamin Schug is a Information Technology System Architect at arf Gesellschaft für Organisationsentwicklung mbH. He possess expertise in c++, unity3d, java, javascript, mysql and 6 more skills.
Listed skills include C++, Unity3D, Java, Javascript, and 7 others.
Benjamin Schug's current company
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Benjamin Schug work experience
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Tech Lead
Chief Technology Officer
Legendary Play is a mobile games studio that creates mobile games for esports fans. The company has two released titles: RIVALS Esports MOBA Manager, a MOBA management game with semi-realtime pvp and a sophisticated MOBA match simulation, and Esports Heroes, a realtime co-op idle RPG with NFT integration.As the technical lead of the company, I support and coordinate the other developers and outsourcing partners, take care of backend infrastructure and high-level architecture, implement backend services, UIs, shaders, and other systems as needed, and participate in the hiring process.Noteworthy achievements include our actor-based game server cluster, the serverless backend microservices handling the purchase of NFTs and integration into the game and Discord, and our event-driven frontend.Technologies used: C# .Net, Proto.Actor, AWS Lambda, ECS, DynamoDB, PostgreSQL RDS, EventBridge, SQS, Microservices, CloudFormation, API Gateway, GitHub Actions, Unity, Shader Programming, UniRx, Android, iOS, Python, Blazor, JWTWe are working with Test Driven Development (TDD), Agile/Scrum, Continuous Integration/Delivery (CI/CD), and Code Reviews.
Senior Developer
I worked in the Bayes team at Dojo, which provides real-time data and betting odds for esports matches. As an intermediary between the data science team and the backend developers, I helped design and implement reliable realtime server applications, implement research prototypes into production-ready code and also did some machine learning and video image recognition research.Note: The Bayes team has now been split off as a separate business: https://www.bayesesports.comTechnologies used: Python, Pandas, Jupyter, OpenCV, Scikit-learn, Beautiful Soup, Tornado
Full Stack Developer
I worked on several games during my time at Happy Tuesday. I was responsible for restructuring the the game logic of a legacy codebase to allow realtime multiplayer. I was the lead developer for the port of a game from mobile to PC. I also worked as the lead developer on the VW Race Anywhere mobile game and helped bring it from prototype to production quality. I did software architecture for several other unreleased and/or still-under-NDA products.
Freelance Developer
Various minor contracts, including maintenance of an Adobe Air App for iOS and Android, maintenance of an SDK for Android, software architecture and initial setup for a large Unity project and development of a website based on Django-CMS, which included a custom-made word cloud.
Lead Developer
Newtracks was a gaming startup that aimed to create a synergy between the massive reach of musicians and the strong monetization potential of games. I started at Newtracks as a backend developer, but after three months, I was offered to lead the development of the entire game.My tasks included all technical decisions, including the software architecture for both the backend and the frontend, as well as the entire backend implementation and large parts of the frontend implementation. I was supervising three Junior Developers and participated in the product planning together with the producer and the lead designer.A major challenge of this project was the development of a scalable backend that supports the upload of user-generated songs and a global chart list. We solved this using a lightweight Erlang web server, load-balanced replicas of the song file servers, partitioning player data over multiple servers and asynchronous updating and sorting of the charts.Another interesting challenge were the customizable characters in the ActionScript3 frontend. All assets for the skeletal-animated characters were loaded on demand to reduce unnecessary traffic.
Lead Backend Developer
During my first three months at Newtracks, I was responsible for designing and implementing a reliable and scalable server backend for the social music game Bands. The software is written in Erlang and uses MySQL as a database backend.
Wissenschaftlicher Mitarbeiter
As a research assistant, my responsibilities were all about implementing prototypes for new database technologies to showcase performance improvements over industry standard solutions. At first, the preferred language in the team was Java, but after I rewrote part of the prototype in C++ in my free time and showed a major performance improvement, the team was convinced to switch languages.My final project was the design and implementation of a self-configuring database system in C++.
Benjamin Schug education
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Universität Des Saarlandes
Frequently asked questions about Benjamin Schug
Quick answers generated from the profile data available on this page.
What company does Benjamin Schug work for?
Benjamin Schug works for arf Gesellschaft für Organisationsentwicklung mbH.
What is Benjamin Schug's role at arf Gesellschaft für Organisationsentwicklung mbH?
Benjamin Schug is listed as Information Technology System Architect at arf Gesellschaft für Organisationsentwicklung mbH.
What is Benjamin Schug's email address?
AeroLeads has found 1 work email signal at @metagames.gg for Benjamin Schug at arf Gesellschaft für Organisationsentwicklung mbH.
Where is Benjamin Schug based?
Benjamin Schug is based in Berlin Metropolitan Area, Germany while working with arf Gesellschaft für Organisationsentwicklung mbH.
What companies has Benjamin Schug worked for?
Benjamin Schug has worked for Arf Gesellschaft Für Organisationsentwicklung Mbh, 1Tk Games, Legendary Play, Dojo Madness, and Happy Tuesday.
How can I contact Benjamin Schug?
You can use AeroLeads to view verified contact signals for Benjamin Schug at arf Gesellschaft für Organisationsentwicklung mbH, including work email, phone, and LinkedIn data when available.
What schools did Benjamin Schug attend?
Benjamin Schug holds Master'S Degree, Informatik from Universität Des Saarlandes.
What skills is Benjamin Schug known for?
Benjamin Schug is listed with skills including C++, Unity3D, Java, Javascript, Mysql, C#, Boost C++, and Erlang.
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