Benjamin Spencer work email
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Benjamin Spencer personal email
Game Designer and Programmer who just wants to make crazy stuff.Recently married and changed my last name to Spencer, you may know me as "Benjamin Arnold"Also have multiple championship titles for VR esports.
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Lead Technical DesignerArenanet Llc Apr 2024 - PresentBellevue, Wa, UsWorking on an unannounced project -
Sr. Technical DesignerArenanet Llc Mar 2022 - Apr 2024Bellevue, Wa, UsAI + combat development + rapid prototyping. Switched from gameplay engineering to this because it's fun :) (unannounced project) -
Sr. Gameplay ProgrammerArenanet Llc Feb 2020 - Mar 2022Bellevue, Wa, UsGameplay engineering and content design/implementation for Gw2 End of DragonsMain content:- Harvest Temple Strike Mission- The Only One (Ch14 - final boss instance) -
Sr. Software Development EngineerMicrosoft Mar 2019 - Feb 2020Redmond, Washington, UsMinecraft team -
Content ProgrammerArenanet Llc Oct 2015 - Feb 2019Bellevue, Wa, UsContent Programmer = Gameplay Programmer/Game DesignerContent:• The Key of Ahdashim - Councillor Adina (Raids)• Mythwright Gambit - Qadim (Raids)• Deepstone (Fractals)• Warden Amala (Living World)• Twilight Oasis (Fractals)• Balthazar Final Boss (PoF)• Facet of Glint Boss (PoF)• Mistlock Sanctuary Lounge• Shattered Observatory (Fractals)• Nightmare (Fractals)• Molten Boss Rework (Fractals)• Swampland Rework (Fractals)• Snowblind Rework (Fractals)• Cliffside Rework (Fractals)Major Features:• "Wind Tech" (Arbitrary simple and complex forces - hovering, spiraling, ect.) -
Lead Developer - Seed Of AndromedaRegrowth Studios Ltd. Aug 2012 - Oct 2015This project is now open source: https://github.com/RegrowthStudios/SoACode-Public Procedurally generated star system with real scale voxel planets, complete with generated biomes and flora. Featuring cutting edge (at the time) CPU voxel physics and generation techniques. -
Undergraduate Teaching AssistantUniversity Of Tennessee Aug 2014 - Dec 2014Us -
InternHigh Fidelity, Inc. May 2014 - Aug 2014San Francisco, California, Us• Integrating VR devices such as the Oculus Rift, Razer Hydras, and PrioVR with the High Fidelity software. • Writing scripts using javascript that provide functionality to the virtual worlds, such as a procedural walking script and a voxel cellular automata script.• General software development in C++ with QT (Bug fixing, new features, broad support, ect.)• 3D User Interface development for the Oculus Rift -
Research AssistantUniversity Of Tennessee Knoxville May 2013 - Aug 2013Assisted in programming and testing a Screaming Fast Galois Arithmetic library in C, to be used in erasure coding for fault tolerant storage systems. Employed under Dr. James S. Plank of the University of Tennessee at Knoxville.
Benjamin Spencer Education Details
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University Of Tennessee, KnoxvilleComputer Science -
Houston High School - Germantown Tn
Frequently Asked Questions about Benjamin Spencer
What company does Benjamin Spencer work for?
Benjamin Spencer works for Arenanet Llc
What is Benjamin Spencer's role at the current company?
Benjamin Spencer's current role is Lead Technical Designer at ArenaNet LLC.
What is Benjamin Spencer's email address?
Benjamin Spencer's email address is be****@****ena.net
What schools did Benjamin Spencer attend?
Benjamin Spencer attended University Of Tennessee, Knoxville, Houston High School - Germantown Tn.
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