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Benjamin L. Email & Phone Number

Game Designer - Sprocket Games, previously Riot Games at Sprocket Games
Location: Seattle, Washington, United States 3 work roles 2 schools
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✓ Verified August 2026 3 data sources Profile completeness 86%

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Current company
Role
Game Designer - Sprocket Games, previously Riot Games
Location
Seattle, Washington, United States

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Benjamin L. is listed as Game Designer - Sprocket Games, previously Riot Games at Sprocket Games, based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Benjamin L..

Benjamin L. previously worked as Game Designer at Sprocket Games and Game Designer, R&D at Riot Games. Benjamin L. holds Bfa Recorded Music, Recorded Music from New York University.

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Sprocket Games

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Profile bio

About Benjamin L.

Game designer experienced in AAA multiplayer live service and R&D who has owned and delivered acclaimed features, updates, and game experiences to millions of players. Brings consistent excellence in execution across a wide variety of sub-disciplines, rapid prototyping and implementation skills, deep player empathy, and a dedication to building a nurturing and productive team culture to every project.Genre Expertise: MOBA, ARPG, Roguelike, MMO, Hero Collector, Survival Crafting, Turn-Based Strategy, Cooperative ActionProficiencies: Moment-to-Moment Gameplay Design, Rapid Prototyping and Iteration, Live Balance, Game Pacing, Lua Scripting, Game Strategy/Pivot Validation, Constructive Feedback, Enemy and Encounter Design, Playtest Process Improvement, Cross-Discipline Collaboration, Generalist Content/Systems Design, Design Mentorship, Conflict Resolution

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Sprocket Games
Sprocket Games
Game Designer - Sprocket Games, previously Riot Games
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3 roles

Benjamin L. work experience

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Game Designer

Current

Seattle, Washington, United States

Sep 2024 - Present

Game Designer, R&D

Los Angeles, California, United States

One of two founding designers on R&D product. Design owner of nearly all content and systems in the game until late prototype. Advocated for and executed several crucial game design and product strategy pivots. Designed and implemented first non-placeholder character kits, enemies, gameplay design of levels, bosses, powerups, and quests.Core contributor to strategic decision-making and consensus- building around the game's moment-to-moment and minute-to minute gameplay. Point person for polish, balance, and high-difficulty content for player labs, resulting in consistently high scores from players. Trusted member of several "strike teams" that implemented pivots and new tech quickly and without errors. Identified gaps in the team's skillsets and recruited talent from across the studio to address. Founded and managed group of interested designers for targeted off-team feedback. Onboarded and mentored designers new to the team, smoothly passing off ownership of relevant design spaces.

Feb 2021 - Jan 2024

Associate Game Designer, League Of Legends

Los Angeles, California, United States

Sole owner of live balance in all LoL alternate game modes in 2020. Pioneered balance frameworks for alternate game modes. Implemented improved game pacing, still in use today, for all alternate game modes resulting in 33% reduced game length without compromising game quality. Pitched and led prototyping and validation strategy for Ultimate Spellbook. Content, systems, balance, and pacing owner for Nexus Blitz: Spirit Blossom. Design owner for all enemies in Odyssey: Extraction. Design owner for enemies and challenge content in unreleased R&D project. Live balance design on TFT Set 2: Rise of the Elements. Start-to-finish design owner of the Snowdown Showdown 1v1 mode update, which received acclaim from both players and viewers. Core contributor to Beta version of Nexus Blitz. Mentored junior designers on frameworks and ownership of game modes.Design, implementation, polish, and tuning for Runes Reforged (e.g. Kleptomancy). Removed Sightstone and reworked Support item quests to fill that role instead. Design and implementation for Shurelya's Reverie, Spear of Shojin, and Atma's Reckoning. Refactored all shields, paving the way for systemic shield interactions, e.g. Serpent's Fang.

May 2017 - Feb 2021
2 education records

Benjamin L. education

Bachelor Of Fine Arts (Bfa), Recorded Music

Activities and Societies: College Democrats

FAQ

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What company does Benjamin L. work for?

Benjamin L. works for Sprocket Games.

What is Benjamin L.'s role at Sprocket Games?

Benjamin L. is listed as Game Designer - Sprocket Games, previously Riot Games at Sprocket Games.

Where is Benjamin L. based?

Benjamin L. is based in Seattle, Washington, United States while working with Sprocket Games.

What companies has Benjamin L. worked for?

Benjamin L. has worked for Sprocket Games and Riot Games.

How can I contact Benjamin L.?

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What schools did Benjamin L. attend?

Benjamin L. holds Bfa Recorded Music, Recorded Music from New York University.

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