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Ben Vineyard Email & Phone Number

Director of Engineering, IR and VR at KERV Interactive
Location: Seattle, Washington, United States 11 work roles 1 school
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Current company
Role
Director of Engineering, IR and VR
Location
Seattle, Washington, United States
Company size

Who is Ben Vineyard? Overview

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Quick answer

Ben Vineyard is listed as Director of Engineering, IR and VR at KERV Interactive, a company with 104 employees, based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Ben Vineyard.

Ben Vineyard previously worked as Director of Engineering, IR/VR at Kerv Interactive and Senior Software Engineer, Computer Vision at Kerv Interactive. Ben Vineyard holds Bachelor'S Degree, Computer Science, Theater from Texas State University.

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Email format at KERV Interactive

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KERV Interactive

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Profile bio

About Ben Vineyard

When I was young, I would fall asleep to the hum of a macintosh classic, and ever since then I knew: I was going to use computers to change the world.I fully believe that the personal computer is the most significant invention of the 20th century. Not because of its ability to replace the television, the phone, or the library, but because it has the power to connect - to bridge the gap between language, culture, faith, or background. This instant access to things outside of our own little bubble, other people, other ways of thinking, is a resource that did not exist until now, all of it just waiting in a box on our desk.I became a programmer because I had found myself growing complacent with my own understanding of the world, and I saw the computer as my ride out of town. A tool to not only better myself though critical thinking and problem solving, but to help those who weren't yet there themselves; those who couldn't do what I can do.My strengths include: • Working independently and collaboratively in a team setting with minimum supervision.• Experience programming, testing, and creating features for multi-platform games• Analyzing bug and crash reports, fixing problems, and optimizing performance• Comfortable developing in Windows, Linux, and Mac environments

Listed skills include Software Development, C#, Unity, C++, and 28 others.

Current workplace

Ben Vineyard's current company

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KERV Interactive
Kerv Interactive
Director of Engineering, IR and VR
Seattle, WA, US
Website
Employees
104
AeroLeads page
11 roles

Ben Vineyard work experience

A career timeline built from the work history available for this profile.

Director Of Engineering, Ir/Vr

Current

Austin, Texas, US

Mar 2024 - Present

Senior Software Engineer, Computer Vision

Austin, Texas, US

Mar 2023 - Mar 2024

Sde

Seattle, WA, US

  • Working in the Alexa org to support and improve AI neural network training
  • Designing, maintaining, and improving big data management systems and operations utilizing hundreds of millions of daily transactions
  • Collaborate with other teams to determine and address customer needs through improved infrastructure, user interaction, and documentation
Apr 2022 - Mar 2023

Software Engineer, Computer Vision

Austin, Texas, US

  • Developed a multitude of custom convolutional neural networks in different frameworks and architectures to recognize, identify, classify, and mask all instances of an object in an image
  • Utilized cutting edge research and techniques in the field of image recognition and deep learning
  • Created custom training data for establishing the neural networks' weights distribution according to a designated list of categories/objects
  • Worked with other engineers to establish a training pipeline and architecture to produce multiple neural networks in multiple different categories
  • Gathered, cleaned, and processed training data while developing said training pipelines and overseeing the methodical training/testing of each neural network
  • Built an image recognition tool to utilize the custom neural networks for demonstration, development, and production
Jan 2019 - Apr 2022

Lead Unity Developer

Austin, Texas, US

  • Worked with an overseas team to create synthetic training sets for convolutional neural networks (CNN) using 3D models, Unity, C#
  • Trained and utilized CNNs to recognize and segment objects in images
  • Maintained and improved upon synthetic training pipelines for CNNs
  • Designed a mobile app to test product functionality and performance using Unity
Jun 2018 - Dec 2018

Lead Unity Developer

Austin, TX, US

  • Lead a team of programmers to design, build, and maintain the code on a large scale video game project
  • Work with other developers, designers, animators, producers, and audio engineers to create an open world PC game using C# and the Unity engine
  • Handle designing, writing, implementing, and debugging scripts and features
  • Management through team meetings, code reviews, sprint planning, pair programming, and addressing the needs of the project and the programming team in an effective and professional way
  • Build new, requested features from scratch using innovative, creative, and efficient approaches
Jan 2018 - Mar 2019

Patent Analyst

Arm

Cambridge, Cambs, GB

  • Collaborated with a team of analysts, engineers, and lawyers from the UK and USA to solve world-wide problems dealing with Patent Infringements, Intellectual Property, Claim Indemnities, Non-Infringement Claims, and.
  • Analyzed 100+ products designed and sold by ARM; Researched corporate technical specifications and linked products to ARM patents and licenses.
  • Developed 12 systems and processes for the company when there were none that were adopted as standard operating business procedures.
  • Created 100+ claim charts and 10 digital libraries, templates, and intellectual property tracking/monitoring systems, which had not existed before.
Jul 2015 - May 2018

Technical Consultant

Arm

Cambridge, Cambs, GB

  • Trained and coached 20 new hires
  • Adjusted systems for specific office and unique customer needs,which resulted in over $50 million in savings.
  • Handled mission-critical, high-performance ARM products.
  • Worked with the legal team of 15 trained attorneys on UK PatentBox; Saving ARM £14 million.
Jun 2013 - Jun 2015

Undergraduate Intern

Arm

Cambridge, Cambs, GB

Sep 2010 - May 2013

Freelance Programmer And Developer

Self-Employed
  • Developed project prototypes and maintained optimal workflow for clients
  • Collaborated with designers to create websites; test display and functional issues across all platforms, browsers, and devices using custom HTML, CSS, and UI controls.
  • Created iOS and Android mobile apps
  • Created storytelling interactives within the Unity Engine; C#
  • Performed full Software Development Lifecycle in Agile-Scrum environment
Jan 2012 - Jan 2018
1 education record

Ben Vineyard education

  • Texas State University
    Texas State University
    Theater
FAQ

Frequently asked questions about Ben Vineyard

Quick answers generated from the profile data available on this page.

What company does Ben Vineyard work for?

Ben Vineyard works for KERV Interactive.

What is Ben Vineyard's role at KERV Interactive?

Ben Vineyard is listed as Director of Engineering, IR and VR at KERV Interactive.

Where is Ben Vineyard based?

Ben Vineyard is based in Seattle, Washington, United States while working with KERV Interactive.

What companies has Ben Vineyard worked for?

Ben Vineyard has worked for Kerv Interactive, Amazon, Troll House Games, Arm, and Self-Employed.

How can I contact Ben Vineyard?

You can use AeroLeads to view verified contact signals for Ben Vineyard at KERV Interactive, including work email, phone, and LinkedIn data when available.

What schools did Ben Vineyard attend?

Ben Vineyard holds Bachelor'S Degree, Computer Science, Theater from Texas State University.

What skills is Ben Vineyard known for?

Ben Vineyard is listed with skills including Software Development, C#, Unity, C++, Linux, Object Oriented Programming, Java, and Sql.

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