Benjamin Snook Email & Phone Number
Who is Benjamin Snook? Overview
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Benjamin Snook is listed as Game Engineering Tutor at University of Silicon Valley, based in Morgan Hill, California, United States. AeroLeads shows a matched LinkedIn profile for Benjamin Snook.
Benjamin Snook previously worked as Developer at Self-Employed and Programmer / Designer at Freelance. Benjamin Snook holds Certificate, Project Management, 4.0 from University Of Silicon Valley.
Email format at University of Silicon Valley
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About Benjamin Snook
Hard-working game engineer and designer with experience in several coding languages and game development engines. Fast-learning with a penchant for cooperating with a team and thinking outside the box. Constantly striving to take on new challenges and build new skills, both during work and off the clock. Willing to take charge of a team to make the final product the best it can be while fitting inside a deadline.In my (hypothetical) free time, I love playing video games, watching movies, and listening to artists like the Foo Fighters and Ben Folds.
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Benjamin Snook work experience
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Developer
Developed and released the game 2048 Divide.●Single developer on a from-scratch project in Godot●Designed and programmed a unique execution and game flow of a preexisting game concept, all assets and code (with one audio exception) made alone with no outside help aside from the Godot engine documentation●Feature-complete milestone hit three weeks after finalized concept
Programmer / Designer
Worked on the project "The Assembly Line" primarily as a programmer.●One of two engineers on a Unity-based two-dimensional platformer●Adapted to several hardware issues to design and implement sophisticated and often intermingling movement and animation mechanics, often having to make working code without the ability to test on short notice●Worked consistently at a pace “outrunning the speed at which new assignments came in” despite aforementioned issues
Lead Programmer / Composer / Designer
Worked on the Game Studio 2 student project "Play Nice".●Primary engineer in a Unity-based third-person platformer game●Assisted the project through all stages of production, to initial design concepts to advanced implementation●Primary developer behind the player character’s control scheme, the collectables system, and enemy interaction mechanics
Lead Programmer
Worked on the Game Studio 1 student project "Megalomagicka".● Primary engineer in a Unity-based isometric procedurally-generated roguelike game● Led and supervised a team of 9 engineers, efficiently accounting for sudden issues that came up throughoutthe development process● Responsible for programming the inventory system, item rarity system, and dialogue systems
Lead Programmer / Composer
Worked on the Game Design 2 student project "Project Benigma".●Primary engineer in an Unreal-based side-scrolling beat ‘em up game●Programmed the player character, the combo attack system, and enemy/boss AI●Applied self-taught fundamentals of working with sound production to create sound effects and music for the game, working alongside another engineer to create 10 songs for the game
Project Manager / Programmer / Level Designer
Worked on the Level Design 1 student project "Loose Cannon"● Oversaw many sections of a Unity-based 3D first-person platformer/shooter, both in large and small scales●Programmed the player character, enemy AI, and door triggers, while also being the primary level designer●Analyzed player feedback to determine the most effective solutions while efficiently delegating responsibilities to teammates
Mechanics Designer
Worked on the Intro to Game Production student project "Ribbit Royale".● Single semester board game project using unconventional game mechanics● Created the basic concepts, wrote the game design document, and spearheaded production● Created unique solutions to issues such as player movement and collecting power-ups
Student Ambassador / Calculus Tutor
● Promoted the school through public events, advertising, and charity drives● Assisted fellow students in better understanding the fundamentals of calculus● Aided in running school events to encourage students to receive educational support
Camp Counselor
● Supervised multiple cabins of 18 8-10 year old children during multi-week overnight stays● Displayed focus and enthusiasm in maintaining a safe and positive environment for children● Received training in Red Cross first-aid and defusing altercations peacefully
Benjamin Snook education
Certificate, Project Management, 4.0
Game Design, Engineering, 3.56
Bachelor Of Science - Bs, Computer Science, Focus In Game Development
Frequently asked questions about Benjamin Snook
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What company does Benjamin Snook work for?
Benjamin Snook works for University of Silicon Valley.
What is Benjamin Snook's role at University of Silicon Valley?
Benjamin Snook is listed as Game Engineering Tutor at University of Silicon Valley.
Where is Benjamin Snook based?
Benjamin Snook is based in Morgan Hill, California, United States while working with University of Silicon Valley.
What companies has Benjamin Snook worked for?
Benjamin Snook has worked for University Of Silicon Valley, Self-Employed, Freelance, Evergreen Valley College, and Ymca Camp Campbell.
How can I contact Benjamin Snook?
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What schools did Benjamin Snook attend?
Benjamin Snook holds Certificate, Project Management, 4.0 from University Of Silicon Valley.
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