Benjamin L. Email & Phone Number
Who is Benjamin L.? Overview
A concise factual answer block for searchers comparing this professional profile.
Benjamin L. is listed as Game Designer - Sprocket Games, previously Riot Games at Sprocket Games, based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Benjamin L..
Benjamin L. previously worked as Game Designer at Sprocket Games and Game Designer, R&D at Riot Games. Benjamin L. holds Bfa Recorded Music, Recorded Music from New York University.
Email format at Sprocket Games
This section adds company-level context without repeating Benjamin L.'s masked contact details.
Review company-level records connected to Benjamin L. before choosing the right outreach path.
About Benjamin L.
Game designer experienced in AAA multiplayer live service and R&D who has owned and delivered acclaimed features, updates, and game experiences to millions of players. Brings consistent excellence in execution across a wide variety of sub-disciplines, rapid prototyping and implementation skills, deep player empathy, and a dedication to building a nurturing and productive team culture to every project.Genre Expertise: MOBA, ARPG, Roguelike, MMO, Hero Collector, Survival Crafting, Turn-Based Strategy, Cooperative ActionProficiencies: Moment-to-Moment Gameplay Design, Rapid Prototyping and Iteration, Live Balance, Game Pacing, Lua Scripting, Game Strategy/Pivot Validation, Constructive Feedback, Enemy and Encounter Design, Playtest Process Improvement, Cross-Discipline Collaboration, Generalist Content/Systems Design, Design Mentorship, Conflict Resolution
Benjamin L.'s current company
Company context helps verify the profile and gives searchers a useful next step.
Benjamin L. work experience
A career timeline built from the work history available for this profile.
Game Designer, R&D
One of two founding designers on R&D product. Design owner of nearly all content and systems in the game until late prototype. Advocated for and executed several crucial game design and product strategy pivots. Designed and implemented first non-placeholder character kits, enemies, gameplay design of levels, bosses, powerups, and quests.Core contributor to strategic decision-making and consensus- building around the game's moment-to-moment and minute-to minute gameplay. Point person for polish, balance, and high-difficulty content for player labs, resulting in consistently high scores from players. Trusted member of several "strike teams" that implemented pivots and new tech quickly and without errors. Identified gaps in the team's skillsets and recruited talent from across the studio to address. Founded and managed group of interested designers for targeted off-team feedback. Onboarded and mentored designers new to the team, smoothly passing off ownership of relevant design spaces.
Associate Game Designer, League Of Legends
Sole owner of live balance in all LoL alternate game modes in 2020. Pioneered balance frameworks for alternate game modes. Implemented improved game pacing, still in use today, for all alternate game modes resulting in 33% reduced game length without compromising game quality. Pitched and led prototyping and validation strategy for Ultimate Spellbook. Content, systems, balance, and pacing owner for Nexus Blitz: Spirit Blossom. Design owner for all enemies in Odyssey: Extraction. Design owner for enemies and challenge content in unreleased R&D project. Live balance design on TFT Set 2: Rise of the Elements. Start-to-finish design owner of the Snowdown Showdown 1v1 mode update, which received acclaim from both players and viewers. Core contributor to Beta version of Nexus Blitz. Mentored junior designers on frameworks and ownership of game modes.Design, implementation, polish, and tuning for Runes Reforged (e.g. Kleptomancy). Removed Sightstone and reworked Support item quests to fill that role instead. Design and implementation for Shurelya's Reverie, Spear of Shojin, and Atma's Reckoning. Refactored all shields, paving the way for systemic shield interactions, e.g. Serpent's Fang.
Benjamin L. education
Bfa Recorded Music, Recorded Music
Bachelor Of Fine Arts (Bfa), Recorded Music
Frequently asked questions about Benjamin L.
Quick answers generated from the profile data available on this page.
What company does Benjamin L. work for?
Benjamin L. works for Sprocket Games.
What is Benjamin L.'s role at Sprocket Games?
Benjamin L. is listed as Game Designer - Sprocket Games, previously Riot Games at Sprocket Games.
Where is Benjamin L. based?
Benjamin L. is based in Seattle, Washington, United States while working with Sprocket Games.
What companies has Benjamin L. worked for?
Benjamin L. has worked for Sprocket Games and Riot Games.
How can I contact Benjamin L.?
You can use AeroLeads to view verified contact signals for Benjamin L. at Sprocket Games, including work email, phone, and LinkedIn data when available.
What schools did Benjamin L. attend?
Benjamin L. holds Bfa Recorded Music, Recorded Music from New York University.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Benjamin L. you were looking for.
View similar profiles